Pikmin 3: Difference between revisions

1,086 bytes added ,  3 years ago
Another major edit: improved the Gameplay and Content sections. (By the way, the previous edit also added the criteria for each ending.)
(Major Edit: Made the introduction more like Pikmin 2, improved the Alternative Game Modes section, and improved the area descriptions.)
(Another major edit: improved the Gameplay and Content sections. (By the way, the previous edit also added the criteria for each ending.))
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==Gameplay==
==Gameplay==
Players control one of the three [[leader]]s, which in turn control any [[Pikmin family|Pikmin]] by their side. The Pikmin can be [[throw]]n, [[dismiss]]ed, ordered to [[charge]], amongst other options. Players can use the Pikmin to battle against [[enemies]] and recover [[fruit]] to the [[S.S. Drake]].
''Pikmin 3'' is a 3D strategy game, like the other main games in the {{ps}}. The main [[story mode]] is a single-player experience in which the player controls an army of [[Pikmin family|Pikmin]] by moving a [[leader]] around. The Pikmin can be [[throw]]n, [[whistle]]d, [[dismiss]]ed, and ordered to [[charge]], among other control options. Using these methods, Pikmin can carry objects such as [[fruit]] back to the base, and they can attack [[enemies]] and [[obstacle]]s to clear paths for carrying.  


While ''Pikmin 3'' contains many recurring gameplay elements from earlier games in the ''Pikmin'' series, it also changes some mechanics and introduces new, complex ones that make it stand out from its predecessors:
The gameplay takes place across several in-game [[day]]s, each of which is 13 minutes long. At the start of the day, the player will select an [[area]] to land in. That area can be explored for the rest of the day, and the player is tasked with doing as much as they can from the many tasks available.


*''Pikmin 3'' has a [[day]] limit, similar to the [[Pikmin (game)|first game]]. However, this time limit can be extended based on how many bottles of juice the player has left, which can be restored by collecting [[fruit]]. The player can extend their playtime up to 99 days by collecting all of the game's fruit.
Over the course of the game, the player gains access to new types of Pikmin, additional leaders, and additional areas. The order these are unlocked in is linear, but the game has an element of non-linearity in that past areas can be revisited to collect more fruit with the new Pikmin types the player gains.
*''Pikmin 3'' has overhauled the battle mechanics of the series; rather than just [[throw]]ing Pikmin onto the body of a larger enemy, the Pikmin can now be aimed to latch onto specific parts of enemies, which can cause different reactions and different amounts of damage. For example, throwing a Pikmin directly at a [[Bulborb]]'s eye will cause it to recoil and spit out any snatched Pikmin.
*''Pikmin 3'''s graphical design is much more detailed and much more natural-looking, thanks to the enhanced resolution the Wii U provides.
*''Pikmin 3'' changes the way Pikmin follow the player: rather than marching in an orderly group, they will each move individually and follow the player in a much more realistic swarm. They will also trace the leader's path instead of following them in a straight line and risking getting stuck behind corners. Despite this, they will still be thrown accordingly, depending on which Pikmin is in [[HUD#Standby Pikmin|standby]].
*''Pikmin 3'' removes the [[swarm]] feature present in the original two games in favor of the [[lock-on]] and [[charge]] mechanics, where Pikmin all charge towards a target at once.
*''Pikmin 3'' has revamped the [[health]] system. All [[enemies]] (bosses included) retain their damage overnight, and the carcasses of bosses will remain in their arenas for a [[day]] after they are defeated. Every boss in the game can be dragged back to base for a 50-seed boost of the selected Pikmin type.
*''Pikmin 3'' changes the way the player manages [[Onion]]s. Unlike in the first two games, all Onions discovered in the game merge with the Red Onion at the end of the day to become a single, "Master Onion". Onions also release rings of light in the afternoon to signify safe zones when night comes.
*''Pikmin 3'' removes [[poison]] as a [[hazard]], as [[Purple Pikmin]] and [[White Pikmin]] are only present in [[Mission Mode]]. Also, [[electricity]] has been nerfed and no longer kills Pikmin, instead leaving them on the ground completely immobilized, until they are called back.
*Pikmin do not go down in [[maturity]] level in ''Pikmin 3'', only up.


