Glitches in Pikmin 2: Difference between revisions

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** If a leader is hurt while held by a [[Bumbling Snitchbug]] (e.g. with an [[electrical wire]]), they will enter a state similar to as if they were on the ground. This means they can whistle, punch, etc. Making the leader [[lie down]] will result in him falling to the ground, sleeping, but after the Snitchbug attempts to throw, the leader will enter a "falling" state. In this state, they can't do much except be pushed around by other objects, and act as if there is no friction. Hitting a wall fixes this.{{cite youtube|Jg3Y7-MeJIo|of what happens if a leader is hurt while grabbed by a Bumbling Snitchbug}}
** If a leader is hurt while held by a [[Bumbling Snitchbug]] (e.g. with an [[electrical wire]]), they will enter a state similar to as if they were on the ground. This means they can whistle, punch, etc. Making the leader [[lie down]] will result in him falling to the ground, sleeping, but after the Snitchbug attempts to throw, the leader will enter a "falling" state. In this state, they can't do much except be pushed around by other objects, and act as if there is no friction. Hitting a wall fixes this.{{cite youtube|Jg3Y7-MeJIo|of what happens if a leader is hurt while grabbed by a Bumbling Snitchbug}}
** It is possible for the [[Hideous Victual]] to spawn in such a way that makes it bounce off the cave sublevel, and become unreachable out of bounds.{{cite youtube|jxQNNjCc9S0|of the Hideous Victual flying off as it spawns}}
** It is possible for the [[Hideous Victual]] to spawn in such a way that makes it bounce off the cave sublevel, and become unreachable out of bounds.{{cite youtube|jxQNNjCc9S0|of the Hideous Victual flying off as it spawns}}
** Quitting a cave while Pikmin have been taken by a [[Candypop Bud]], but before the new seeds are expelled, will make the Pikmin vanish, decreasing the total count, but won't increase the death counter.{{cite youtube|2G0Wk5LdIPU|showing a cave escape when the Pikmin have been taken by a Candypop Bud}}
* Aesthetic
* Aesthetic
** In [[Challenge Mode (Pikmin 2)|Challenge mode]], have some Pikmin carry a treasure, and just as it is being beamed into the Research Pod, quit the level. The cutscene will initiate with the treasure still floating, smaller than its original size. This does not work with [[enemy]] carcasses, but can also be performed with cutscene-triggering treasures, but the timing involved makes it much harder.
** In [[Challenge Mode (Pikmin 2)|Challenge mode]], have some Pikmin carry a treasure, and just as it is being beamed into the Research Pod, quit the level. The cutscene will initiate with the treasure still floating, smaller than its original size. This does not work with [[enemy]] carcasses, but can also be performed with cutscene-triggering treasures, but the timing involved makes it much harder.