Glitches in Pikmin 3: Difference between revisions

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|effects = Allows the player to do the Formidable Oak cave backwards, and clear out all enemies before actually encountering the [[Plasm Wraith]].
|effects = Allows the player to do the Formidable Oak cave backwards, and clear out all enemies before actually encountering the [[Plasm Wraith]].
|prerequisites = Have 2 leaders available, have the [[Dodge Whistle]], and have the Formidable Oak unlocked.
|prerequisites = Have 2 leaders available, have the [[Dodge Whistle]], and have the Formidable Oak unlocked.
|howto = Take one leader and throw them onto the small root to the right of the path leading down into the Plasm Wraith arena. The placement must be perfect or else the glitch will not work. Once there, walk off and to the left, and proceed to walk up the large root of the white tree. Make sure the leader is facing away from the arena, and use a [[dodge]] roll to get on top of the rock. From there, simply whistle the other two leaders and walk inside the cave. The glitch is easier seen than explained, so watch the YouTube video above.
|howto = Take one leader and throw them onto the small root to the right of the path leading down into the Plasm Wraith arena. The placement must be perfect or else the glitch will not work. Once there, walk off and to the left, and proceed to walk up the large root of the white tree. Make sure the leader is facing away from the arena, and use a [[dodge]] roll to get on top of the rock. From there, simply whistle any Pikmin and the other two leaders and walk inside the cave. The glitch is easier seen than explained, so watch the YouTube video above.
|notes = It is advised to throw a leader who would be switched to directly (i.e. Brittany throws Charlie, Charlie throws Alph, and Alph throws Brittany) so that the leader thrown on the root can be switched to immediately and they won't fall off.
|notes = It is advised to throw a leader who would be switched to directly (i.e. Brittany throws Charlie, Charlie throws Alph, and Alph throws Brittany) so that the leader thrown on the root can be switched to immediately and they won't fall off. If you exit through the entrance, the cutscenes play with some weird effects, such as the camera being in the wrong place or playing out of order.
|explanation = Although there is a ledge blocking off the exit to the cave, there is no actual barrier blocking off the cave's exit, and it functions just like an entrance. The only invisible wall present is next to the large rock, which is why the Dodge Whistle must be used to get over the rock. By going through the cave backwards, the player can clear out all the obstacles easily without having to worry about the Plasm Wraith, and can rescue Olimar from the cave within a few minutes.
|explanation = Although there is a ledge blocking off the exit to the cave, there is no actual barrier blocking off the cave's exit, and it functions just like an entrance. The only invisible wall present is next to the large rock, which is why the Dodge Whistle must be used to get over the rock. By going through the cave backwards, the player can clear out all the obstacles easily without having to worry about the Plasm Wraith, and can rescue Olimar from the cave within a few minutes.
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