==Alternative game modes==
While ''Pikmin 3'' contains many recurring gameplay elements from earlier games in the series, it also changes some mechanics and introduces new ones that make it stand out from its predecessors:
===Mission Mode===
*The game has a day limit, similar to the [[Pikmin (game)|first game]]. However, this time limit can be extended based on how many bottles of juice the player has left, which can be restored by collecting [[fruit]]. The player can extend their playtime up to 99 days by collecting all of the game's fruit.
*The battle mechanics of the series have been greatly enhanced; rather than just [[throw]]ing Pikmin onto the body of a larger enemy, the Pikmin can now be aimed to latch onto specific parts of enemies, which can cause different reactions and different amounts of damage. For example, throwing a Pikmin directly at a [[Bulborb]]'s eye will cause it to recoil and spit out any snatched Pikmin.
*The game's graphics are much more detailed and much more natural-looking, thanks to the enhanced resolution and graphical capabilities the Wii U provides.
*The way Pikmin follow the leader has changed. Rather than marching in an orderly group, they will each move individually and follow the player in a much more realistic swarm. They will also trace the leader's path instead of following them in a straight line and risking getting stuck behind corners. Despite this, they will still be thrown accordingly, depending on which Pikmin is in [[HUD#Standby Pikmin|standby]].
*The [[swarm]] feature present in the original two games has been removed in favor of the [[lock-on]] and [[charge]] mechanics, where Pikmin all charge towards a target at once.
*The [[health]] system has partially changed. All [[enemies]] (bosses included) retain their damage overnight, and the carcasses of bosses will remain in their arenas for a [[day]] after they are defeated. Every boss in the game can be dragged back to base for a 50-seed boost of the selected Pikmin type.
*The way the player manages [[Onion]]s has changed. Unlike in the first two games, all Onions discovered in the game merge with the Red Onion at the end of the day to become a single, "Master Onion". Onions also release rings of light in the afternoon to signify safe zones when night comes.
*[[Poison]] has been removed as a [[hazard]], as [[Purple Pikmin]] and [[White Pikmin]] are only present in [[Mission Mode]]. Also, [[electricity]] has been nerfed and no longer kills Pikmin, instead leaving them on the ground completely immobilized, until they are called back.
*Pikmin do not go down in [[maturity]] level, only up.
 
===Alternative game modes===
====Mission Mode====
{{Main|Mission Mode}}
{{Main|Mission Mode}}
Mission Mode features timed challenges where the aim is to get the highest score. It can be played with 1 or 2 players. There are three modes to play: Collect Treasure!, Battle Enemies!, and Defeat Bosses! Each challenge is 5 to 15 minutes long and provides the player with a set number of starting Pikmin. The mode is similar to [[Challenge Mode]] from the first 2 games.
Mission Mode features timed challenges where the aim is to get the highest score. It can be played with 1 or 2 players. There are three modes to play: Collect Treasure!, Battle Enemies!, and Defeat Bosses! Each challenge is 5 to 15 minutes long and provides the player with a set number of starting Pikmin. The mode is similar to [[Challenge Mode]] from the first 2 games.


===Bingo Battle===
====Bingo Battle====
{{Main|Bingo Battle}}
{{Main|Bingo Battle}}
Bingo Battle is a 2-player competitive mode where the goal is to fill up a bingo card filled with enemies, fruit, and marbles. The players must strategically find ways to collect the items needed to make a bingo, before their opponent can do so. The mode is similar to [[2-Player Battle]] from {{p2}}.
Bingo Battle is a 2-player competitive mode where the goal is to fill up a bingo card filled with enemies, fruit, and marbles. The players must strategically find ways to collect the items needed to make a bingo before their opponent can do so. The mode is similar to [[2-Player Battle]] from {{p2}}.


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==Content==
==Content==
===Pikmin===
===Pikmin===
[[Red Pikmin|Red]], [[Yellow Pikmin|Yellow]] and [[Blue Pikmin]] return in this game, and two new types are added. The new Pikmin featured in ''Pikmin 3'' have lavender-colored flowers, and are unique in the sense that they are named after their abilities and appearance, rather than their color. [[Purple Pikmin|Purple]] and [[White Pikmin]] are only available in [[Mission Mode]] and [[Bingo Battle]] mode; they are not found in Story Mode.
The game has 5 types of [[Pikmin family|Pikmin]]: [[Red Pikmin]], [[Rock Pikmin]], [[Yellow Pikmin]], [[Winged Pikmin]], and [[Blue Pikmin]], unlocked in that order. Red, Yellow, and Blue Pikmin return from the first 2 games, but Rock and Winged Pikmin are new, as shown by their lavender-colored flowers, and are unique in the sense that they are named after their abilities and appearance, rather than their color. [[Purple Pikmin|Purple]] and [[White Pikmin]] are only available in [[Mission Mode]] and [[Bingo Battle]] mode; they are not found in Story Mode.


===Rock Pikmin===
====Rock Pikmin====
[[File:RockPikminHD.png|thumb|150px|A Rock Pikmin.]]
[[File:RockPikminHD.png|thumb|150px|A Rock Pikmin.]]
{{main|Rock Pikmin}}
{{main|Rock Pikmin}}
Rock Pikmin take on the form of small polished pebbles, rather than plants. They are immune to attacks involving [[blunt force]], such as crushing or piercing. When thrown, they deal a large amount of damage. They are used to destroy [[crystal]]line obstacles, and are the second type found, in the [[Garden of Hope]].
Rock Pikmin take the form of small polished pebbles with a stem. They are immune to attacks involving [[blunt force]], such as crushing or piercing. When thrown, they deal a large amount of damage. They are used to destroy [[crystal]]line obstacles, and are the second type found, in the [[Garden of Hope]].
 
