Hey! Pikmin: Difference between revisions

1,925 bytes added ,  6 years ago
Info from the latest trailers and website.
(Info from the latest trailers and website.)
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Pikmin cannot be grown in this game, but rather, they're found in the wild by Olimar, either behind foliage or obtained in short cutscenes.{{cite youtube|XOddDgXlD1E|Gameplay video of ''Hey! Pikmin'' by GameXplain|m=1|s=33}} Because of this, enemies do not drop corpses (although they still release [[spirit]]s), and just fade away shortly after being taken down. Pikmin hiding behind something will occasionally pop in and out of their hiding spot.
Pikmin cannot be grown in this game, but rather, they're found in the wild by Olimar, either behind foliage or obtained in short cutscenes.{{cite youtube|XOddDgXlD1E|Gameplay video of ''Hey! Pikmin'' by GameXplain|m=1|s=33}} Because of this, enemies do not drop corpses (although they still release [[spirit]]s), and just fade away shortly after being taken down. Pikmin hiding behind something will occasionally pop in and out of their hiding spot.


Captain Olimar lands on the stage after being beamed down by a blue ship that highly resembles the [[Research Pod]]. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there's a small pause showing the treasure's name and value. After collecting a treasure, it is replaced by Rainbow Sparklium seeds if the player replays the level. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the Rainbow Sparklium seed equivalent to that treasure adds the value right away – the Rainbow Sparklium seems to be worth less than the treasure it replaces. There seem to be three treasures per stage, and collecting one adds its icon to the trio of bubbles on the top screen's HUD.
Captain Olimar lands on the stage after being beamed down by a blue ship that highly resembles the [[Research Pod]]. Treasure and objects are collected by having Olimar himself touch them. Treasures involve a small cutscene that shows Olimar summoning a portal of sorts to beam up the object; after the cutscene, there's a small pause showing the treasure's name and value. After collecting a treasure, it is replaced by Rainbow Sparklium seeds if the player replays the level. The value of a new treasure isn't added to the total of Sparklium yet, but collecting the Rainbow Sparklium seed equivalent to that treasure adds the value right away – the Rainbow Sparklium seems to be worth less than the treasure it replaces. There seem to be two{{cite youtube|iHGTVVLmxBI|of the North American Lift-Off trailer, showing some levels with two treasure bubbles on the HUD|m=2|s=54}} or three treasures per stage, and collecting one adds its icon to the trio of bubbles on the top screen's HUD.


There are more elements on the top screen's HUD. At the top-left is an icon for Olimar and some green bars, that represent his current [[health]].{{cite youtube|vZz2tfzqC6g|GameSpot's hands-on playthrough}} This also temporarily appears next to Olimar himself every time he gets hurt, which can happen by simply touching enemies, as opposed to the main games, where leaders can only get hurt by enemy ''attacks''. In some levels, Olimar is seen with three bars, but on others, he has four. At the middle is a counter of Pikmin. This indicates the number of Pikmin alive that belong to Olimar's arsenal. If the number is white, that means all Pikmin are currently following the captain, but if the number is gray, that means some Pikmin are working or otherwise not following Olimar. If the number is flashing red, that means some Pikmin that used to be long to Olimar's group are out of reach, possibly because they got [[dismiss]]ed by the jetpack function. Right next to the Pikmin counter is the Sparklium counter, indicating how many points of Sparklium have been collected in the level. Finally, as mentioned before, the top-right has icons for the treasures in the level.
There are more elements on the top screen's HUD. At the top-left is an icon for Olimar and some green bars, that represent his current [[health]].{{cite youtube|vZz2tfzqC6g|GameSpot's hands-on playthrough}} This also temporarily appears next to Olimar himself every time he gets hurt, which can happen by simply touching enemies, as opposed to the main games, where leaders can only get hurt by enemy ''attacks''. In some levels, Olimar is seen with three bars, but on others, he has up to six. At the middle is a counter of Pikmin. This indicates the number of Pikmin alive that belong to Olimar's arsenal. If the number is white, that means all Pikmin are currently following the captain, but if the number is gray, that means some Pikmin are working or otherwise not following Olimar. If the number is flashing red, that means some Pikmin that used to be long to Olimar's group are out of reach, possibly because they got [[dismiss]]ed by the jetpack function. Right next to the Pikmin counter is the Sparklium counter, indicating how many points of Sparklium have been collected in the level. Finally, as mentioned before, the top-right has icons for the treasures in the level.


