Hey! Pikmin: Difference between revisions

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Info from the Nintendo Summer of Play demo.
(Why hasn't this been mentioned yet?)
(Info from the Nintendo Summer of Play demo.)
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Captain Olimar lands on the stage after being beamed down by a blue ship that highly resembles the [[Research Pod]]. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there's a small pause showing the treasure's name and value. After collecting a treasure, it is replaced by Rainbow Sparklium seeds if the player replays the level. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the Rainbow Sparklium seed equivalent to that treasure adds the value right away – the Rainbow Sparklium seems to be worth less than the treasure it replaces. There seem to be three treasures per stage, and collecting one adds its icon to the trio of bubbles on the top screen's HUD.
Captain Olimar lands on the stage after being beamed down by a blue ship that highly resembles the [[Research Pod]]. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there's a small pause showing the treasure's name and value. After collecting a treasure, it is replaced by Rainbow Sparklium seeds if the player replays the level. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the Rainbow Sparklium seed equivalent to that treasure adds the value right away – the Rainbow Sparklium seems to be worth less than the treasure it replaces. There seem to be three treasures per stage, and collecting one adds its icon to the trio of bubbles on the top screen's HUD.


There are more elements on the top screen's HUD. At the top-left is an icon for Olimar and some green bars, that represent his current [[health]].{{cite youtube|vZz2tfzqC6g|GameSpot's hands-on playthrough}} At the middle is a counter of Pikmin. This indicates the number of Pikmin alive that belong to Olimar's arsenal. If the number is white, that means all Pikmin are currently following the captain, but if the number is gray, that means some Pikmin are working or otherwise not following Olimar. If the number is flashing red, that means some Pikmin that used to be long to Olimar's group are out of reach, possibly because they got [[dismiss]]ed by the jetpack function. Right next to the Pikmin counter is the Sparklium counter, indicating how many points of Sparklium have been collected in the level. Finally, as mentioned before, the top-right has icons for the treasures in the level.
There are more elements on the top screen's HUD. At the top-left is an icon for Olimar and some green bars, that represent his current [[health]].{{cite youtube|vZz2tfzqC6g|GameSpot's hands-on playthrough}} This also temporarily appears next to Olimar himself every time he gets hurt. In some levels, Olimar is seen with three bars, but on others, he has four. At the middle is a counter of Pikmin. This indicates the number of Pikmin alive that belong to Olimar's arsenal. If the number is white, that means all Pikmin are currently following the captain, but if the number is gray, that means some Pikmin are working or otherwise not following Olimar. If the number is flashing red, that means some Pikmin that used to be long to Olimar's group are out of reach, possibly because they got [[dismiss]]ed by the jetpack function. Right next to the Pikmin counter is the Sparklium counter, indicating how many points of Sparklium have been collected in the level. Finally, as mentioned before, the top-right has icons for the treasures in the level.


At times, the Research Pod-like entity will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind – supposedly, if they are left behind for too long, they perish. Due to the game's side-scrolling perspective, there may be paths hidden behind walls.
At times, the Research Pod-like entity will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind – supposedly, if they are left behind for too long, they perish. Due to the game's side-scrolling perspective, there may be paths hidden behind walls.


The icon on the bottom-left corner of the screen indicates the current type of Pikmin, or a red cross if there are no Pikmin ready to be thrown. It can be noted that Pikmin are never on Olimar's group with mixed [[Maturity|maturities]]. At some point in the level, the Pikmin evolve to the next stage for unknown reasons. Any new, less matured Pikmin that get added later will evolve into the updated maturity as soon as they touch Olimar.
The icon on the bottom-left corner of the screen indicates the current type of Pikmin, or a red cross if there are no Pikmin ready to be thrown. It can be noted that Pikmin are never on Olimar's group with mixed [[Maturity|maturities]]. At some point in the level, the Pikmin evolve to the next stage for unknown reasons. Any new, less matured Pikmin that get added later will evolve into the updated maturity as soon as they touch Olimar.
If all Pikmin are gone, the pod tells Olimar to whistle around parts of the stage that might contain Pikmin, as a last resort. If Olimar loses all of his health, a cutscene showing the ship taking the unconscious captain away will be shown.{{cite youtube|Gu_VOUKaQKE|of a Pikmin extinction and Olimar losing all his health, in the Nintendo Summer of Play demo}}