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====Winged Pikmin====
===Winged Pikmin===
[[File:WingedPikminHD.png|thumb|left|150px|A Winged Pikmin.]]
[[File:WingedPikminHD.png|thumb|left|150px|A Winged Pikmin.]]
{{main|Winged Pikmin}}
{{main|Winged Pikmin}}
Winged Pikmin are small, pink Pikmin resembling bees, and are capable of flight. This makes them partially immune to ground [[hazard]]s, such as bodies of [[water]] (as they will simply fly over them) and crushing. They are weak in battle, and are the second-to-last type to be found, in the [[Twilight River]]. They can also take shortcuts over water.
Winged Pikmin are small, pink Pikmin resembling bees, and are capable of flight. This makes them partially immune to ground [[hazard]]s, such as bodies of [[water]] (as they will simply fly over them) and crushing. They are weak in battle, and are the fourth type to be found, in the [[Twilight River]]. They can fly over low walls and water, allowing them to take shortcuts when carrying items.
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===Areas===
===Areas===
The game is split into five [[area]]s, and [[cave]]s do not return from {{p2}}. Some sections of some areas do take place inside caves, but they're still part of the normal area.
The game is split into five [[area]]s, and [[cave]]s do not return from {{p2}}. Some sections of some areas do take place inside caves, but they're still part of the normal area.
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===Fruits===
===Fruits===
{{see|Fruit}}
{{see|Fruit}}
The Koppai leaders are tasked to bring edible food to their home planet. This takes the form of fruit, in ''Pikmin 3''. Besides providing seeds that can be used in Koppai, the fruits are also juiced to provide nourishment for the leaders on their adventure; if they run out, they will starve, and their mission will fail.
Fruits are the main collectible item in ''Pikmin 3'', as the leaders from [[Koppai]] are tasked with recovering as many as possible to avert a food crisis. Besides providing seeds that can be used on Koppai, the fruits are also turned into juice to provide nourishment for the leaders on their adventure. If the leaders run out, they will starve, and their mission will fail.


===Enemies===
===Enemies===
{{see|Enemy#In Pikmin 3|t1=Enemies in ''Pikmin 3''}}
{{see|Enemy#In Pikmin 3|t1=Enemies in ''Pikmin 3''}}
Enemies in ''Pikmin 3'' are more natural, compared to the previous games, as well as more complex, now reacting to Pikmin and attacks in ways never before seen.
Enemies in ''Pikmin 3'' are diverse and alien-like creatures, and their designs are more natural compared to the previous games, as well as more complex, now reacting to Pikmin and attacks in ways not seen before.


===Plants and fungi===
===Plants and fungi===
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*[[Brittany]]
*[[Brittany]]
*[[Captain Charlie]]
*[[Captain Charlie]]
*[[Captain Olimar]] (non-playable canonically)
*[[Captain Olimar]] (only playable in Mission Mode and Bingo Battle)
*[[Louie]] (non-playable canonically)
*[[Louie]] (only playable in Mission Mode and Bingo Battle)


==Controls==
==Controls==
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With Off-TV Play on, the Wii Remote must be aimed at the GamePad instead of the TV's sensor bar. While panning the [[radar]] on the KopPad, the player can see an overhead view of the area on the TV screen, which is only possible with Off-TV Play disabled.
With Off-TV Play on, the Wii Remote must be aimed at the GamePad instead of the TV's sensor bar. While panning the [[radar]] on the KopPad, the player can see an overhead view of the area on the TV screen, which is only possible with Off-TV Play disabled.


==Miiverse support==
==Online features==
===Miiverse support===
[[File:MiiverseIcon2.png|thumb|The Miiverse icon for ''Pikmin 3''.]]
[[File:MiiverseIcon2.png|thumb|The Miiverse icon for ''Pikmin 3''.]]
{{main|Miiverse}}
{{main|Miiverse}}
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===Global rankings===
==Global rankings==
[[File:Pikmin 3 global rankings.jpg|thumb|left|Story mode day total global rankings, with a personal best of 32.]]
[[File:Pikmin 3 global rankings.jpg|thumb|left|Story mode day total global rankings, with a personal best of 32.]]
''Pikmin 3'' has an online global ranking system, made available after [[update]] 1.1.0. Every time the player completes story mode or a [[Mission Mode|mission]], their day/fruit total or score will be sent to Nintendo's servers. With this data, information can be generated about how many players reached different goals, as well as the world records. This data can be seen in-game through the global ranking screens, accessible through the [[Menu#Day selection|day selection menu]], for story mode statistics, and through a mission's briefing menu, for that mission's statistics. They are also available on the final report when the player finishes story mode, or the mission results when the player completes a mission.
''Pikmin 3'' has an online global ranking system, made available after [[update]] 1.1.0. Every time the player completes story mode or a [[Mission Mode|mission]], their day/fruit total or score will be sent to Nintendo's servers. With this data, information can be generated about how many players reached different goals, as well as the world records. This data can be seen in-game through the global ranking screens, accessible through the [[Menu#Day selection|day selection menu]], for story mode statistics, and through a mission's briefing menu, for that mission's statistics. They are also available on the final report when the player finishes story mode, or the mission results when the player completes a mission.
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==Lists==
==Lists==
===Quotes===
===Quotes===