Talk: Difference between revisions

20 bytes added ,  6 years ago
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(→‎Mistakes: Weird... the two examples were written in their own paragraphs in the source, but show up in the same paragraph in the article. Well, either way, I switched to a bullet point style, which looks nicer in general.)
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{{game help|p3|Add the controls for accessing this feature with all control schemes.}}
{{game help|p3|Add the controls for accessing this feature with all control schemes.}}
'''Check in''' ('''Talk''' in the European version) is the name given to a feature in {{p3}} where the [[leader]]s currently on the ship will discuss recent events or just have miscellaneous conversations. This takes place before the start of each [[day]], while still inside the [[S.S. Drake]], and is triggered by the player by pressing {{button|wii|-}} while on the [[Menu#Area selection|area selection menu]].
'''Check in''' ('''Talk''' in the European version) is the name given to a feature in {{p3}} where the [[leader]]s currently on the ship will discuss recent events or just have miscellaneous conversations. This takes place before the start of each [[day]], while still inside the [[S.S. Drake]], and is triggered by the player by pressing {{button|wiiu|y}} / {{button|wii|-}} while on the [[Menu#Area selection|area selection menu]].


It is possible to talk more than once in the same morning, and a different conversation might take place. Recent plot events have higher priority as conversation topics, then gameplay events, and finally idle chatter.
It is possible to talk more than once in the same morning, and a different conversation might take place. Recent plot events have higher priority as conversation topics, then gameplay events, and finally idle chatter.
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