Talk: Difference between revisions
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(→Mistakes: Weird... the two examples were written in their own paragraphs in the source, but show up in the same paragraph in the article. Well, either way, I switched to a bullet point style, which looks nicer in general.) |
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{{game help|p3|Add the controls for accessing this feature with all control schemes.}} | {{game help|p3|Add the controls for accessing this feature with all control schemes.}} | ||
'''Check in''' ('''Talk''' in the European version) is the name given to a feature in {{p3}} where the [[leader]]s currently on the ship will discuss recent events or just have miscellaneous conversations. This takes place before the start of each [[day]], while still inside the [[S.S. Drake]], and is triggered by the player by pressing {{button|wii|-}} while on the [[Menu#Area selection|area selection menu]]. | '''Check in''' ('''Talk''' in the European version) is the name given to a feature in {{p3}} where the [[leader]]s currently on the ship will discuss recent events or just have miscellaneous conversations. This takes place before the start of each [[day]], while still inside the [[S.S. Drake]], and is triggered by the player by pressing {{button|wiiu|y}} / {{button|wii|-}} while on the [[Menu#Area selection|area selection menu]]. | ||
It is possible to talk more than once in the same morning, and a different conversation might take place. Recent plot events have higher priority as conversation topics, then gameplay events, and finally idle chatter. | It is possible to talk more than once in the same morning, and a different conversation might take place. Recent plot events have higher priority as conversation topics, then gameplay events, and finally idle chatter. |