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The following article or section is in need of assistance from someone who plays Hey! Pikmin.
Particularly: All the menus need to be documented on their respective subpages.

The following article or section is in need of assistance from someone who plays Pikmin 3.
Particularly: Information is needed in Menu/Day results, Menu/Final results, and Menu/Challenge results.

Menus in video games allow the player to navigate outside the game world, and the Pikmin games have several of these menus. Some menus allow access to gameplay or other menus, while others allow the viewing of bonus content, while others change the settings of the game. Menus in the Pikmin games tend to have a consistent graphical style featuring heavy use of bubbles.

Hub menus[edit]

These menus allow access to other menus or sections of gameplay.

Title screen[edit]

The title screen menu allows the player to begin the game, start an alternative game mode, or open the options. This menu is presented upon booting up the game, but after some other minor screens.

Saved game selection[edit]

This menu allows the player to select which saved game to play on from the three available in Pikmin and Pikmin 2.

Day selection[edit]

Day selection in Pikmin 3.

There is only one saved game per Wii U account in Pikmin 3, but the player is given the choice to retry from a previous day; this is the screen that allows them to do so.

Area selection[edit]

This menu allows the player to choose which area to start the next day on, out of all the ones they have unlocked.

Challenge Mode[edit]

The Challenge Mode menu allows a player to select a Challenge Mode level to play.

Mission Mode[edit]

The Mission Mode menu allows a player to select a Mission Mode level to play.

2-Player Battle[edit]

2-Player Battle menu in Pikmin 2.

This menu allows the players to select battle settings in the 2-Player Battle mode.

Bingo Battle[edit]

Bingo Battle menu in Pikmin 3.

This menu allows the players to select battle settings in the Bingo Battle mode.


The pause menu appears in-game when the player presses a specific button, and allows them to do various actions.

Function menus[edit]

The following menus don't lead to other menus, and instead allow the player to change or view certain information.


The options menu allows the player to choose some of the game's options.

High scores[edit]

This screen contains records and statistics for runs of the main story mode, and also Mission Mode in Pikmin 3.


The bonuses menu only appears in Pikmin 2 and New Play Control! Pikmin 2, and it contains the game's pre-rendered cutscenes. In addition, in the Japanese version of Pikmin 2 for the GameCube, this menu gives access to the e-Reader's games.

Olimar's voyage log[edit]

Olimar's voyage log menu in Pikmin.

This menu allows the player to read Olimar's voyage log.

Piklopedia and Treasure Hoard[edit]

The Piklopedia and Treasure Hoard in Pikmin 2 are viewed through menus accessed from the area selection menu.


The Onion menu in Pikmin 3.

The Onion menu appears during gameplay to let the player take Pikmin out of an Onion or put them back in.

Olimar's monitor[edit]

The Olimar's monitor menu in Pikmin allows the usage of the radar.

Day results[edit]

Day results screen in Pikmin.

At the end of each day, after the ship takes off, a screen appears containing an analysis of the day with various statistics. A similar menu appears when the player exits a cave.

Challenge results[edit]

When a Challenge Mode level is over, either by being successfully completed or by ending in a failure (but not by manually quitting from the pause menu), a menu appears to detail the results of the run.

Final results[edit]

This menu appears when the player completes the game, and gives statistics for the playthrough.

Other menus[edit]

Other menus also exist in the Pikmin games, but these are either very minor or non-interactive.


The dot on the top-left corner of a question box's screen, using Dolphin's free camera mode.
  • In Pikmin 2, whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay.

See also[edit]

External links[edit]