Glitches in Pikmin 3: Difference between revisions

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==Main==
==Main==
===Brittany's pseudo-reunion ===
===Brittany's pseudo-reunion ===
{{glitch | reproducibility = High | danger = Helpful | p3 = Yes | youtube = pyVKfujd63Y | vcaption = Demonstration of the glitch.
{{glitch | reproducibility = High | danger = Helpful | p3 = Yes | youtube = pyVKfujd63Y | vcaption = Demonstration of the glitch
|effects = Reunite Brittany and Alph in the [[Distant Tundra]] before constructing the double bridge.
|effects = Reunite Brittany and Alph in the [[Distant Tundra]] before constructing the double bridge.
|prerequisites = Have Brittany and Alph separated at the [[Distant Tundra]] without having built the double bridge, and have obtained the [[Dodge Whistle]] with Alph.
|prerequisites = Have Brittany and Alph separated at the [[Distant Tundra]] without having built the double bridge, and have obtained the [[Dodge Whistle]] with Alph.
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}}
}}


===Onion cutscene camera glitch===  
===Onion cutscene camera glitch===
{{glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = Winged Onion area geometry unload.jpg
{{glitch | reproducibility = High | danger = Harmless | p3 = Yes | image = Winged Onion area geometry unload.jpg
|effects = Causes the player to be able to see unloaded area section geometry, because the camera fails to move to the section of the area where the current leader is and the geometry is loaded. Although the geometry won't be visible, some details will still appear, like the Onion's beam, the Pikmin flowers, or the skybox.
|effects = Causes the player to be able to see unloaded area section geometry, because the camera fails to move to the section of the area where the current leader is and the geometry is loaded. Although the geometry won't be visible, some details will still appear, like the Onion's beam, the Pikmin flowers, or the skybox.
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===Double Charlie===
===Double Charlie===
{{glitch | reproducibility = Low | danger = Harmful | p3 = Yes | p3d = Yes | demonstration = [https://youtu.be/Q8-hdCXAwFM Youtube video]
{{glitch | reproducibility = Low | danger = Harmful | p3 = Yes | p3d = Yes | youtube = hdCXAwFM
| effects = After defeating the [[Vehemoth Phosbat]] as [[Charlie]], a second Charlie will join the party which will not be playable but may be thrown around as normal.
| effects = After defeating the [[Vehemoth Phosbat]] as [[Charlie]], a second Charlie will join the party which will not be playable but may be thrown around as normal.
| prerequisites = Perform the set of glitches described in the glitch [https://www.pikminwiki.com/Glitches_in_Pikmin_3#Vehemoth_Phosbat_capture_skip Vehemoth Phosbat Capture Skip] or the same ones in the video above.
| prerequisites = Perform the set of glitches described in the glitch [[#Vehemoth Phosbat capture skip|Vehemoth Phosbat capture skip]] or the same ones in the video above.
| howto = Perform precise clips to climb up and around roots near the tin can in Charlie's starting area, carefully run over the roof and loading zone for the intended cave entrance, and enter the cave blocked off by the crystals. Using bomb rocks found near where the [[Spotty Bulbear]] would be, retrieve a pellet from the crystals and have the [[Yellow Pikmin]] take it close to but not inside the cave to the Yellow Onion. Take your Pikmin to the spot where the higher [[Joustmite]] would be and throw them in place. Make your way back to the pellet left near Brittany's cave and move it close to the root in order to clip up onto the root. Walk around the root to the left and clip through the central root to get further out of bounds, follow a precise path to a point near the exit of the [[Vehemoth Phosbat]] boss arena and fall out of bounds to fall back in-bounds at the exit. Call to the Pikmin left where the [[Joustmite]] would be and go inside. The fight can be defeated as normal, completing the bridge is the easiest method to defeat as normal. Upon defeat, Charlie will emerge as normal, and a broken cutscene will play.
| howto = Perform precise clips to climb up and around roots near the tin can in Charlie's starting area, carefully run over the roof and loading zone for the intended cave entrance, and enter the cave blocked off by the crystals. Using bomb rocks found near where the [[Spotty Bulbear]] would be, retrieve a pellet from the crystals and have the [[Yellow Pikmin]] take it close to but not inside the cave to the Yellow Onion. Take your Pikmin to the spot where the higher [[Joustmite]] would be and throw them in place. Make your way back to the pellet left near Brittany's cave and move it close to the root in order to clip up onto the root. Walk around the root to the left and clip through the central root to get further out of bounds, follow a precise path to a point near the exit of the [[Vehemoth Phosbat]] boss arena and fall out of bounds to fall back in-bounds at the exit. Call to the Pikmin left where the [[Joustmite]] would be and go inside. The fight can be won as normal; completing the bridge is the easiest method to do so. Upon defeat, Charlie will emerge as normal, and a broken cutscene will play.
| notes =<br>
| notes =<br>
** After retrieving the second Charlie, the [[KopPad]] still can't be used and the player still can't charge. However, upon bringing back the [[Heroine's Tear]] to the ship, the day can be ended.  
** After retrieving the second Charlie, the [[KopPad]] still can't be used and the player still can't [[charge]]. However, upon bringing back the [[Heroine's Tear]] to the ship, the day can be ended.
** Ending the day in this state means that the game thinks that the player has rescued Charlie and can move on to revisit [[Tropical Wilds]], but having never obtained the primary onion, the game is softlocked.  
** Ending the day in this state means that the game thinks that the player has rescued Charlie and can move on to revisit [[Tropical Wilds]], but having never obtained the primary Onion, the game is [[softlock]]ed.
** Various tinkering is possible to retrieve the yellow onion, but the onion merges with the primary onion which the player doesn't have access to, so it becomes also unavailable.  
** Various tinkering is possible to retrieve the Yellow Onion, but the Onion merges with the primary Onion which the player doesn't have access to, so it becomes also unavailable.
** As with the original glitch previously mentioned, you can activate a broken cutscene with the Red Pikmin as if you had just plucked one for the first time in [[Tropical Wilds]], but the specific pikmin used for the cutscene dies and any others that are not in the ground will die at the end of the day.
** As with the original glitch previously mentioned, you can activate a broken cutscene with the Red Pikmin as if you had just plucked one for the first time in [[Tropical Wilds]], but the specific Pikmin used for the cutscene dies and any others that are not in the ground will die at the end of the day.
** Going into and back out of the loading zone to the Drake in [[Tropical Wilds]] will trigger a cutscene that will crash the game.  
** Going into and back out of the loading zone to the S.S. Drake in [[Tropical Wilds]] will trigger a cutscene that will crash the game.
** Going into Brittany's Cave where the [[Yellow Pikmin]] are discovered and back out of it and ''not'' skipping the cutscene will crash the game, but skipping the cutscene will activate the sun meter and allow the player to end the day. Ending the day with one Charlie comes with its own various glitches.
** Going into Brittany's cave where the [[Yellow Pikmin]] are discovered and back out of it and ''not'' skipping the cutscene will crash the game, but skipping the cutscene will activate the sun meter and allow the player to end the day. Ending the day with one Charlie comes with its own various glitches.
| explanation = The game assumes that the player can't possibly reach and defeat the boss without being Alph and Brittany, and so upon defeat, Charlie is made available. The player can't switch to him or use any of their Y-controls at this time, however, only able to throw him until the day is over.  
| explanation = The game assumes that the player can't possibly reach and defeat the boss without being Alph and Brittany, and so upon defeat, Charlie is made available. The player can't switch to him or use any of their Y-controls at this time, however, only able to throw him until the day is over.
}}
}}


