Hey! Pikmin: Difference between revisions

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Unlike the previous ''Pikmin'' games, which were 3D real-time strategy games, this one is a 2.5D side-scroller. Players control [[Captain Olimar]], who in turn controls a group of Pikmin, which can be thrown at enemies to battle them, at [[obstacle]]s to clear them, or at [[treasure]]s to [[carry]] them. Treasures and certain collectables are worth some amount of "Sparklium", and the idea is to collect as much Sparklium as possible before reaching the level's goal.
Unlike the previous ''Pikmin'' games, which were 3D real-time strategy games, this one is a 2.5D side-scroller. Players control [[Captain Olimar]], who in turn controls a group of Pikmin, which can be thrown at enemies to battle them, at [[obstacle]]s to clear them, or at [[treasure]]s to [[carry]] them. Treasures and certain collectables are worth some amount of "Sparklium", and the idea is to collect as much Sparklium as possible before reaching the level's goal.


Gameplay happens on the bottom screen, although both screens show the action. The player controls Olimar left or right on the ground and also vertically when climbing a vine or underwater. Small ledges can be climbed up by simply walking in their direction. Captain Olimar can also deploy his jetpack, which raises him off the ground, and allows the player to control him in midair left or right. Olimar can only stay afloat for a limited amount of time, though.
Gameplay happens on the bottom screen, although both screens show the action. The player controls Olimar left or right on the ground and also vertically when climbing a vine or underwater. Small ledges can be climbed up by simply walking in their direction. Captain Olimar can also deploy his jetpack, which makes him dismiss the Pikmin temporarily, raises him off the ground, and allows the player to control him in midair left or right. Olimar can only stay afloat for a limited amount of time, though; this limit gets reset when Olimar lands again.


The player can [[whistle]] idle [[Pikmin family|Pikmin]] from anywhere on the screen, which brings them to Olimar's side, and once there, can be [[throw]]n by him in the direction the player taps. Unlike the main ''Pikmin'' games, the Pikmin cannot stay idling in one place – throwing a Pikmin away to no task in particular will just make the Pikmin walk back to Olimar.
The player can [[whistle]] [[Pikmin family|Pikmin]] from anywhere on the screen, which makes them run to Olimar's side. Although for unknown reasons, some Pikmin may not come, like Pikmin carrying bridge fragments. When the whistle is used, a voice going "Hey!" can be heard, although it doesn't seem to match Captain Olimar's. Once in Olimar's group, they can be [[throw]]n by him in the direction the player taps. Unlike the main ''Pikmin'' games, the Pikmin cannot be told to idle as normally – throwing a Pikmin away to no task in particular will just make the Pikmin walk back to Olimar. This casual walk can be ordered into a run by simply whistling. Using the jetpack will however dismiss the Pikmin on the spot, until they are called back. Entering a doorway while some Pikmin are busy carrying or fighting will also leave them idling, although they can still hold on to whatever item they are holding.


Pikmin that are thrown at branches from below go up through them and land on top of them. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards it and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc, and swim back to Olimar right away. Other Pikmin will either bounce off the enemy or, if possible, latch on to it and attack repeatedly.
Pikmin that are thrown at branches from below go up through them and land on top of them. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards it and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc, and swim back to Olimar right away. Other Pikmin will either bounce off the enemy or, if possible, latch on to it and attack repeatedly. Unlike the previous games, that show a [[HUD#Fraction numbers|fraction]] to represent how many Pikmin are needed to pick something up, some bubbles appear on top of the object, matching the number of Pikmin necessary. As Pikmin are added, the bubbles become filled one by one.


