Menus in video games allow the player to navigate outside the game world, and the Pikmin games have several of these menus. Some menus allow access to gameplay or other menus, while others allow the viewing of bonus content, while others change the settings of the game. Menus in the Pikmin games tend to have a consistent graphical style featuring heavy use of bubbles.
These menus allow access to other menus or sections of gameplay.
The title screen menu allows the player to begin the game, start an alternative game mode, or open the options. This menu is presented upon booting up the game, but after some other minor screens.
Saved game selection
There is only one saved game per Wii U account in Pikmin 3, but the player is given the choice to retry from a previous day; this is the screen that allows them to do so.
This menu allows the player to choose which area to start the next day on, out of all the ones they have unlocked.
The Challenge Mode menu allows a player to select a Challenge Mode level to play.
The Mission Mode menu allows a player to select a Mission Mode level to play.
This menu allows the players to select battle settings in the 2-Player Battle mode.
This menu allows the players to select battle settings in the Bingo Battle mode.
The pause menu appears in-game when the player presses a specific button, and allows them to do various actions.
The following menus don't lead to other menus, and instead allow the player to change or view certain information.
The options menu allows the player to choose some of the game's options.
The bonuses menu only appears in Pikmin 2 and New Play Control! Pikmin 2, and it contains the game's pre-rendered cutscenes. In addition, in the Japanese version of Pikmin 2 for the GameCube, this menu gives access to the e-Reader's games.
Olimar's voyage log
This menu allows the player to read Olimar's voyage log.
Piklopedia and Treasure Hoard
The Onion menu appears during gameplay to let the player take Pikmin out of an Onion or put them back in.
When a Challenge Mode level is over, either by being successfully completed or by ending in a failure (but not by manually quitting from the pause menu), a menu appears to detail the results of the run.
This menu appears when the player completes the game, and gives statistics for the playthrough.
Other menus also exist in the Pikmin games, but these are either very minor or non-interactive.