==Plot==
==Plot==
Little is known about the plot of the game. During the epilogue, Olimar piloting a new ship called the "S.S. Dolphin 2" through a field of asteroids. The ship collides against an asteroid and crash-lands on a "new planet" inhabited by Pikmin. The goal of the game is to refuel the ship by collecting treasures and "sparklium seeds," presumably the golden seeds. It is not known whether or not this game is [[canon]].
The game's intro cinematic is as follows:
 
* [''The S.S. Dolphin 2, Olimar's ship, is seen flying through space.'']
* "A typical day for a space shipment pilot..."
* "[[Hocotate Freight]]'s own..."
* "Captain Olimar!"
* "Here we see him heading home to Planet [[Hocotate]] after finishing a delivery."
* ""Engaging warp in 5.""
* "3!"
* "2!"
* "1!"
* [''The ship zooms off.'']
* "Olimar couldn't wait to get home to spend time with his family."
* "But fate had other plans for our intrepid captain.
* "A terrible sight snapped him out of his daydream..."
* "Something had gone wrong with the warp."
* "Olimar dodged left and right to get to safety..."
* [''The ship, seen from a first-person perspective, impacts against two asteroids.'']
* "But the engines took a hit and he lost control."
* [''The ship plummets towards, presumably, [[PNF-404]].'']
* ""Brace for a crash landing!""
* [''Scene changes to some Pikmin frolicking around the master Onion.'']
* [''The S.S. Dolphin 2 comes crashing down like a comet, terrorizing the Pikmin.'']
* [''The ship crashes against the ground, knocking some Pikmin into the air.'']
 
After this, Captain Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel (Sparklium) supply is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild Red Pikmin. After it being scared off, and the two continue going forward, Captain Olimar uses his [[whistle]] to bring out the Pikmin hiding in the weeds, only to realize there's actually four of them hiding, not just one. Moving forward a bit, the group discovers some Sparklium seeds. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed.{{cite youtube|VpbH7EVdMcg|of the Nintendo Summer of Play demo's intro and tutorial|rname = nsop_tutorial}}
 
It is not yet known whether or not this game is [[canon]].


==Content==
==Content==
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* [[Purple Pikmin]] and [[White Pikmin]] – Although not shown nor confirmed, the [[Onion]] shown in the gameplay footage has some purple and white liquid inside it (along with red, yellow, gray, and pink), indicating that it has Purple and White Pikmin inside{{cite youtube|6X06fvObnG0|of the Nintendo Direct where Hey! Pikmin gameplay was shown. Here, you can see the Onion for a few seconds. Near the end, you can see White and Purple liquid inside of it.|m=0|s=47}}.
* [[Purple Pikmin]] and [[White Pikmin]] – Although not shown nor confirmed, the [[Onion]] shown in the gameplay footage has some purple and white liquid inside it (along with red, yellow, gray, and pink), indicating that it has Purple and White Pikmin inside{{cite youtube|6X06fvObnG0|of the Nintendo Direct where Hey! Pikmin gameplay was shown. Here, you can see the Onion for a few seconds. Near the end, you can see White and Purple liquid inside of it.|m=0|s=47}}.


