Out of bounds: Difference between revisions

562 bytes added ,  5 years ago
Added section for Pikmin 1. Are there any more ways for Olimar to get out of bounds in the original, and should I take note of the Libra glitch?
m (That sentence desperately needs revising. At least there's a {{cleanup}} tag already.)
(Added section for Pikmin 1. Are there any more ways for Olimar to get out of bounds in the original, and should I take note of the Libra glitch?)
Tag: Mobile edit
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Below is a list of places where it is possible to go out of bounds.
Below is a list of places where it is possible to go out of bounds.


==''Pikmin''==
On the ramp in [[The Distant Spring]] near the [[UV Lamp]], it is possible for Olimar to go out of bounds by getting pushed by a [[Bulbear|Spotty Bulbear]]. The player must wake the Bulbear, go about halfway up the ramp, while the Bulbear goes to the side of it. The Bulbear will try to bite Olimar, and assuming that Olimar and the Bulbear are facing the same direction, Olimar should be pushed out of bounds. This [[Glitches in Pikmin|glitch]] is usually used in [[Challenge run|speed runs]], as a faster way to collect the [[Chronos Reactor]].
== ''Pikmin 2'' ==
== ''Pikmin 2'' ==
In {{p2}}, there are several ways for one to go out of bounds.
In {{p2}}, there are several ways for one to go out of bounds.
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