Glitches in Pikmin 3: Difference between revisions

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|notes = Something similar also happens with the Vehemoth Phosbat, in that it stays in place in its transparent state. It is not clear if it is in a T-pose or not, and unpausing the game with the KopPad's button will make it move normally.
|notes = Something similar also happens with the Vehemoth Phosbat, in that it stays in place in its transparent state. It is not clear if it is in a T-pose or not, and unpausing the game with the KopPad's button will make it move normally.
|explanation = Unlike other bosses, the Scornet Maestro is not hidden when the area is loaded and the enemy is not being used. This normally would not be a problem, as players would never be able to see it in its default pose (the T-pose), seeing as panning the radar to its arena would just reveal a black fog, due to the section never having been entered before. But if on the same save file, the boss had been encountered once, the arena will be visible on any day, including a day where the Maestro appears in its T-pose.
|explanation = Unlike other bosses, the Scornet Maestro is not hidden when the area is loaded and the enemy is not being used. This normally would not be a problem, as players would never be able to see it in its default pose (the T-pose), seeing as panning the radar to its arena would just reveal a black fog, due to the section never having been entered before. But if on the same save file, the boss had been encountered once, the arena will be visible on any day, including a day where the Maestro appears in its T-pose.
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===Unrestricted radar===
{{glitch | reproducibility = High | danger = Harmless | versionmin = ? | versionmax = 2.0.0 | youtube = zFL_hjfVtk4
|effects = In [[Defeat Bosses!]], allows the player to pan the [[radar]] anywhere around the area, even out of bounds, instead of being confined by the arena. The TV screen's top-down view updates accordingly.
|prerequisites = Have at least one Defeat Bosses! mission available.
|howto = Start a boss mission. Then, simply pan the radar around. It will be unrestricted.
|notes = This will not work if the mission is started from the pause menu's "Retry" option; this will just restrict the radar to the arena.
|explanation = The code that sets the radar's boundaries is not run on the "mission entry" code, but is run on the "mission retry" code.
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