===Areas===
===Levels===
* A place similar to [[Awakening Wood]].
* A place similar to [[Awakening Wood]].
* A place similar to [[Wistful Wild]].
* A place similar to [[Wistful Wild]].
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* An underwater area.
* An underwater area.
* A place similar to [[Rusted Labyrinth]].
* A place similar to [[Rusted Labyrinth]].
====1-A====
Sector 1, Area A's level is titled "First Expedition".{{cite youtube|v5WcuzlsAJY|of Nintendo Summer of Play demo's first stage}} It takes place in a lush garden. It starts off with Olimar gathering some Pikmin, and using them to carry [[bridge fragment]]s to build a bridge, in order to climb a small hill. The first enemy encountered is the small [[Breadbug]] lookalike. After that come some large Sparklium flowers, some Pikmin and seeds being carried by green flying enemies, and the first treasure of the stage, the Loop of Beginnings, which is in fact a ring with a pearl.
After some more bridge fragments, Olimar encounters some Pikmin itching to get past a chasm, with a gardening trowel on the side Olimar is on. Some Pikmin can be thrown at it to tip it over, and make a bridge to the other side. On the other side is the unnamed yellow bird enemy. To the right of this fight is a segment with a hole in the wall. At this point, the pod informs Olimar that he can enter the hole using his jetpack, which unlocks the ability to use it. The hole leads to an isolated room with a heart and the second treasure, the Hypno Pendulum, a blue yo-yo. Back on the main path, there is another yellow bird, some flying green enemies, and the third and final treasure, the Song Sewer, a harmonica.
From here to the end, one can find more Sparklium flowers, another gardening trowel, and a hole from which come out presumably unlimited yellow bird enemies.
====3-A====
Sector 3, Area A's level is titled Crystal Tunnels.{{cite youtube|KihrhjAmIm8|of Nintendo Summer of Play demo's second stage}} Right at the start, there are some blocks of sand that need to be destroyed using the Pikmin hiding in a nearby bush. After digging down, a very light puzzle element is shown, in the form of a pathway that can no longer be accessed if the player destroys too many of the sand blocks. After descending some more, the path splits into two ways. To the left is a small drop, with walls lined with crystals that can be slid off of. At the bottom is a room, with the only exit blocked off by a [[crystal]]. [[Rock Pikmin]] on the other side notice the now trapped captain, and rush to take out the crystal in the way.
A [[Bouncy Mushroom]] is then used to go back up, even though the path is blocked by crystals that get destroyed as the Rock Pikmin bounce on the mushroom. Moving ahead, an enemy similar to a [[Calcified Crushblat]] is encountered. The road after that goes forward, but by destroying a crystal that serves as a ramp to get here, a different path can be taken into a hole.
On the other side of this hole is a room with green spiky enemies and Bouncy Mushrooms. Rock Pikmin must be thrown at the mushrooms to break a crystal at the top, which allows some more Rock Pikmin to join the crew. Hitting the green enemies that walk back and forth will make them stand in place.
Back in the main path, there are more crystals and sand blocks, and after that, there is a treasure that can only be accessed if the ramp crystal is not destroyed, the Grown-Up Dynamo, which is actually a red battery. Further ahead, there are more block puzzles and enemies, until the second treasure is found, the Attention-Getting Logo, which is a cartridge of ''[[zeldawiki:The Legend of Zelda: Link's Awakening DX|The Legend of Zelda: Link's Awakening DX]]''.
Further ahead, there are some more green spiky bugs that stand between a ledge where Olimar and the Pikmin end up at, and a ledge with the final treasure, the Snack Vault, which is an opened can of conserves. After some more crystals and enemies, the player comes across a split in the path. If they take the left, there's the pod waiting for Olimar, but if the player takes the right, they can through a path with more Sparklium, until they reach the pod in a different location.


===Treasures===
===Treasures===
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|  
|  
| 100
| 100
|-
| A red D battery
| Grown-Up Dynamo
| 200
|-
|-
| A pair of scissors
| A pair of scissors
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|  
|  
|  
|  
|-
| A ''[[zeldawiki:The Legend of Zelda: Link's Awakening DX|The Legend of Zelda: Link's Awakening DX]]'' cartridge
| Attention-Getting Logo
| 200
|-
|-
| A {{w|kandama}}
| A {{w|kandama}}
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|  
|  
|-
|-
| A cassette.
| A cassette
|  
|  
|  
|  
|-
| An opened can of conserves
| Snack Vault
| 200
|}
|}


