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Moved most trivia points to the subpages they actually relate to
(Significant restructuring of sections)
(Moved most trivia points to the subpages they actually relate to)
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{{game icons|p=y|p2=y|p3=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|hp=y}}
{{game help|p3|The area selection menu can show the last three pictures you took on that area.}}
{{game help|hp}}
{{game help|hp}}
{{image|Add the missing images.}}
{{image|Add the missing images.}}
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==Trivia==
==Trivia==
[[File:Pikmin 2 dot bug.gif|thumb|right|The dot on the top-left corner of a question box's screen, using Dolphin's free camera mode.]]
[[File:Pikmin 2 dot bug.gif|thumb|right|The dot on the top-left corner of a question box's screen, using Dolphin's free camera mode.]]
*Pressing {{button|wii|-}} in ''New Play Control! Pikmin 2''<nowiki>'</nowiki>s area selection menu will cause the Wii Remote's speaker to sound a "boing!" sound, same as the one heard when picking an invalid number of Pikmin from an [[#Onion|Onion menu]].
*In the area selection menu and 2-Player Battle menu of the first two games, it is possible to press the whistle button to abort an area selection, provided the small animated ship or Onions have yet to land.
*In ''Pikmin''<nowiki>'</nowiki>s Onion menu, attempting to take out more Blue Pikmin than there are in the Onion results in a message that contains a [[Mistake|typo]]. The message gets filled with the plural name for the Pikmin type, followed by "Pikmin", instead of the singular name. This leads to the message "There are no blues Pikmin to take out." The correct message would be "There are no blue Pikmin to take out." This has been fixed for {{npcp1}}.
*Shooting stars occasionally fall in the area selection screen for the first two games. When the final area is being unlocked, several shooting stars in a row appear for some seconds.
*The Challenge Mode menu in ''New Play Control! Pikmin'' has the message at the top in a single line, instead of being split in two. The "several bubbles" motif has also been changed to a "single large bubble" one, as is the case with some other menus in the game.
*The high scores screen at the end of ''Pikmin 2'' contains the top three scores. However, the in-game files for this screen call the image files <code>best5_&lt;number&gt;</code>, suggesting that at one point, the game was meant to keep track of the five top scores.
*In ''Pikmin'', the number of Pikmin inside the Onion on the latter's menu rolls back to 000 after 999. Essentially, the thousands digit is not visible.{{cite youtube|kYevjYhEUpc|showing the Onion menu's counter rolling back after 999}}
*In ''Pikmin 2'', whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay.
*In ''Pikmin 2'', whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay.
* The ''Pikmin 2'' title screen uses far more than 100 Pikmin at a time. The numbers are as follows:<ref>As per the files in <code>/user/Ebisawa/title/title.szs/logo</code>.</ref>
** "PIKMIN 2": 92 Red Pikmin make up the "P" and "N". 60 Yellow Pikmin make up the "K" and second "I". 84 Blue Pikmin make up the first "I" and "M". 18 Purple Pikmin and 19 White Pikmin make up the "2". Total of 273 Pikmin.
** "Nintendo": 94 Red Pikmin make up the "N", "t", and "d". 54 Yellow Pikmin make up the two "n". 74 Blue Pikmin make up the "i", "e", and "o". Total of 222 Pikmin.
** "{{j|ピクミン2|Pikumin 2}}": 68 Red Pikmin make up the "ピ" and "ン". 42 Yellow Pikmin make up the "ミ". 32 Blue Pikmin make up the "ク". 18 Purple Pikmin and 19 White Pikmin make up the "2". Total of 179 Pikmin.


==See also==
==See also==