Pikmin cannot be grown in this game, but rather, they're found in the wild by Olimar, either behind foliage or obtained in short cutscenes.{{cite youtube|XOddDgXlD1E|Gameplay video of ''Hey! Pikmin'' by GameXplain|m=1|s=33}} Because of this, enemies do not drop corpses (although they still release [[spirit]]s), and just fade away shortly after being taken down.
Pikmin cannot be grown in this game, but rather, they're found in the wild by Olimar, either behind foliage or obtained in short cutscenes.{{cite youtube|XOddDgXlD1E|Gameplay video of ''Hey! Pikmin'' by GameXplain|m=1|s=33}} Because of this, enemies do not drop corpses (although they still release [[spirit]]s), and just fade away shortly after being taken down.


Captain Olimar lands on the stage after being beamed down by a blue ship that highly resembles the [[Research Pod]]. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there's a small pause showing the treasure's name and value. There seem to be three treasures per stage, and collecting one adds its icon to the trio of bubbles on the top screen's HUD.
Captain Olimar lands on the stage after being beamed down by a blue ship that highly resembles the [[Research Pod]]. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there's a small pause showing the treasure's name and value. After collecting a treasure, it is replaced by Rainbow Sparklium seeds if the player replays the level. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the Rainbow Sparklium seed equivalent to that treasure adds the value right away – the Rainbow Sparklium seems to be worth less than the treasure it replaces. There seem to be three treasures per stage, and collecting one adds its icon to the trio of bubbles on the top screen's HUD.


There are more elements on the top screen's HUD. At the top-left is an icon for Olimar and some green bars. These likely represent his current [[health]]. At the middle is a counter of Pikmin. This indicates the number of Pikmin alive that belong to Olimar's arsenal. If the number is white, that means all Pikmin are currently following the captain, but if the number is gray, that means some Pikmin are working or otherwise not following Olimar. Right next to the Pikmin counter is the Sparklium counter, indicating how many points of Sparklium have been collected in the level. Finally, as mentioned before, the top-right has icons for the treasures in the level.
There are more elements on the top screen's HUD. At the top-left is an icon for Olimar and some green bars, that represent his current [[health]].{{cite youtube|vZz2tfzqC6g|GameSpot's hands-on playthrough}} At the middle is a counter of Pikmin. This indicates the number of Pikmin alive that belong to Olimar's arsenal. If the number is white, that means all Pikmin are currently following the captain, but if the number is gray, that means some Pikmin are working or otherwise not following Olimar. If the number is flashing red, that means some Pikmin that used to be long to Olimar's group are out of reach, possibly because they got [[dismiss]]ed by the jetpack function. Right next to the Pikmin counter is the Sparklium counter, indicating how many points of Sparklium have been collected in the level. Finally, as mentioned before, the top-right has icons for the treasures in the level.


At times, the Research Pod-like entity will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind – supposedly, if they are left behind for too long, they perish. Due to the game's side-scrolling perspective, there may be paths hidden behind walls.
At times, the Research Pod-like entity will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind – supposedly, if they are left behind for too long, they perish. Due to the game's side-scrolling perspective, there may be paths hidden behind walls.


It can be noted that in no time during the footage are Pikmin shown with different [[maturity]] at the same time. They are either all leaf, all bud, or all flower Pikmin.
The icon on the bottom-left corner of the screen indicates the current type of Pikmin, or a red cross if there are no Pikmin ready to be thrown. It can be noted that Pikmin are never on Olimar's group with mixed [[Maturity|maturities]]. At some point in the level, the Pikmin evolve to the next stage for unknown reasons. Any new, less matured Pikmin that get added later will evolve into the updated maturity as soon as they touch Olimar.


==Plot==
==Plot==
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* A place similar to [[Awakening Wood]].
* A place similar to [[Awakening Wood]].
* A place similar to [[Wistful Wild]].
* A place similar to [[Wistful Wild]].
* A cave.
* '''Cavern of Confusion''': A cave focused on the Yellow Pikmin and their higher throw height. Some walls made of sand block passage or serve as puzzle elements, and some stone floors give way when stepped on.
* An underwater area.
* An underwater area.