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* A Rock Pikmin can get stuck on the Quaggled Mireclop's corpse in days after the fight. It cannot be whistled into the group or removed from this state.{{cite youtube|KXAolVMa3QU|showing a Rock Pikmin stuck on the Quaggled Mireclops}}
* A Rock Pikmin can get stuck on the Quaggled Mireclop's corpse in days after the fight. It cannot be whistled into the group or removed from this state.{{cite youtube|KXAolVMa3QU|showing a Rock Pikmin stuck on the Quaggled Mireclops}}
* If a Pikmin following a leader falls into water the exact moment the leader enters a cave, the Pikmin can start drowning and flying without water.{{cite youtube|6B-9AZsKGEQ|showing a [[Red Pikmin]] drowning and flying without water}}
* If a Pikmin following a leader falls into water the exact moment the leader enters a cave, the Pikmin can start drowning and flying without water.{{cite youtube|6B-9AZsKGEQ|showing a [[Red Pikmin]] drowning and flying without water}}
* If a Pikmin tries to take a berry the moment it disappears, the Pikmin will try to bring that non-existent berry to the S.S. Drake. {{cite youtube|v6kHXyXEr5A|showing a Pikmin carrying nothing to the S.S. Drake}}
* If a Pikmin tries to take a berry the moment it disappears, the Pikmin will try to bring that non-existent berry to the S.S. Drake.{{cite youtube|v6kHXyXEr5A|showing a Pikmin carrying nothing to the S.S. Drake}}
* On the [[Menu#Voyage log|voyage log]] screen, the typewriter tapping sound that accompanies the text becomes delayed, and eventually lags behind. This glitch has only been proven to happen on the European [[Region|version]], although it might work on the American version as well.
* On the [[Menu#Voyage log|voyage log]] screen, the typewriter tapping sound that accompanies the text becomes delayed, and eventually lags behind. This glitch has only been proven to happen on the European [[Region|version]], although it might work on the American version as well.
* While on the [[Twilight River]] cave with the three [[Juicy Gaggle]]s, it is possible for that section of the area to unload, which makes the leader fall through the stage. They can reappear at the path to the Scornet Maestro.{{cite youtube|VTtrsHSofE8|of the Twilight River's cave unloading and making the player warp elsewhere}}
* While on the [[Twilight River]] cave with the three [[Juicy Gaggle]]s, it is possible for that section of the area to unload, which makes the leader fall through the stage. They can reappear at the path to the Scornet Maestro.{{cite youtube|VTtrsHSofE8|of the Twilight River's cave unloading and making the player warp elsewhere}}