At times, the Research Pod-like entity will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind – if they are left behind for too long, they perish. Due to the game's side-scrolling perspective, there may be paths hidden behind walls.
At times, the Research Pod-like entity will interrupt gameplay to alert Captain Olimar of something, like when Pikmin are being left behind – if they are left behind for too long, they perish. Due to the game's side-scrolling perspective, there may be paths hidden behind walls.
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After this, Captain Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel (Sparklium) supply is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild Red Pikmin. After it being scared off, and the two continue going forward, Captain Olimar uses his [[whistle]] to bring out the Pikmin hiding in the weeds, only to realize there's actually four of them hiding, not just one. Moving forward a bit, the group discovers some Sparklium seeds. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed.{{cite youtube|VpbH7EVdMcg|of the Nintendo Summer of Play demo's intro and tutorial|rname = nsop_tutorial}}
After this, Captain Olimar wakes up from the crash landing as the ship's pod assesses his and the ship's situation. After doing so, it concludes that the ship's fuel (Sparklium) supply is completely empty. The pod picks up Sparklium signals and sends the captain onward, where the two stumble upon a wild Red Pikmin. After it being scared off, and the two continue going forward, Captain Olimar uses his [[whistle]] to bring out the Pikmin hiding in the weeds, only to realize there's actually four of them hiding, not just one. Moving forward a bit, the group discovers some Sparklium seeds. It is at this point that the pod confirms that each seed contains one Sparklium, but Olimar needs 30 thousand to be able to escape. After the ship reassures the demoralized captain, everyone moves further onward, find some more seeds, and the tutorial level is completed.{{cite youtube|VpbH7EVdMcg|of the Nintendo Summer of Play demo's intro and tutorial|rname = nsop_tutorial}}


It is not yet known whether or not this game is [[canon]].
According to the North American Lift-Off trailer, [[Hocotate Freight]] might've been renamed to "Hocotate Shipping". It is not yet known whether or not this game is [[canon]].


==Content==
==Content==
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| A battery
| A blue battery
| Everyday Cell
| Everyday Cell
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| 100
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| 200
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| 9
| 9
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| A 9-volt green battery
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| A pair of scissors
| A pair of scissors
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| 12
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| A ring with a pearl
| A ring with a pearl
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|A ring with a diamond
| A ring with a diamond
|Attitude Adjuster
| Attitude Adjuster
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| 100
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| An NES cartridge
| An NES cartridge
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| A ''[[mariowiki:Super Mario Bros.|Super Mario Bros.]]'' cartridge
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| A ''[[nwiki:Balloon Fight|Balloon Fight]]'' cartridge
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| A horseshoe magnet
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| A nut
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| A [[mariowiki:amiibo|Mario amiibo]]
| Colossus in Suspenders
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| A Pikmin amiibo
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| A [[acwiki:amiibo|Summer Isabelle amiibo]]
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| An [[inkipedia:amiibo|Inkling girl amiibo]]
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{{clear}}
{{clear}}
====Unnamed purple spiked bug====
[[File:Hey! Pikmin spiked purple bug.jpg|thumb|left|The unnamed purple spiked bug.]]
In the "Meet the Pikmin" trailer on the official website, a small purple caterpillar-like bug with small spikes bumps into a tower of nuts being carried by Pikmin.


====Unnamed electrical burrowing bugs====
====Unnamed electrical burrowing bugs====
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====Unnamed Scornet-like enemy ====
====Unnamed Scornet-like enemy ====
[[File:Hey! Pikmin Scornet.png|thumb|right|A render of the Unnamed Scornet-like Enemy.]]
[[File:Hey! Pikmin Scornet.png|thumb|right|A render of the unnamed Scornet-like enemy.]]
On the official ''Hey! Pikmin'' website, there's a render of an enemy that resembles a Scornet.
On the official ''Hey! Pikmin'' website, there's a render of an enemy that resembles a Scornet.


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===Glitches===
===Glitches===
{{see|Glitches in Hey! Pikmin}}
{{see|Glitches in Hey! Pikmin}}
==Pikmin Park==
In the Japanese trailer, some cutscenes of sorts play, showing Pikmin roaming around a garden-like area, where the S.S. Dolphin 2 and the master Onion are. During these scenes, the trailer has a note on the corner saying {{j|ひろば|hiroba|open space|f=tp}}. The promotional fact sheet calls it "Pikmin Park", and claims it can be used to level up the Pikmin amiibo, which in turn, will make even more Pikmin appear when the amiibo is used mid-area. In one of the scenes, Pikmin can be seen plucking blades of grass from a patch and carrying it somewhere off-screen. The next scene shows Pikmin gathered around Sparklium seeds, some blades of grass, and unknown red objects. In another scene, several Pikmin of different types are carrying and moving in well-defined lines, much like marching ants, and are interacting with some obstacles. Yet another scene shows Pikmin gathering around a green, plastic clothespin on the floor.
At the Pikmin Park, players have a number of Pikmin of each type. This number reflects the number of Pikmin that safely make it to the pod at the end of a level with Olimar. A map on the right side of the screen shows an overhead view of the park, with icons representing different types of obstacles. If the player taps a Pikmin type and then a section of the park, the Pikmin of that type will then tidy up that section. In doing so, they might unearth useful objects. At the bottom-right is the amiibo button, which allows players to level up their Pikmin amiibo. For this, a lot of Pikmin are needed.


