Titan Dweevil: Difference between revisions

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Bring 100 Yellow Pikmin into the Dream Den. Ignore any treasures and simply run to the exit. This will help avoid loss of Pikmin from trying to get other treasures. Some sublevels have rocks over the holes that will require skill to pull off. You may have to bring the Pikmin through poison or fire. Make sure you blow the whistle to save them. Get to the final floor. The beauty of having 100 Yellows is that you'll always have a shot at saving your Pikmin, plus, they can reach the weapons easily. Now, just be sure to avoid the attacks. Always keep the captains away from the Flare Cannon. If you get hit, you won't be able to escape the attack, and there'll be no saving your Pikmin.
Bring 100 Yellow Pikmin into the Dream Den. Ignore any treasures and simply run to the exit. This will help avoid loss of Pikmin from trying to get other treasures. Some sublevels have rocks over the holes that will require skill to pull off. You may have to bring the Pikmin through poison or fire. Make sure you blow the whistle to save them. Get to the final floor. The beauty of having 100 Yellows is that you'll always have a shot at saving your Pikmin, plus, they can reach the weapons easily. Now, just be sure to avoid the attacks. Always keep the captains away from the Flare Cannon. If you get hit, you won't be able to escape the attack, and there'll be no saving your Pikmin.


First, though, destroy the Monster Pump. When it fires that off, run into a corner, huddling your Pikmin there and continually whistling at them. It is also possible to have the Pikmin attack the shck Therapist right away, to the extent that it starts smoking, but not tearing it off the Dweevil. This ensures that the enemy will use, for you in this case harmless, electric attacks more often, then attacking the Monster Pump. Once the pump has fallen, attack the Flare Cannon, being sure that your captains don't get hit. After that's fallen, attack the Comedy Bomb. Just run to the top when you see an attack coming. Now, once that's gone, your Pikmin are invincible. Finish off the Shock Therapist, then finish the defenseless Titan Dweevil.
First, though, destroy the Monster Pump. When it fires that off, run into a corner, huddling your Pikmin there and continually whistling at them. It is also possible to have the Pikmin attack the Shock Therapist right away, to the extent that it starts smoking, but not tearing it off the Dweevil. This ensures that the enemy will use, for you in this case harmless, electric attacks more often, then attacking the Monster Pump. Once the pump has fallen, attack the Flare Cannon, being sure that your captains don't get hit. After that's fallen, attack the Comedy Bomb. Just run to the top when you see an attack coming. Now, once that's gone, your Pikmin are invincible. Finish off the Shock Therapist, then finish the defenseless Titan Dweevil.


Also, keep your inactive captain under the Dweevil. You can then use him to whistle and save Pikmin if your active captain is knocked down by something. Get him to move along with you to the top when the Titan uses its Comedy Bomb attack.
Also, keep your inactive captain under the Dweevil. You can then use him to whistle and save Pikmin if your active captain is knocked down by something. Get him to move along with you to the top when the Titan uses its Comedy Bomb attack.
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