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*An electric tootbrush called "Berserker Brush" worth 400 Sparklium.
*An electric tootbrush called "Berserker Brush" worth 400 Sparklium.
*A tube of toothpaste called "Rocket Polish" worth 200 Sparklium.
*A tube of toothpaste called "Rocket Polish" worth 200 Sparklium.
After collecting the treasures, they are replaced by Rainbow Sparklium seeds if the player replays the level.


{{clear}}
{{clear}}
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====Puckering Blinnow====
====Puckering Blinnow====
[[File:Blinnow.png|thumb|left|A school of [[Puckering Blinnow]]s.]]
[[File:Blinnow.png|thumb|left|A school of [[Puckering Blinnow]]s.]]
[[Puckering Blinnow]]s return with few noticeable changes to their appearance. They are found in a small schools underwater and do not leave any spoils or bodies behind upon death. A single hit is necessary to kill this enemy.
[[Puckering Blinnow]]s return with few noticeable changes to their appearance. They are found in a small schools underwater and do not leave any spoils or bodies behind upon death. A single hit is necessary to kill this enemy. If they see Olimar, they will turn to him, and after a second or two of delay, will quickly swim in a straight line in the direction they are facing. If the large lamprey-like enemy swoops one up, it will be eaten and killed, but if it only grazes it when lunging, it will cause the Blinnow to reel back a bit in fright.


{{clear}}
{{clear}}
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====Unnamed yellow bird-like creature====
====Unnamed yellow bird-like creature====
[[File:UE Bird.png|thumb|right|An unknown yellow bird-like [[enemy]].]]
[[File:UE Bird.png|thumb|right|An unknown yellow bird-like [[enemy]].]]
An unknown yellow bird-like creature can be seen advancing towards Olimar during the Nintendo Direct footage. The creature exhibits the general body shape of a grub dog, with a large pink finch-like beak and big eyes on the side of its head. Similar to the kiwi bird, this creature has no visible wings and seems to be exclusively terrestrial. After being thrown at with [[Red Pikmin]], the creature flinches while its walking speed slows down until it finally dies. Upon death, 2 Sparklium seeds are released. It can sometimes come out of burrows inside the wall.
An unknown yellow bird-like creature can be seen advancing towards Olimar during the Nintendo Direct footage. The creature exhibits the general body shape of a grub dog, with a large pink finch-like beak and big eyes on the side of its head. Similar to the kiwi bird, this creature has no visible wings and seems to be exclusively terrestrial. After being thrown at with [[Red Pikmin]], the creature flinches while its walking speed slows down until it finally dies. Upon death, 2 Sparklium seeds are released. It can sometimes come out of burrows inside the wall, and clucks when turning around.


{{clear}}
{{clear}}
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====Unnamed lamprey-like creature====
====Unnamed lamprey-like creature====
[[File:Pikmin 3DS aquatic enemy.jpg|thumb|left|A lamprey-like enemy.]]
[[File:Pikmin 3DS aquatic enemy.jpg|thumb|left|A lamprey-like enemy.]]
An unknown lamprey-like creature can be seen in the Nintendo Direct trailer during an underwater section. Its body is mostly purple with a yellow underside and a pattern of blue ovals along its side together with red and yellow cuttlefish-like fins. It has two eyes on thin, pink stalks and a large, pink round mouth filled with teeth. It quickly spirals upwards from the bottom of the screen and blocks the player's path. Pikmin or smaller enemies that touch the mouth are eaten and killed. To damage it, Pikmin must be thrown at its body.
An unknown lamprey-like creature can be seen in the Nintendo Direct trailer during an underwater section. Its body is mostly purple with a yellow underside and a pattern of blue ovals along its side together with red and yellow cuttlefish-like fins. It has two eyes on thin, pink stalks and a large, pink round mouth filled with teeth. It announces its present by peeking from the bottom, and then going back down. Some seconds after it does this, it quickly spirals upwards from the bottom and blocks the player's path. Pikmin or smaller enemies that touch the mouth during this attack are eaten and killed. To damage it, Pikmin must be thrown at its extended body.


