Glitches in Pikmin 2: Difference between revisions

Added untouchable dead Pikmin, discovered by Grassdigger.
(Added Giant Breadbug immune to ultra-bitter spray. Also, re-ordered some glitches in order to place the Glutton's Kitchen glitches together.)
(Added untouchable dead Pikmin, discovered by Grassdigger.)
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| effects = Makes a Purple Pikmin stuck to a Dwarf Bulborb teleport to the leader's hand, or be thrown while still stuck to the enemy.
| effects = Makes a Purple Pikmin stuck to a Dwarf Bulborb teleport to the leader's hand, or be thrown while still stuck to the enemy.
| howto = Simply throw a Purple Pikmin at a [[Dwarf Red Bulborb]], [[Dwarf Orange Bulborb]], [[Snow Bulborb]], or [[Dwarf Bulbear]] such that it crushes the enemy instantly. The Purple Pikmin will stay stuck to the enemy for a couple of seconds. During this time, whistle the Pikmin, get close to it, and hold {{button|gc|a|wii|a}} to grab it. The Pikmin will be grabbed, as evidenced by the sound, but will not be in the leader's hand. The Pikmin will teleport to the leader's hand when the enemy's [[spirit]] shows up. This means that the player can keep the enemy [[Camera#Off-camera|off-camera]], and only when the enemy is visible again will the Pikmin teleport to the leader. While the Pikmin is stuck, you can also release the button to throw it, but this will just make it spin in place on top of the enemy, and land right near it after a bit. This glitch also works if you switch to a different Pikmin in your group, and then use {{button|gc|padlr|wii|b}} to switch to a Purple Pikmin, while making sure that the stuck Purple is the closest one in the group.
| howto = Simply throw a Purple Pikmin at a [[Dwarf Red Bulborb]], [[Dwarf Orange Bulborb]], [[Snow Bulborb]], or [[Dwarf Bulbear]] such that it crushes the enemy instantly. The Purple Pikmin will stay stuck to the enemy for a couple of seconds. During this time, whistle the Pikmin, get close to it, and hold {{button|gc|a|wii|a}} to grab it. The Pikmin will be grabbed, as evidenced by the sound, but will not be in the leader's hand. The Pikmin will teleport to the leader's hand when the enemy's [[spirit]] shows up. This means that the player can keep the enemy [[Camera#Off-camera|off-camera]], and only when the enemy is visible again will the Pikmin teleport to the leader. While the Pikmin is stuck, you can also release the button to throw it, but this will just make it spin in place on top of the enemy, and land right near it after a bit. This glitch also works if you switch to a different Pikmin in your group, and then use {{button|gc|padlr|wii|b}} to switch to a Purple Pikmin, while making sure that the stuck Purple is the closest one in the group.
}}
===Untouchable dead Pikmin===
{{glitch | reproducibility = Low | danger = Harmful | p2 = Yes | npcp2 = ? | youtube = 1lIIQSkPB6E
| effects = Makes a Pikmin that should have died stay alive, but untouchable and invincible.
| prerequisites = Have a sublevel with a hazardous [[obstacle]] near the Research Pod and uncollected treasure. Have never seen the cutscene that plays for a suffering Pikmin of that hazard's type, in the current save file.
| howto = Collect a treasure, and during the cutscene, have the Pikmin touch a hazard whose cutscene has never played before. If you close the treasure collection cutscene at the right time, before the suffering Pikmin die, the game will resume to the Pikmin suffering cutscene, and afterwards, the Pikmin will stay alive, and impossible to interact with.
| notes = The Pikmin will still count as a death, even though it still counts as existing, as proven by the Pikmin counter, and by the Pikmin that appear on the next sublevel or on the surface.
}}
}}