Titan Dweevil: Difference between revisions

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Reverted edits by Pikman01 (talk) to last version by Narutojon1
m (Reverted edits by Pikman01 (talk) to last version by Narutojon1)
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===[[Monster Pump]]===
===[[Monster Pump]]===
When this weapon is used, it spits out blasts of water that will get latched onto the Pikmin's heads and suffocate them. When the weapon is damaged, it will spit out water at a greater range and faster speed. This weapon's range extends beyond the circular arena where the Titan Dweevil is fought, so be sure to protect the Pikmin that are not fighting. Because of this, it is advised to get rid of this one first.
When this weapon is used, it spits out blasts of water that will get latched onto the Pikmin's heads and suffocate them. When the weapon is damaged, it will spit out water at a greater range and faster speed. This weapon's range extends beyond the circular arena where the Titan Dweevil is fought, so be sure to protect the Pikmin that are not fighting. Because of this, get rid of this one first.


===[[Comedy Bomb]]===
===[[Comedy Bomb]]===
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==After the Weapons==
==After the Weapons==
After all weapons have been broken off (it cannot pick them back up), it will lose its armor, but still have Louie on its head. It will turn Meat-Tan, although it's Dark Red highlights will remain the same. All you must do now is throw Pikmin at its body. It does not have any counterattacks at this stage other than shaking off Pikmin and deflowering them, but it does have a substantial amount of health. When defeated, the Titan Dweevil will seemingly melt into a bubbly, bluish goop, leaving only [[Louie]]. The weapons [[King Of Bugs|and Louie]] can be picked up as treasures. If you decide to fight this beast again, it will be without any armor or weapons (that is, if you did pick up the treasures, otherwise it will still have them). As a bonus, if you defeat this creature when it is [[Ultra-bitter Spray|petrified]], it will drop 10 random [[spray]]s.
After all weapons have been broken off (it cannot pick them back up), it will lose its armor, but still have Louie on its head. It will turn pale yellow. All you must do now is throw Pikmin at its body. It does not have any counterattacks at this stage other than shaking off Pikmin and deflowering them, but it does have a substantial amount of health. When defeated, the Titan Dweevil will seemingly melt into a bubbly, bluish goop, leaving only [[Louie]]. The weapons [[King Of Bugs|and Louie]] can be picked up as treasures. If you decide to fight this beast again, it will be without any armor or weapons (that is, if you did pick up the treasures, otherwise it will still have them). As a bonus, if you defeat this creature when it is [[Ultra-bitter Spray|petrified]], it will drop 10 random [[spray]]s.


{{notes|enemy}}
{{notes|enemy}}
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===Yellow-only strategy===
===Yellow-only strategy===
[[Image:81titandweevil.png|thumb|left|The Titan Dweevil Without it's weapons, as it appears in the Piklopedia.]]
[[Image:81titandweevil.png|thumb|left|The Titan Dweevil.]]
100 Yellow Pikmin are brought into the Dream Den. All treasures are ignored, and the player works his or her way right to the Titan Dweevil. This will help avoid loss of Pikmin from trying to get other treasures. Some sublevels have rocks over the holes that will require skill in order to get the Pikmin to these, as there are many hazards the Yellows are not immune to. The reason to use Yellows is due to the fact that they can easily reach the weapons even if the Dweevil isn't using them, and are immune to the only attack that instantly kills any Pikmin. The captains should always be kept away from the Flare Cannon. If the active one gets hit, he won't be able to escape the attack, and there'll be no saving the Pikmin.
100 Yellow Pikmin are brought into the Dream Den. All treasures are ignored, and the player works his or her way right to the Titan Dweevil. This will help avoid loss of Pikmin from trying to get other treasures. Some sublevels have rocks over the holes that will require skill in order to get the Pikmin to these, as there are many hazards the Yellows are not immune to. The reason to use Yellows is due to the fact that they can easily reach the weapons even if the Dweevil isn't using them, and are immune to the only attack that instantly kills any Pikmin. The captains should always be kept away from the Flare Cannon. If the active one gets hit, he won't be able to escape the attack, and there'll be no saving the Pikmin.


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=== Two-Time Strategy ===
=== Two-Time Strategy ===
This strategy involves going through the Dream Den and obtaining all treasures, then, when the player reaches the Titan Dweevil, only knocking off one weapon, then spraying the Titan Dweevil with [[Ultra-bitter spray]] to immobilize it and prevent it from using its weapons while the Pikmin carry the treasure back to the [[Research Pod]]. The next time the player enters the Dream Den, they do not have to worry about obtaining the treasures and can work their way to the Titan Dweevil. Each time the player fights the Titan Dweevil, they only knock off one weapon, petrify the Titan Dweevil, and exit via the geyser. This continues until the Dweevil has no weapons left and turns Meat-Tan. (Consult the above section "After The Weapons"). Although this strategy takes a long time, it is useful for zero-death runs.
This strategy involves going through the Dream Den and obtaining all treasures, then, when the player reaches the Titan Dweevil, only knocking off one weapon, then spraying the Titan Dweevil with [[Ultra-bitter spray]] to immobilize it and prevent it from using its weapons while the Pikmin carry the treasure back to the [[Research Pod]]. The next time the player enters the Dream Den, they do not have to worry about obtaining the treasures and can work their way to the Titan Dweevil. Each time the player fights the Titan Dweevil, they only knock off one weapon, petrify the Titan Dweevil, and exit via the geyser. This continues until the Dweevil has no weapons left and turns pale yellow. (Consult the above section "After The Weapons"). Although this strategy takes a long time, it is useful for zero-death runs.


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