{{clear}}
{{clear}}
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[[File:Hey! Pikmin firefly bug.jpg|The firefly-like bug.]]
[[File:Hey! Pikmin firefly bug.jpg|The firefly-like bug.]]


An enemy that looks like a firefly, with a blue body, yellow head, beady red eyes, translucent wings, and a large ball of light, or perhaps fuzz, on its bottom. From the bottom come purple bubbles at a steady interval; it can only be assumed that these bubbles kill Pikmin.
An enemy that looks like a firefly, with a blue body, yellow head, beady red eyes, translucent wings, and a large ball of light, or perhaps fuzz, on its bottom. From the bottom come purple bubbles at a steady interval, that kill Pikmin on contact.


===Bosses===
===Bosses===
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===Interactive objects===
===Interactive objects===
* Clovers: these clovers are seen rustling, and when Olimar whistles in range of them, Pikmin are released from behind.
* Clovers: these clovers are seen rustling, and when Olimar whistles in range of them, Pikmin are released from behind.
* Bridge fragments: [[Bridge#Fragment|bridge fragments]] return in this game, and can be carried by Pikmin in order for them to form a bridge.
* Bridge fragments: [[Bridge#Fragment|bridge fragments]] return in this game, and can be carried by Pikmin in order for them to form a bridge. Sometimes, the Pikmin must pull on a fragment for a bit before it's wedged free.{{cite youtube|vYJ_OjtYR6I|of Kotaku's hands-on playthrough|rname = kotaku}}
* Fire: [[fire]] can be stomped out by Red Pikmin to allow safe passage.
* Fire: [[fire]] can be stomped out by Red Pikmin to allow safe passage.
* Water: Olimar and Blue Pikmin are able to freely swim in bodies of [[water]] in any direction.
* Water: Olimar and Blue Pikmin are able to freely swim in bodies of [[water]] in any direction.
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* Vine: vines can be climbed by Olimar to reach higher or possibly lower ground.
* Vine: vines can be climbed by Olimar to reach higher or possibly lower ground.
* Doorway: there is a door that Olimar can enter. It is assumed that this either brings Olimar to a new room, or brings him out another doorway in the same room.
* Doorway: there is a door that Olimar can enter. It is assumed that this either brings Olimar to a new room, or brings him out another doorway in the same room.
* Hearts: small heart-like objects that can be picked up by the Pikmin. They have stems, so they are somehow related to plants. Olimar can collect these, but their purpose is unknown – they likely regenerate health.
* Hearts: small heart-like objects that can be picked up by the Pikmin. They have stems, so they are somehow related to plants. Olimar can collect these, but their purpose is unknown – they likely regenerate health. They can sometimes be found floating in the air.
* Sparklium seed: an item which seems to be a golden seed like-object that can be collected by Olimar. Pikmin can also pick up these seeds and bring them to Olimar. A total number of the seeds collected is shown at the top of the screen. The purpose of these items is unknown.
* Sparklium seed: an item which seems to be a golden seed like-object that can be collected by Olimar. Pikmin can also pick up these seeds and bring them to Olimar. A total number of the seeds collected is shown at the top of the screen. Seeds that are not collected after some seconds begin flashing, and some more time afterwards, they disappear. They can also be found floating in the air sometimes.
* Golden flower: this large golden flower can be hit by Pikmin to release multiple Sparklium seeds. Once hit it begins to wither away until it vanishes.
* Golden flower: this large golden flower can be hit by Pikmin to release multiple Sparklium seeds. Once hit it begins to wither away until it vanishes.
* Big Sparklium seed: these larger seeds can be broken to release multiple smaller seeds, and red seeds.
* Big Sparklium seed: these larger seeds can be broken to release multiple smaller seeds, and red seeds.
* Red Sparklium seed: this seed is slightly larger than the golden seed, bears a shiny red color, and is worth 5 Sparklium seeds.
* Red Sparklium seed: this seed is slightly larger than the golden seed, bears a shiny red color, and is worth 5 Sparklium seeds.
* Rainbow Sparklium seed: a large rainbow-colored Sparklium seed worth 50 Sparklium seeds. They replace already collected treasures.
* Rainbow Sparklium seed: a large rainbow-colored Sparklium seed worth 50 Sparklium seeds. They replace already collected treasures.
* Sand walls: walls of sand can be crumbled simply by having a single Pikmin thrown at them.
* Sand blocks: blocks of sand can be crumbled simply by having a single Pikmin thrown at them.
* Trowel: a gardening trowel with its blade buried in the ground. Throwing several Pikmin at it will make it topple forward, creating a path. A yellow progress bar similar to an enemy's health appears on top of it to indicate topple progress.
* Trowel: a gardening trowel with its blade buried in the ground. Throwing several Pikmin at it will make it topple forward, creating a path. A yellow progress bar similar to an enemy's health appears on top of it to indicate topple progress.


