Glitches in Pikmin 2: Difference between revisions

Added remote Purple Pikmin glitch.
(→‎Minor: Added docile Wollywog.)
(Added remote Purple Pikmin glitch.)
Line 151: Line 151:
| notes = The Pikmin will still be counted on the counter and appear on the [[radar]] as their respective colors, but will not appear above or below the bridge. Corpses and pellets, however, will still be on the bridge.
| notes = The Pikmin will still be counted on the counter and appear on the [[radar]] as their respective colors, but will not appear above or below the bridge. Corpses and pellets, however, will still be on the bridge.
| explanation = As with other bridge-related glitches, bridges are objects, not level geometry, so their collision detection is inferior. In addition, by having the Sheargrubs eat the bridge, it's possible for ground that used to be under the Pikmin to suddenly stop existing, which makes the game behave erratically.
| explanation = As with other bridge-related glitches, bridges are objects, not level geometry, so their collision detection is inferior. In addition, by having the Sheargrubs eat the bridge, it's possible for ground that used to be under the Pikmin to suddenly stop existing, which makes the game behave erratically.
}}
===Remote Purple Pikmin===
{{glitch | reproducibility = High | danger = Harmless | p2 = Yes | npcp2 = Yes | youtube = mQ-tOp5Q9lA
| effects = Makes a Purple Pikmin stuck to a Dwarf Bulborb teleport to the leader's hand, or be thrown while still stuck to the enemy.
| howto = Simply throw a Purple Pikmin at a [[Dwarf Red Bulborb]], [[Dwarf Orange Bulborb]], [[Snow Bulborb]], or [[Dwarf Bulbear]] such that it crushes the enemy instantly. The Purple Pikmin will stay stuck to the enemy for a couple of seconds. During this time, whistle the Pikmin, get close to it, and hold {{button|gc|a|wii|a}} to grab it. The Pikmin will be grabbed, as evidenced by the sound, but will not be in the leader's hand. The Pikmin will teleport to the leader's hand when the enemy's [[spirit]] shows up. This means that the player can keep the enemy [[Camera#Off-camera|off-camera]], and only when the enemy is visible again will the Pikmin teleport to the leader. While the Pikmin is stuck, you can also release the button to throw it, but this will just make it spin in place on top of the enemy, and land right near it after a bit. This glitch also works if you switch to a different Pikmin in your group, and then use {{button|gc|padlr|wii|b}} to switch to a Purple Pikmin, while making sure that the stuck Purple is the closest one in the group.
}}
}}