==amiibo support==
==amiibo support==
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amiibo will be compatible with ''Hey! Pikmin''. Scanning an amiibo while on the map selection screen will make it appear on one of the world map's spots. That spot can then be entered, and somewhere in that area, the amiibo can be recovered and collected, like a treasure. The following amiibo work for this: the ones from the ''Mario'' series, ''Animal Crossing'' series, and ''Splatoon'' series.
amiibo will be compatible with ''Hey! Pikmin''. Scanning an amiibo while on the map selection screen will make it appear on one of the world map's spots. That spot can then be entered, and somewhere in that area, the amiibo can be recovered and collected, like a treasure. The following amiibo work for this: the ones from the ''Mario'' series, ''Animal Crossing'' series, and ''Splatoon'' series.


In-game, if the player pauses and uses the amiibo option, they can scan the Pikmin amiibo or the Olimar amiibo to summon a number of Pikmin directly to Olimar's side. The number of Pikmin that appear is related to the amiibo's level, which can be increased in the "Pikmin Park". This can only be done once per area, and leaving the area or retrying will allow players to summon again. Olimar's amiibo cannot be leveled up, and it is currently unknown if this amiibo is the ''Smash'' series one, or if it is an upcoming ''Pikmin'' series amiibo.
In-game, if the player pauses and uses the amiibo option, they can scan the Pikmin amiibo or the Olimar amiibo to summon a number of Pikmin directly to Olimar's side. The number of Pikmin that appear is related to the amiibo's level, which can be increased in the [[#Pikmin Park|Pikmin Park]]. This can only be done once per area, and leaving the area or retrying will allow players to summon again. Olimar's amiibo cannot be leveled up, and it is currently unknown if this amiibo is the ''Smash'' series one, or if it is an upcoming ''Pikmin'' series amiibo.


==Other content==
==Other content==
Modes where it's possible to see collected treasures and encountered enemies, similar to the [[Treasure Hoard]] and [[Piklopedia]], return. The bottom screen shows the model of the object in question, which can be rotated by the player, and the top screen shows a description of the item. The bottom screen also has a silhouette of a Pikmin, used to compare the treasure's size to a standard Pikmin.
Modes where it's possible to see collected treasures and encountered enemies, similar to the [[Treasure Hoard]] and [[Piklopedia]], return. The bottom screen shows the model of the object in question, which can be rotated by the player, and the top screen shows a description of the item. The bottom screen also has a silhouette of a Pikmin, used to compare the treasure's size to a standard Pikmin.
In the Japanese trailer, some cutscenes of sorts play, showing Pikmin roaming around a garden-like area, where the S.S. Dolphin 2 and the master Onion are. During these scenes, the trailer has a note on the corner saying {{j|ひろば|hiroba|open space|f=tp}}. The promotional fact sheet calls it "Pikmin Park", and claims it can be used to level up the Pikmin amiibo, which in turn, will make even more Pikmin appear when the amiibo is used mid-area. In one of the scenes, Pikmin can be seen plucking blades of grass from a patch and carrying it somewhere off-screen. The next scene shows Pikmin gathered around Sparklium seeds, some blades of grass, and unknown red objects. In another scene, several Pikmin of different types are carrying and moving in well-defined lines, much like marching ants, and are interacting with some obstacles. Yet another scene shows Pikmin gathering around a green, plastic clothespin on the floor.
At the Pikmin Park, players have a number of Pikmin of each type. A map on the right side of the screen shows an overhead view of the park. If the player taps a Pikmin type and then a section of the park, the Pikmin of that type will then tidy up that section. In doing so, they might unearth useful objects. At the bottom-right is the amiibo button, which allows players to level up their Pikmin amiibo. For this, a lot of Pikmin are needed.


