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{{game icons|p=y|p2=y|p3=y|hp=y}} | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File:Overworld.JPG|thumb|250px|right|The | [[File:Overworld.JPG|thumb|250px|right|The area selection screen in {{npcp1}}.]] | ||
'''Areas''' are the main explorable locations in the [[Pikmin series|''Pikmin'' games]]. Each game in the series has a set of areas that can be visited, and these areas provide a range of environments to grow [[Pikmin family|Pikmin]], fight [[Enemy|enemies]], and collect items. | |||
In the | In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For instance, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. Gaining access to new areas is a major form of progression through the games. | ||
Areas function differently in each game in the series. Each of the main games features an [[Menu#Area selection|area selection screen]], and at the beginning of the [[day]], the player can select which area to land in from the areas unlocked. It is not possible to change the area one is exploring during a day. In {{p1}}, [[ship part]]s are scattered around the 5 areas, and new areas are unlocked by collecting certain amounts of these parts. In {{p2}}, each of the 4 areas contains 3 or 4 entrances to [[cave]]s, which contain most of the [[treasure]]s needed to complete the game, and areas are unlocked mainly by collecting certain treasures. In {{p3}}, 4 of the 5 areas contain [[fruit]], and areas are unlocked by obtaining other key items. In {{hp}}, areas function like linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. Each sector includes four normal areas, a secret area, a boss area, four [[Secret Spot]]s, and a [[Sparklium Spring]], with the exception of the [[The Final Stretch|last sector]], which is made of only one area. | |||
==Areas== | ==Areas== |