Area: Difference between revisions

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Major Edit: Significantly rewrote introduction
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(Major Edit: Significantly rewrote introduction)
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{{game icons|p=y|p2=y|p3=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|hp=y}}
[[File:Overworld.JPG|thumb|250px|right|The overworld, as seen in ''[[New Play Control! Pikmin]]''.]]
[[File:Overworld.JPG|thumb|250px|right|The area selection screen in {{npcp1}}.]]
The [[Pikmin series|''Pikmin'' games]] consist of '''areas''', which are locations that can be explored. In ''[[Pikmin 2]]'', each area contains three or four entrances to [[cave]]s.
'''Areas''' are the main explorable locations in the [[Pikmin series|''Pikmin'' games]]. Each game in the series has a set of areas that can be visited, and these areas provide a range of environments to grow [[Pikmin family|Pikmin]], fight [[Enemy|enemies]], and collect items.


In the main games of the series, areas are large locations that need to be explored over the course of days. There is initially a single area available, and others are unlocked throughout the progression of the game by completing certain objectives. For instance, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. At the start of each [[day]], a [[Menu#Area selection|menu]] is presented to the player, where they can choose which area to explore in.
In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For instance, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. Gaining access to new areas is a major form of progression through the games.


In {{hp}}, areas are organized into groups called '''sectors'''. Each area is like a level in a platformer game. It's traveled from start to finish, and at the the end, the area is over, and the player advances to the next one. That said, it is still possible to replay areas and collect [[treasure]]s or use alternative exits that have been missed. The [[Pikmin Park]] can also be accessed from the sector selection screen. Each sector has a proper name, but in some places, it is referred to with a number. Each sector includes four normal areas, a secret one, a boss area, four [[Secret Spot]]s, and a [[Sparklium Spring]], with the exception of the [[The Final Stretch|last sector]], which is made of only one area.
Areas function differently in each game in the series. Each of the main games features an [[Menu#Area selection|area selection screen]], and at the beginning of the [[day]], the player can select which area to land in from the areas unlocked. It is not possible to change the area one is exploring during a day. In {{p1}}, [[ship part]]s are scattered around the 5 areas, and new areas are unlocked by collecting certain amounts of these parts. In {{p2}}, each of the 4 areas contains 3 or 4 entrances to [[cave]]s, which contain most of the [[treasure]]s needed to complete the game, and areas are unlocked mainly by collecting certain treasures. In {{p3}}, 4 of the 5 areas contain [[fruit]], and areas are unlocked by obtaining other key items. In {{hp}}, areas function like linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. Each sector includes four normal areas, a secret area, a boss area, four [[Secret Spot]]s, and a [[Sparklium Spring]], with the exception of the [[The Final Stretch|last sector]], which is made of only one area.
 
The following is a list of areas in the ''Pikmin'' series:


==Areas==
==Areas==