Leader: Difference between revisions

384 bytes added ,  7 years ago
Added Spotty Bulbear.
(Noted gameplay differences between characters.)
(Added Spotty Bulbear.)
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==Enemies as leaders==
==Enemies as leaders==
===Puffstool===
{{main|Puffstool}}
The only enemy leader in the first ''Pikmin'' game is the Puffstool, who will shoot spores at Pikmin to possess them. These "[[Mushroom Pikmin]]" will follow the Puffstool around, and will chase Captain Olimar if he gets too close. Pikmin can be cured by either shaking them off or by killing the Puffstool.
===Antenna Beetle===
===Antenna Beetle===
[[File:Antenna Beetle call.png|thumb|right|An Antenna Beetle using its wings to create a whistle sound to attract Pikmin.]]
[[File:Antenna Beetle call.png|thumb|right|An Antenna Beetle using its wings to create a whistle sound to attract Pikmin.]]
{{main|Antenna Beetle}}
{{main|Antenna Beetle}}
The Antenna Beetles found in ''[[Pikmin 2]]'' are comparable to the [[Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the [[whistle]]s of the other leaders. The only way to regain control of the capture Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders', without the [[Mega Tweeter]].
The Antenna Beetles found in ''[[Pikmin 2]]'' are comparable to the [[Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the [[whistle]]s of the other leaders. The only way to regain control of the capture Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders', without the [[Mega Tweeter]].
===Puffstool===
{{main|Puffstool}}
The only enemy leader in the first ''Pikmin'' game is the Puffstool, who will shoot spores at Pikmin to possess them. These "[[Mushroom Pikmin]]" will follow the Puffstool around, and will chase Captain Olimar if he gets too close. Pikmin can be cured by either shaking them off or by killing the Puffstool.


===Bulbmin===
===Bulbmin===
{{main|Bulbmin}}
{{main|Bulbmin}}
Bulbmin are Pikmin-Bulborb crosses that roam around [[cave]]s. They have a maximum of ten following Bulbmin. These Bulbmin do not do anything but follow their leader. The leader attacks by eating Pikmin just like normal [[Bulborb]]s do, and when the player kills it, the followers will get frightened and run around in circles. These Bulbmin can be [[whistle|called]] into the army, and act as additional Pikmin. They have immunities to the main four hazards, but the downside is that they cannot be taken out of caves. It is best to use [[Candypop Bud]]s to convert them into other types of Pikmin which can be taken out of caves.
Bulbmin are Pikmin-Bulborb crosses that roam around [[cave]]s. They have a maximum of ten following Bulbmin. These Bulbmin do not do anything but follow their leader. The leader attacks by eating Pikmin just like normal [[Bulborb]]s do, and when the player kills it, the followers will get frightened and run around in circles. These Bulbmin can be [[whistle|called]] into the army, and act as additional Pikmin. They have immunities to the main four hazards, but the downside is that they cannot be taken out of caves. It is best to use [[Candypop Bud]]s to convert them into other types of Pikmin which can be taken out of caves.
===Spotty Bulbear===
{{main|Spotty Bulbear}}
In ''Pikmin 2'' and ''Pikmin 3'', Spotty Bulbears are awake and walk from place to place. It's very common to find [[Dwarf Bulbear]]s following them around in a pack. If a mature Bulbear passes near some dwarfs, they will stop whatever they are doing and will start following. Besides that, these two creatures have no other interaction.


===Scornet Maestro===
===Scornet Maestro===