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[[File:Hey! Pikmin electric bug.png|thumb|left|An unnamed orange bug.]]
[[File:Hey! Pikmin electric bug.png|thumb|left|An unnamed orange bug.]]
Two burrowing creatures can be seen near the bottom left corner of the game's box art. They have six legs and three body segments. They are later seen in some gameplay patrolling a platform. They can be used as light source to light up dark areas by throwing Yellow Pikmin at them, presumably because they're electric as seen by the sparks they emit after being hit by one. In the gameplay shown, a Yellow Pikmin is thrown at it and a flower nearby opens up, similar to the [[Bloominous Stemple]] from {{p3}}.{{cite youtube|ddcsxQSNN2k|The same Nintendo Direct from April 2017, albeit shortened. Here, you can see a second of gameplay of these enemies and the Bloominous Stemple-like plant.|m=0|s=24}}
Two burrowing creatures can be seen near the bottom left corner of the game's box art. They have six legs and three body segments. They are later seen in some gameplay patrolling a platform. They can be used as light source to light up dark areas by throwing Yellow Pikmin at them, presumably because they're electric as seen by the sparks they emit after being hit by one. In the gameplay shown, a Yellow Pikmin is thrown at it and a flower nearby opens up, similar to the [[Bloominous Stemple]] from {{p3}}.{{cite youtube|ddcsxQSNN2k|The same Nintendo Direct from April 2017, albeit shortened. Here, you can see a second of gameplay of these enemies and the Bloominous Stemple-like plant.|m=0|s=24}}
{{clear}}
====Unnamed green spiky bugs====
[[File:Hey! Pikmin green spiky bugs.jpg|thumb|right|The unnamed green spiky bugs.]]
There are some green, round, spiky creatures that walk back and forth between two holes. If they are hit with a Rock Pikmin, they temporarily stand in place, and serve as an obstacle for further thrown Pikmin. While Rock Pikmin bounce harmlessly off of them, because of their spiky nature, it can be assumed that non-Rock Pikmin will get injured if they touch one of these.


{{clear}}
{{clear}}


====Possible Anode Beetle redesign====
====Possible Anode Beetle redesign====
[[File:Pikmin 3DS Possible Anode Beetle redesign.png|thumb|right|A creature similar to an [[Anode Beetle]].]]
[[File:Pikmin 3DS Possible Anode Beetle redesign.png|thumb|left|A creature similar to an [[Anode Beetle]].]]
Possibly a new enemy or an [[Anode Beetle]] redesign seen in the April 2017 Nintendo Direct. It has vertical mandibles unlike bugs in real life and more yellow spots compared to the Anode Beetle.
Possibly a new enemy or an [[Anode Beetle]] redesign seen in the April 2017 Nintendo Direct. It has vertical mandibles unlike bugs in real life and more yellow spots compared to the Anode Beetle.


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====Unnamed Breadbug relative====  
====Unnamed Breadbug relative====  
[[File:Loafling.png|thumb|left|A new [[Breadbug]].]]
[[File:Loafling.png|thumb|right|A new [[Breadbug]].]]
A new [[Breadbug]] creature seen in the April 2017 Nintendo Direct. It has blue eyes, size changing pupils and a cubical body resembling more like a loaf of bread compared to the Breadbug. Unlike the regular Breadbug, this enemy doesn't seem to create nests on the ground. This creature is able to damage Olimar and eat Pikmin. It can be killed with a single hit. Its Japanese name is {{j|ヒトクチパンモドキ|Hitokuchi Pan Modoki|Bite-Sized Pseudo Bread|f=tp}}.
A new [[Breadbug]] creature seen in the April 2017 Nintendo Direct. It has blue eyes, size changing pupils and a cubical body resembling more like a loaf of bread compared to the Breadbug. Unlike the regular Breadbug, this enemy doesn't seem to create nests on the ground. This creature is able to damage Olimar and eat Pikmin. It can be killed with a single hit. Its Japanese name is {{j|ヒトクチパンモドキ|Hitokuchi Pan Modoki|Bite-Sized Pseudo Bread|f=tp}}.


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====White Spectralid====
====White Spectralid====
[[File:Hey! Pikmin White Spectralid trailer.jpg|thumb|right|A White Spectralid.]]
[[File:Hey! Pikmin White Spectralid trailer.jpg|thumb|left|A White Spectralid.]]
An enemy very similar to a White Spectralid can be seen on the Japanese trailer. It is idling on a rock, until two Red Pikmin try to pounce on it and fail, resulting in the creature flying away.
An enemy very similar to a White Spectralid can be seen on the Japanese trailer. It is idling on a rock, until two Red Pikmin try to pounce on it and fail, resulting in the creature flying away.