One scene in the trailer shows several Sparklium seeds and large ruby-like objects falling from the sky, where Olimar and the Pikmin grab them. Another scene shows Olimar and Pikmin falling down a shaft, and sliding off of crystals pointing downwards diagonally stuck in the walls.
One scene in the trailer shows several Sparklium seeds and large ruby-like objects falling from the sky, where Olimar and the Pikmin grab them. Another scene shows Olimar and Pikmin falling down a shaft, and sliding off of crystals pointing downwards diagonally stuck in the walls.
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The area selection screen shows a background themed around the current sector, and overlaid on top is one bubble per area. These bubbles are connected by dotted lines. Tapping an area will take the player there. Smaller, purple bubbles represent Secret Spots, areas in which the player can collect items like pellets. Similar bubbles but with an amiibo logo in them are ammibo Secret Spots. Blue small bubbles represent Sparklium Springs, where the player can gather a lot of Sparklium. After entering and exiting one of these, it becomes unavailable for a certain amount of time. The button on the top-right of the screen allows players to go to the Pikmin Park. On the bottom-left, there is a button to take the player to the sector selection screen. To the right of that one is a button that opens the Logs menu, which log information about the enemies, treasures, and Pikmin encountered. On the bottom-right, there is the options button, in which the player can change some of the game's settings. Finally, on the top-left, the amiibo button allows players to scan amiibo, in order to add amiibo Secret Spots.
The area selection screen shows a background themed around the current sector, and overlaid on top is one bubble per area. These bubbles are connected by dotted lines. Tapping an area will take the player there. Smaller, purple bubbles represent Secret Spots, areas in which the player can collect items like pellets. Similar bubbles but with an amiibo logo in them are ammibo Secret Spots. Blue small bubbles represent Sparklium Springs, where the player can gather a lot of Sparklium. After entering and exiting one of these, it becomes unavailable for a certain amount of time. The button on the top-right of the screen allows players to go to the Pikmin Park. On the bottom-left, there is a button to take the player to the sector selection screen. To the right of that one is a button that opens the Logs menu, which log information about the enemies, treasures, and Pikmin encountered. On the bottom-right, there is the options button, in which the player can change some of the game's settings. Finally, on the top-left, the amiibo button allows players to scan amiibo, in order to add amiibo Secret Spots.


The player can have more than one [[saved game]], and the game is saved automatically every time a level is finished.
The player can have more than one [[saved game]], and the game is saved automatically every time a level is finished. There are some form of [[upgrade]]s available throughout the game, since it is known that the [[radar]] is unlocked at some point in story mode, and that in the Japanese TV trailer, a golden jetpack icon can be seen{{cite youtube|yYmsTtEyI8c|of the Japanese TV trailer, with a golden jetpack icon on the HUD|m=0|s=12}}.


According to the eShop demo's manual, ''Hey! Pikmin'' can periodically send gameplay analytic data to Nintendo via SpotPass. This can be disabled in the area selection screen's option menu. It also supports Nintendo Network.
According to the eShop demo's manual, ''Hey! Pikmin'' can periodically send gameplay analytic data to Nintendo via SpotPass. This can be disabled in the area selection screen's option menu. It also supports Nintendo Network.
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On {{date|7|June|2017}}, a Japanese trailer was released, explaining a bit of the game's plot, and showcasing new enemies, treasures, and other content.{{cite youtube|dY5MDm4ydIQ|of the Japanese trailer}}
On {{date|7|June|2017}}, a Japanese trailer was released, explaining a bit of the game's plot, and showcasing new enemies, treasures, and other content.{{cite youtube|dY5MDm4ydIQ|of the Japanese trailer}}
The game's official website, http://heypikmin.nintendo.com, was launched on {{date|29|June|2017}}.


====Nintendo Summer of Play====
====Nintendo Summer of Play====
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* [https://www.youtube.com/watch?v=EK7a2TIAs7s Official Japanese overview trailer]
* [https://www.youtube.com/watch?v=EK7a2TIAs7s Official Japanese overview trailer]
* [https://www.youtube.com/watch?v=ztwOXMeHBU4 Polish trailer]
* [https://www.youtube.com/watch?v=ztwOXMeHBU4 Polish trailer]
* [https://www.youtube.com/watch?v=yYmsTtEyI8c Japanese TV trailer]
* [https://www.youtube.com/watch?v=Qn5rE9fxskg Japanese 3DS Home Screen skin trailer]
* [https://www.youtube.com/watch?v=iHGTVVLmxBI English Lift-Off trailer]


==Gallery==
==Gallery==
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==See also==
==See also==
* ''[[Pikmin 4]]''
* ''[[Pikmin 4]]''
==External links==
*[http://heypikmin.nintendo.com Official website]


==References==
==References==