Pikmin 2: Difference between revisions

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==Gameplay==
==Gameplay==
The gameplay of ''Pikmin 2'' is similar to the series' first game, with a few changes. For example, {{button|gcn|y|wii|-}} no longer opens up the map of the current area; instead, it is accessed via {{button|gcn|start|wii|+}}. The previous button is now used to switch control between the two currently available pilots, introducing a multitasking aspect. Unlike the first game, this one has an endless amount of [[day]]s in which to complete all objectives.
The gameplay of ''Pikmin 2'' is similar to the series' first game, with a few changes. For example, {{button|gc|y|wii|-}} no longer opens up the map of the current area; instead, it is accessed via {{button|gc|start|wii|+}}. The previous button is now used to switch control between the two currently available pilots, introducing a multitasking aspect. Unlike the first game, this one has an endless amount of [[day]]s in which to complete all objectives.


At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]].
At the end of a day, the nocturnal enemies of the planet awaken, posing an impossible threat, and any Pikmin left behind are killed. After the ship has risen into a low orbit, it is possible to view the treasures salvaged that day, the current Pikmin count, and any [[mail]] sent by various [[:Category:Characters|characters]].