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==Controls==
==Controls==
Captain Olimar can be moved about using {{button|3ds|stick}}, {{button|3ds|cstick}}, or {{button|3ds|a}}/{{button|3ds|b}}/{{button|3ds|x}}/{{button|3ds|y}}.{{cite youtube|vYJ_OjtYR6I|of Kotaku's hands-on playthrough}} Pikmin are thrown by tapping at the bottom screen – the Pikmin is thrown in the direction of the tap, and the farther the tap is from Olimar, the farther the Pikmin is thrown. The [[whistle]] and the jetpack are activated by tapping on-screen buttons present on the bottom of the touch screen.
Captain Olimar can be moved about using {{button|3ds|stick}}, {{button|3ds|cstick}}, or {{button|3ds|a}}/{{button|3ds|b}}/{{button|3ds|x}}/{{button|3ds|y}}.{{cite youtube|rname = kotaku}} Pikmin are thrown by tapping at the bottom screen – the Pikmin is thrown in the direction of the tap, and the farther the tap is from Olimar, the farther the Pikmin is thrown. The [[whistle]] and the jetpack are activated by tapping on-screen buttons present on the bottom of the touch screen.


{{button|3ds|L}} or {{button|3ds|R}} can be used to bring up the [[radar]]. The game reminds the player of this on the top screen if Olimar stands still for a few seconds.
{{button|3ds|l}} or {{button|3ds|r}} can be used to toggle the [[radar]]. The game reminds the player of this on the top screen if Olimar stands still for a few seconds.


==amiibo support==
==amiibo support==
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More information about the game was shown on the {{date|12|April|2017}} Nintendo Direct, where its name was confirmed to be ''Hey! Pikmin'', and where it was given its {{date|28|July|2017}} release date.
More information about the game was shown on the {{date|12|April|2017}} Nintendo Direct, where its name was confirmed to be ''Hey! Pikmin'', and where it was given its {{date|28|July|2017}} release date.


On {{date|5|May|2017}}, a few different gaming news representatives managed to play ''Hey! Pikmin'' in a hands-on event. This version of the game features 3 levels: a basic one focusing on the [[Red Pikmin]], a cave level focusing on the [[Yellow Pikmin]] and their throw height, and an underwater level focusing on the [[Blue Pikmin]] and multidirectional movement.
On {{date|5|May|2017}}, a few different gaming news representatives managed to play ''Hey! Pikmin'' in a hands-on event. This version of the game features 3 levels: a basic one focusing on the [[Red Pikmin]], a cave level focusing on the [[Yellow Pikmin]] and their throw height, and a mostly underwater level focusing on the [[Blue Pikmin]] and multidirectional movement.


==Media==
==Media==