Menus in video games allow the player to navigate outside the game world, and the Pikmin games have several of these menus. Some menus allow access to gameplay or other menus, while others allow the viewing of bonus content, while others change the settings of the game. Menus in the Pikmin games tend to have a consistent graphical style featuring prominent use of bubbles.
These menus allow access to other menus or types of gameplay.
- See: Title screen
The title screen or main menu allows the player to begin the game, start an alternative game mode, or open the options. This menu is presented upon booting up the game, but after some other minor screens.
These menus relate to Story Mode.
Saved game selection
This menu allows the player to select which saved game to play on from the three available in Pikmin, Pikmin 2, Pikmin 3 Deluxe, and Hey! Pikmin.
- See: Day selection menu
This menu allows the player to select which day to play from. It is incorporated into the saved game selection menu in New Play Control! Pikmin.
- See: Area selection menu
This menu allows the player to choose which area to explore next, out of all the ones they have unlocked.
These menus relate to other game modes.
- See: Challenge Mode menu
The Challenge Mode menu allows a player to select a Challenge Mode level to play.
- See: Mission Mode menu
The Mission Mode menu in Pikmin 3 allows a player to select a Mission Mode level to play.
The submenu for Collect Treasure!.
The submenu for Battle Enemies!.
- See: Side Stories menu
The Side Stories menu allows a player to select a Side Stories day to play.
- See: 2-Player Battle menu
This menu allows the players to select battle settings in the 2-Player Battle mode, including the battle stage and the number of starting Pikmin, as well as view detailed rules on the mode.
- See: Bingo Battle menu
This menu allows the players to select battle settings in the Bingo Battle mode, including the battle stage, the controllers, and the number of starting Pikmin.
These menus are accessed during gameplay, and usually pause the game when they are visible.
- See: Pause menu
The pause menu appears in-game when the player presses a specific button, and allows them to do various actions.
- See: Onion menu
The Onion menu appears during gameplay to let the player take Pikmin out of an Onion or put them back in.
- See: Olimar's monitor
Olimar's monitor, a menu in Pikmin, allows the usage of the radar.
- See: KopPad
The KopPad, a menu in Pikmin 3, allows the use of the radar, as well as several other functions such as viewing data files.
These menus allow the player to see additional content.
- See: Bonuses menu
The bonuses menu in Pikmin 2 contains the game's pre-rendered cutscenes. In the Japanese version of Pikmin 2 for the GameCube, this menu also gives access to the e-Reader's games.
Olimar's voyage log
This menu allows the player to read Olimar's voyage log.
Piklopedia and Treasure Hoard
The Piklopedia and Treasure Hoard in Pikmin 2 are viewed through similar menus accessed from the area selection menu.
Hey! Pikmin logs
The logs menu in Hey! Pikmin lets the player see information about Pikmin types, treasures, enemies, and more.
- See: Day results menu
At the end of each day, after the ship takes off, a screen appears containing an analysis of the day with various statistics. A similar menu appears when the player exits a cave, or when an area is completed in Hey! Pikmin.
When a Challenge Mode level is over, either by being successfully completed or by ending in a failure (but not by manually quitting from the pause menu), a menu appears to detail the results of the run.
- See: Final results menu
This menu appears when the player completes the game, and gives statistics for the playthrough.
- See: High scores menu
This screen contains records and statistics for runs of the main story mode, and also Mission Mode in Pikmin 3.
- See: Options menu
The options menu allows the player to choose some of the game's options.
- See: Minor menus
Other menus also exist in the Pikmin games, but these are either very minor or non-interactive.
- In Pikmin 2, whenever a question dialog box opens, like the one asking the player if they are sure they wish to go to the next sublevel, a dot appears on the top-left corner of the screen for a split second. Only the bottom-right corner of the dot is visible during normal gameplay.
- The font used throughout many places in the series, most prominently the names of areas, is DF Mo Traditional Chinese.
- The Cutting Room Floor articles about Pikmin games – these contain information about miscellaneous elements hidden off-camera, in several menus.