Music in Pikmin 3: Difference between revisions

Noted that Give it a Spin! won't play with One Away!
m (→‎Side Stories: Olimar12345 took down the old video because of a "major error" apparently so I just linked the new one.)
(Noted that Give it a Spin! won't play with One Away!)
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Heard when the battle has gone on for eight minutes; [[Cupid's Grenade]]s stop spawning and [[Bingo Battle#Lucky Marble|Lucky Marbles]] start spawning. The intro cue to this theme seems to have a style that would fit in ''[[mariowiki:Mario Kart Wii|Mario Kart Wii]]'', given that it is completely synthesized and based on chord/bass substitution. After the intro, the music thins out to a simple, electronic percussion beat with shaker, in order to stop playing the environment and begin playing the anticipation for the battle's end.
Heard when the battle has gone on for eight minutes; [[Cupid's Grenade]]s stop spawning and [[Bingo Battle#Lucky Marble|Lucky Marbles]] start spawning. The intro cue to this theme seems to have a style that would fit in ''[[mariowiki:Mario Kart Wii|Mario Kart Wii]]'', given that it is completely synthesized and based on chord/bass substitution. After the intro, the music thins out to a simple, electronic percussion beat with shaker, in order to stop playing the environment and begin playing the anticipation for the battle's end. To note is that the intro will always play, but the looping track will only play if ''[[#One Away!|One Away!]]'' is not already playing – if a player becomes one-away while this is playing, this track will stop in favor of ''One Away!''


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