Glitches in Pikmin: Difference between revisions

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{{glitch | reproducibility = Low | danger = Harmless | p1 = Yes | npcp1 = Yes | image = Counter_glitch.jpg
{{glitch | reproducibility = Low | danger = Harmless | p1 = Yes | npcp1 = Yes | image = Counter_glitch.jpg
| effects = The Pikmin counter will display erroneous numbers, including a total of Pikmin on the field that doesn't correspond to the truth, and a number of Pikmin on the party superior to that of the field number.
| effects = The Pikmin counter will display erroneous numbers, including a total of Pikmin on the field that doesn't correspond to the truth, and a number of Pikmin on the party superior to that of the field number.
| howto = So far, there is no known way to trigger the glitch on purpose. It seems to happen most often when Pikmin die with unconventional ways, especially by being killed by the [[Smoky Progg]]'s smoke trail. It also happens with some frequency with deaths caused by [[The Forest Navel]]'s [[Pit|abysses]], and when several Pikmin die at once. Furthermore , it can also be related to some bridge glitches. Lastly, the [[Glitches in Pikmin#Crushing Glitch|crushing glitch]] can sometimes trigger this.
| howto = So far, there is no known way to trigger the glitch on purpose. It seems to happen most often when Pikmin die with unconventional ways, especially by being killed by the [[Smoky Progg]]'s smoke trail. It also happens with some frequency with deaths caused by [[The Forest Navel]]'s [[Pit|abysses]], and when several Pikmin die at once. Furthermore, it can also be related to some bridge glitches. Lastly, the [[Glitches in Pikmin#Crushing Glitch|crushing glitch]] can also sometimes trigger this.
| notes = A similar glitch can also happen in ''[[Glitches in Pikmin 3#Counter glitch|Pikmin 3]]''.
| notes = A similar glitch can also happen in ''[[Glitches in Pikmin 3#Counter glitch|Pikmin 3]]''.
| explanation = Some of the possible Pikmin deaths must override the standard "killing" procedure. When certain, as of now unknown circumstances happen, the code will not handle deaths the normal way, and the Pikmin counter won't be updated correctly.
| explanation = Some of the possible Pikmin deaths must override the standard "killing" procedure. When certain, as of now unknown circumstances happen, the code will not handle deaths the normal way, and the Pikmin counter won't be updated correctly.
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| prerequisites = Have the Libra uncollected.
| prerequisites = Have the Libra uncollected.
| howto = This glitch happens at random, but cases of the glitch occurring are not uncommon, so you shouldn't assume it won't happen to you. The glitch happens when the Pikmin carrying the Libra from the ledge it sits on fall down, making the ship part bounce up and potentially land outside the area and into the [[Pit|abyss]].
| howto = This glitch happens at random, but cases of the glitch occurring are not uncommon, so you shouldn't assume it won't happen to you. The glitch happens when the Pikmin carrying the Libra from the ledge it sits on fall down, making the ship part bounce up and potentially land outside the area and into the [[Pit|abyss]].
| notes = To avoid suffering too much from this glitch, try to get the part as soon as the day starts. If the glitch happens, you can restart the day without losing any other progress. Restarting is highly recommended, seeing as the part will rarely come back. There are reports of the Libra occasionally respawning elsewhere, though. In the [[New Play Control! Pikmin|''New Play Control!'' version]], one can redo any day, so saving at the end of a day in which this glitch happens is less harmful. Once the Pikmin pick up the Libra, if you move the camera to where the Libra is off screen, the part will supposedly have a 0 percent chance of bouncing into the abyss.
| notes = To avoid suffering too much from this glitch, try to get the part as soon as the day starts. If the glitch happens, you can restart the day without losing any other progress. Restarting is highly recommended, seeing as the part will rarely come back. There are reports of the Libra occasionally respawning elsewhere, though. In the [[New Play Control! Pikmin|''New Play Control!'' version]], one can redo any day, so saving at the end of a day in which this glitch happens is less harmful. Once the Pikmin pick up the Libra, if the player moves the camera so that the Libra is [[Camera#Off-camera objects|off-screen]], the part will very likely be brought down safely.
| normal = The Libra should bounce a small bit, certainly not enough to make it go flying.
| normal = The Libra should bounce a small bit, certainly not enough to make it go flying.
| explanation = The part is situated above high ground, on a very precarious and small ledge. When handling collisions with the ground, the game is programmed to make ship parts bounce off. Seeing as this is a rare scenario, though, that code wasn't optimized that much, resulting in the bouncing to be erratic given some circumstances.
| explanation = The part is situated above high ground, on a very precarious and small ledge. When handling collisions with the ground, the game is programmed to make ship parts bounce off. Seeing as this is a rare scenario, though, that code wasn't optimized that much, resulting in the bouncing to be erratic given some circumstances.