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====Dung beetle-like enemy====
====Dung beetle-like enemy====
[[File:Hey! Pikmin dung beetle.jpg|thumb|left|An enemy resembling a dung beetle.]]
[[File:Hey! Pikmin dung beetle.jpg|thumb|right|An enemy resembling a dung beetle.]]
An enemy can be seen in the Japanese trailer pushing a [[crystal]] block against Olimar and his leaders. It looks like a beetle, but the way it pushes the block, with its hind legs, is very reminiscent of the real world {{w|dung beetle}}. If Olimar and the Pikmin push back, they are able to drag the obstacle in the opposite direction.
An enemy can be seen in the Japanese trailer pushing a [[crystal]] block against Olimar and his leaders. It looks like a beetle, but the way it pushes the block, with its hind legs, is very reminiscent of the real world {{w|dung beetle}}. If Olimar and the Pikmin push back, they are able to drag the obstacle in the opposite direction.


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====Yellow Wollywog====
====Yellow Wollywog====
[[File:Hey! Pikmin Yellow Wollywog.jpg|thumb|right|A Yellow Wollywog and a youngling.]]
[[File:Hey! Pikmin Yellow Wollywog.jpg|thumb|left|A Yellow Wollywog and a youngling.]]
The Japanese trailer briefly shows a [[Yellow Wollywog]], a bit larger than usual, next to what can only be its young. It still has some characteristics of a [[Wogpole]], like its short body, and a bit of a tail.
The Japanese trailer briefly shows a [[Yellow Wollywog]], a bit larger than usual, next to what can only be its young. It still has some characteristics of a [[Wogpole]], like its short body, and a bit of a tail.


{{clear}}
{{clear}}
====Fiery Bulblax====
====Fiery Bulblax====
[[File:Hey! Pikmin Fiery Bulblax.jpg|thumb|left|A Fiery Bulblax.]]
[[File:Hey! Pikmin Fiery Bulblax.jpg|thumb|right|A Fiery Bulblax.]]
In the Japanese trailer, a [[Fiery Bulblax]] briefly appears, eating Pikmin. It is considerably shorter, and the only part of its body that looks like it's melting is the upper lips.
In the Japanese trailer, a [[Fiery Bulblax]] briefly appears, eating Pikmin. It is considerably shorter, and the only part of its body that looks like it's melting is the upper lips.
{{clear}}
====Calcified Crushblat====
[[File:Hey! Pikmin Calcified Crushblat.jpg|thumb|left|An enemy resembling the Calcified Crushblat.]]
An enemy very similar to a [[Calcified Crushblat]] can be found in level 3-A. It roams around, and Rock Pikmin must be thrown at its shell to take it off. After this, its soft flesh can be attacked with any Pikmin type.


{{clear}}
{{clear}}
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On {{date|7|June|2017}}, a Japanese trailer was released, explaining a bit of the game's plot, and showcasing new enemies, treasures, and other content.{{cite youtube|dY5MDm4ydIQ|of the Japanese trailer}}
On {{date|7|June|2017}}, a Japanese trailer was released, explaining a bit of the game's plot, and showcasing new enemies, treasures, and other content.{{cite youtube|dY5MDm4ydIQ|of the Japanese trailer}}
====Nintendo Summer of Play====
During the 2017 Nintendo Summer of Play event, ''Hey! Pikmin'' was one of the games available to try out. Players could get their hands on a Nintendo 3DS with the game's demo and play it. At the start, players can choose which "file" they want to play – this hints at the possibility of there being multiple [[saved game]]s, much like in the previous games of the series. There are three options to choose from: "(A) Intro & Tutorial", "(B) 1-A: First Expedition", and "(C) Crystal Tunnels".{{cite youtube|rname = nsop_tutorial}}
The title screen randomly shows Pikmin, Olimar, and/or some enemies walking around left and right. After idling for too long, the game will show the intro cutscene.{{cite youtube|zH_UDDZE3Wc|of the Nintendo Summer of Play demo's title screen}}


==Media==
==Media==