Titan Dweevil: Difference between revisions

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===[[Flare Cannon]]===
===[[Flare Cannon]]===


The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, and it will rotate back and forth in about a 180 degree motion. When this weapon is damaged, it will spray in a slightly larger area than normal. This fire is irksome in the fact that it is capable of knocking down Olimar even if you are fireproof. The most annoying part, however, is when you keep getting knocked down and you can't save pikmin that are on fire, causing a loss of pikmin.
The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, and it will rotate back and forth in about a 180 degree motion. When this weapon is damaged, it will spray in a slightly larger area than normal. This fire is irksome in the fact that it is capable of knocking down Olimar even if you are fireproof.  


===[[Shock Therapist]]===
===[[Shock Therapist]]===


Possibly the toughest weapon to avoid. It's the only weapon that kills on contact with the attack. When this weapon is used, it will spit out eight electric nodes that will activate and form multiple electric force fields that electrocute all Pikmin that touch them. Keep your Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released. It has been confirmed that this weapon reaches a bit beyond the arena on rare occasions, so it is advised once again to keep your Pikmin near the exit geyser. HINT: If you're outside the electric field, and if a pikmin is inside the ring of electric nodes, and isn't a yellow one, don't call them to you. They'll touch the electricity and die trying to get to you. Just let them stay in the ring, and they'll usually be fine. Once the electricity stops, call them to you, for you never know what weapon the dweevil will pull out next.
Possibly the toughest weapon to avoid. It's the only weapon that kills on contact with the attack. When this weapon is used, it will spit out eight electric nodes that will activate and form multiple electric force fields that electrocute all Pikmin that touch them. Keep your Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released. It has been confirmed that this weapon reaches a bit beyond the arena on rare occasions, so it is advised once again to keep your Pikmin near the exit geyser.  


===[[Monster Pump]]===
===[[Monster Pump]]===
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===[[Comedy Bomb]]===
===[[Comedy Bomb]]===


When this weapon is used, it will spray three streams of poisonous gases. They move at the same speed and direction, so standing in between them at all times should be no problem. When it is damaged, it will have four streams and may change directions spontaneously. Leaders cannot be knocked down by this weapon.
When this weapon is used, it will spray three streams of poisonous gases. They move at the same speed and direction, so standing in between them at all times should be no problem. When it is damaged, it will have four streams and may change directions spontaneously.


===Strategies===
===Strategies===
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First, though, destroy the Monster Pump. When it fires that off, run into a corner and huddle your Pikmin there and continually whistle at them. Once that's fallen, attack the Flare Cannon, being sure that your captains don't get hit. After that's fallen, attack the Comedy Bomb. Just run to the top when you see that coming. Now, once that's gone, your Pikmin are invincible. Finish off the Shock Therapist, then finish the defenseless Titan Dweevil.
First, though, destroy the Monster Pump. When it fires that off, run into a corner and huddle your Pikmin there and continually whistle at them. Once that's fallen, attack the Flare Cannon, being sure that your captains don't get hit. After that's fallen, attack the Comedy Bomb. Just run to the top when you see that coming. Now, once that's gone, your Pikmin are invincible. Finish off the Shock Therapist, then finish the defenseless Titan Dweevil.


As a note, petrification of the Titan Dweevil will make his weapons have a much higher defense. So, don't try it.
As a note, petrification of the Titan Dweevil will make his weapons have a much higher defense. So, it is best not to try it.
[[Image:Titandweevil.jpg|thumb|left|The Titan Dweevil.]]
[[Image:Titandweevil.jpg|thumb|left|The Titan Dweevil.]]
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Among what other Pikmin you wish to bring into the cave, bring a small force of 20 - 30 blue pikmin. Upon reaching the final floor take one commander with all non-blue Pikmin (Red, Yellow, Purple, White) and go to and open the geyser but do not go inside. Take your other commander with your blues and go close to one of the ramps that allows you to exit the pit that the boss is located in. Wake up the boss to start the boss fight. Throw Pikmin like crazy at the weapons. I would recommend you take out the Shock Therapist first because it may soon become your biggest pain. Call back your Pikmin frequently in case it begins to use the Comedy Bomb or the Flare Cannon, which are easily avoidable. When the Titan Dweevil begins to use the Monster Pump, call back your Pikmin and switch to the other commander who will whistle at your non-blue Pikmin for the duration of the attack. Once all of the weapons are knocked loose, bring ALL of your Pikmin out to finish it off and collect the loot.
Among what other Pikmin you wish to bring into the cave, bring a small force of 20 - 30 blue pikmin. Upon reaching the final floor take one commander with all non-blue Pikmin (Red, Yellow, Purple, White) and go to and open the geyser but do not go inside. Take your other commander with your blues and go close to one of the ramps that allows you to exit the pit that the boss is located in. Wake up the boss to start the boss fight. Throw Pikmin like crazy at the weapons. I would recommend you take out the Shock Therapist first because it may soon become your biggest pain. Call back your Pikmin frequently in case it begins to use the Comedy Bomb or the Flare Cannon, which are easily avoidable. When the Titan Dweevil begins to use the Monster Pump, call back your Pikmin and switch to the other commander who will whistle at your non-blue Pikmin for the duration of the attack. Once all of the weapons are knocked loose, bring ALL of your Pikmin out to finish it off and collect the loot.


NOTE: If you only have yellow pikmin keep your inactive captain under the dweevil. You can then use him to whistle and save pikmin if your active captain is knocked down by something. Get him to move with you if the comedy bomb is used.
If you only have yellow pikmin keep your inactive captain under the dweevil. You can then use him to whistle and save pikmin if your active captain is knocked down by something. Get him to move with you if the comedy bomb is used.


==After the Weapons==
==After the Weapons==
After all weapons have been broken off (it cannot pick them back up), it will lose its armor, but still have Louie on its head. It will turn pale yellow, and  now resembles an underdeveloped giant [[Dweevil]]. All you must do now is throw Pikmin at its body. It does not have any counterattacks at this stage other than shaking off Pikmin and deflowering them, but it does have a substantial amount of health. When defeated, the Titan Dweevil will seemingly melt into a bubbly, bluish goop, leaving only [[Louie]]. The weapons [[King Of Bugs|(and Louie)]] can be picked up as treasures. If you decide to fight this beast again, it will be without any armor or weapons (that is, if you did pick up the treasures, otherwise, it will still have them). As a bonus, if you defeat this creature when it is [[Ultra-bitter Spray|petrified]], it will drop 10 random [[spray]]s.
After all weapons have been broken off (it cannot pick them back up), it will lose its armor, but still have Louie on its head. It will turn pale yellow. All you must do now is throw Pikmin at its body. It does not have any counterattacks at this stage other than shaking off Pikmin and deflowering them, but it does have a substantial amount of health. When defeated, the Titan Dweevil will seemingly melt into a bubbly, bluish goop, leaving only [[Louie]]. The weapons [[King Of Bugs|(and Louie)]] can be picked up as treasures. If you decide to fight this beast again, it will be without any armor or weapons (that is, if you did pick up the treasures, otherwise, it will still have them). As a bonus, if you defeat this creature when it is [[Ultra-bitter Spray|petrified]], it will drop 10 random [[spray]]s.


{{notes|enemy}}
{{notes|enemy}}