Music in Pikmin: Difference between revisions

Pikmin 2 music page mentions these two synths, so i'll mention them here as well
(Some corrections and additions)
(Pikmin 2 music page mentions these two synths, so i'll mention them here as well)
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While all of the music in ''Pikmin'' is melodically driven, no established melodic gestures seem to become motifs; that is, none of the soundtrack's unique melodies (besides perhaps the main theme's melodic gesture) become more important to the game than the rest, unless the melody is heard over most of the 30 [[Day|days]].
While all of the music in ''Pikmin'' is melodically driven, no established melodic gestures seem to become motifs; that is, none of the soundtrack's unique melodies (besides perhaps the main theme's melodic gesture) become more important to the game than the rest, unless the melody is heard over most of the 30 [[Day|days]].


The soundtrack to ''Pikmin'' is called "[[Pikmin World]]". It was composed by Hajime Wakai. All of the compositions in the game are either synthesized sounds or samples attempting to mimic real instruments.
The soundtrack to ''Pikmin'' is called "[[Pikmin World]]". It was composed by Hajime Wakai. All of the compositions in the game are either synthesized sounds or samples attempting to mimic real instruments. The majority of these are sampled from the [https://kurzweil.com/k2500/ Kurzweil K2500] and [http://www.vintagesynth.com/roland/SC-88 Roland SC-88] synthesizers.


The official release of ''Pikmin'''s soundtrack features some slight changes to the music. In addition to the music's higher quality on the CD, in most instances, many sounds are now panned towards a specific speaker, instead of being centered.
The official release of ''Pikmin'''s soundtrack features some slight changes to the music. In addition to the music's higher quality on the CD, in most instances, many sounds are now panned towards a specific speaker, instead of being centered.
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|link = https://www.youtube.com/watch?v=jM2X2nT4fYo&list=PL13D58C62AD5DE7A2&index=7
|link = https://www.youtube.com/watch?v=jM2X2nT4fYo&list=PL13D58C62AD5DE7A2&index=7
}}
}}
A calm theme that highlights the natural wholesomeness of the wilderness of [[The Forest of Hope]], while still remaining simple and steady enough to encourage the player getting used to commanding Pikmin. This theme's distinct electric piano is sampled from the [https://kurzweil.com/k2500/ Kurzweil K2500]'s "Malletoo" instrument patch. This sound greatly resembles that of the Yamaha DX series of keyboards.
A calm theme that highlights the natural wholesomeness of the wilderness of [[The Forest of Hope]], while still remaining simple and steady enough to encourage the player getting used to commanding Pikmin. This theme's distinct electric piano is sampled from the Kurzweil K2500's "Malletoo" instrument patch. This sound greatly resembles that of the Yamaha DX series of keyboards.


'''Instruments'''
'''Instruments'''
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|link = https://www.youtube.com/watch?v=7zQtA4vh3LM&index=9&list=PL13D58C62AD5DE7A2
|link = https://www.youtube.com/watch?v=7zQtA4vh3LM&index=9&list=PL13D58C62AD5DE7A2
}}
}}
[[The Distant Spring]]'s theme is the most ethereal in the game, having no easily definable rhythm until the enemy mix fades in. Its sounds are all soft and distant; the music is no longer trying to aid a rhythm of gameplay, but is instead resigning and forcing the player to explore the huge area and solve tasks on their own. It features a cymbal-like melodic instrument that will make a comeback in the following games of the series.
[[The Distant Spring]]'s theme is the most ethereal in the game, having no easily definable rhythm until the enemy mix fades in. Its sounds are all soft and distant; the music is no longer trying to aid a rhythm of gameplay, but is instead resigning and forcing the player to explore the huge area and solve tasks on their own. It features a cymbal-like melodic instrument from the Kurzweil K2500 that will make a comeback in the following games of the series.


'''Instruments'''
'''Instruments'''