Glitches in Pikmin 2: Difference between revisions

Since the glitch now works in reverse as well, I've renamed it.
(Since the glitch now works in reverse as well, I've renamed it.)
Line 420: Line 420:


==Misc.==
==Misc.==
===Bitter spicy spray===
{{glitch | reproducibility = Low | danger = Helpful | p2 = Yes | npcp2 = Yes | demonstration = [https://www.youtube.com/watch?v=47aYAtpIN7Q&t=5m23s YouTube video of the glitch happening as a nectar egg breaks] | other = [https://www.youtube.com/watch?v=Jh2HZSlOmQE The glitch happening as a petrified enemy is defeated]
| effects = Makes an absorbed [[ultra-spicy spray]] drop increase the amount of [[ultra-bitter spray]]s instead.
| prerequisites = Have an undefeated enemy and an [[ultra-spicy spray]] drop in the same area or sublevel.
| howto = This mostly happens accidentally, but it is possible to purposely trigger the glitch by following these steps: when you have an ultra-spicy spray drop ready to be absorbed, petrify a nearby enemy, and issue some Pikmin to attack it. When the creature is almost defeated, go collect the spray drop, but time it so that the enemy explodes just as the absorption is ending (i.e. just before the numbers on the [[HUD]] begin to change). One of the easiest ways to do this is to make the [[Iridescent Glint Beetle]] on the pot at the [[Awakening Wood]] release a spray drop, then use one of the nearby enemies. The window for the glitch is not very strict ({{frames|7}} [[frame]]s), but timing the absorption with the defeat of the creature may prove difficult.
| notes = If using the aforementioned method, the enemy you petrify and the spray drop can be at any distance from one another. If an ultra-bitter spray is absorbed instead, nothing special happens. This glitch also occurs if an egg breaks and reveals a [[nectar]] drop at about the same time a leader finishes drinking an ultra-spicy spray drop. In general, it seems like this glitch happens when nectar is revealed at about the same time as one obtains a spicy spray.
}}
===Boulder jump glitch===
===Boulder jump glitch===
{{glitch | reproducibility = Low | danger = Helpful | p2 = Yes | npcp2 = Yes | youtube = 9zpNEphShKE | vcaption = Demonstration of a use of the glitch, at 8:44.
{{glitch | reproducibility = Low | danger = Helpful | p2 = Yes | npcp2 = Yes | youtube = 9zpNEphShKE | vcaption = Demonstration of a use of the glitch, at 8:44.
Line 543: Line 535:
| howto = Place a leader near a spray nectar drop, but not so close that the discovery cutscene will begin. Then, place the other leader near it as well. When ready, have one leader whistle the other, such that the whistled leader will walk on top of the spray and begin absorbing it. With your current leader, walk towards the drop to discover it. If you timed it correctly, the drop will begin shrinking in the cutscene. The final step to get this glitch to work is to skip this cutscene before the drop is entirely gone. Approach too early, and the drop will stay the same size in the cutscene, and be absorbed like normal after the cutscene is done. This also happens if you let the cutscene go through. Approach too late, and the cutscene won't even begin. From here on out, the absorbing leader will be stuck, and your leader can join him too if you walk over the drop. There are very few ways to escape this state.
| howto = Place a leader near a spray nectar drop, but not so close that the discovery cutscene will begin. Then, place the other leader near it as well. When ready, have one leader whistle the other, such that the whistled leader will walk on top of the spray and begin absorbing it. With your current leader, walk towards the drop to discover it. If you timed it correctly, the drop will begin shrinking in the cutscene. The final step to get this glitch to work is to skip this cutscene before the drop is entirely gone. Approach too early, and the drop will stay the same size in the cutscene, and be absorbed like normal after the cutscene is done. This also happens if you let the cutscene go through. Approach too late, and the cutscene won't even begin. From here on out, the absorbing leader will be stuck, and your leader can join him too if you walk over the drop. There are very few ways to escape this state.
| notes = When a leader is in its absorption state, it can be pushed by another leader, an [[enemy]], or by carried objects, but not by Pikmin. A leader in this state is also invincible, except to an enemy's shaking animation. When stuck, it is only possible to move the camera and pause the game. Ending the day, either normally or through the pause menu, will correct the glitch. No matter what is done, that spray will never be added to the total count. This glitch is not possible in the ''New Play Control!'' version because the player cannot skip the cutscene.
| notes = When a leader is in its absorption state, it can be pushed by another leader, an [[enemy]], or by carried objects, but not by Pikmin. A leader in this state is also invincible, except to an enemy's shaking animation. When stuck, it is only possible to move the camera and pause the game. Ending the day, either normally or through the pause menu, will correct the glitch. No matter what is done, that spray will never be added to the total count. This glitch is not possible in the ''New Play Control!'' version because the player cannot skip the cutscene.
}}
===Spray nectar swap===
{{glitch | reproducibility = Low | danger = Helpful | p2 = Yes | npcp2 = Yes | demonstration = [https://www.youtube.com/watch?v=47aYAtpIN7Q&t=5m23s YouTube video of the glitch happening as a nectar egg breaks (at 5:23)] | other = [https://www.youtube.com/watch?v=Jh2HZSlOmQE The glitch happening as a petrified enemy is defeated]
| effects = Makes an absorbed [[ultra-spicy spray]] drop increase the amount of [[ultra-bitter spray]]s instead.
| prerequisites = Have an undefeated enemy and an [[ultra-spicy spray]] drop in the same area or sublevel.
| howto = This mostly happens accidentally, but it is possible to purposely trigger the glitch by following these steps: when you have an ultra-spicy spray drop ready to be absorbed, petrify a nearby enemy, and issue some Pikmin to attack it. When the creature is almost defeated, go collect the spray drop, but time it so that the enemy explodes just as the absorption is ending (i.e. just before the numbers on the [[HUD]] begin to change). One of the easiest ways to do this is to make the [[Iridescent Glint Beetle]] on the pot at the [[Awakening Wood]] release a spray drop, then use one of the nearby enemies. The window for the glitch is not very strict ({{frames|7}} [[frame]]s), but timing the absorption with the defeat of the creature may prove difficult.
| notes = If using the aforementioned method, the enemy you petrify and the spray drop can be at any distance from one another. If an ultra-bitter spray is absorbed instead, nothing special happens. This glitch also occurs if an egg breaks and reveals a [[nectar]] drop at about the same time a leader finishes drinking an ultra-spicy spray drop. In general, it seems like this glitch happens when nectar is revealed at about the same time as one obtains a spicy spray.
}}
}}