Glitches in Pikmin 3: Difference between revisions

And more.
(More glitches.)
(And more.)
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! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration
! Glitch || ''Pikmin 3'' || ''Deluxe'' || Demonstration
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| In [[Arid Metropolis]], if an [[Armored Cannon Larva]] detonates a [[bomb rock]] with one of its boulders, one of the explosion's spark particles will remain in place for a second after the explosion happens. || Yes || ? ||  
| In [[Arid Metropolis]], if an [[Armored Cannon Larva]] detonates a [[bomb rock]] with one of its boulders, one of the explosion's spark particles will remain in place for a second after the explosion happens. || Yes || Unknown ||  
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| [[Dodging]] from under the water to the shore will result in bubbles appearing on dry land. Each bubble only lasts for less than a second. || Yes || ?
| [[Dodging]] from under the water to the shore will result in bubbles appearing on dry land. Each bubble only lasts for less than a second. || Yes || Unknown ||
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| By draining all the leaders' health, the rings that delimit a "safe zone" on the landing site will be visible during the [[sunset]] cutscene. || Yes || Yes || [https://web.archive.org/web/20171016102742/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkof8Hg3w Miiverse post]
| By draining all the leaders' health, the rings that delimit a "safe zone" on the landing site will be visible during the [[sunset]] cutscene. || Yes || Yes || [https://web.archive.org/web/20171016102742/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkof8Hg3w Miiverse post]
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| If a [[leader]] is [[throw]]n onto an [[Arachnode]]'s web, that leader will become flat. || Yes || Yes || [https://www.youtube.com/watch?v=bnDsZQrIQ4I YouTube video]
| If a [[leader]] is [[throw]]n onto an [[Arachnode]]'s web, that leader will become flat. || Yes || Yes || [https://www.youtube.com/watch?v=bnDsZQrIQ4I YouTube video]
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| By being far enough away from the bomb rocks on top of the tin can on the [[Twilight River]], and looking at them through the [[KopPad]], the rocks' orange energy stripes will appear bloated and much larger than they should be. || Yes || ? || [https://www.youtube.com/watch?v=gKmJD6XlxMY YouTube video]
| By being far enough away from the bomb rocks on top of the tin can on the [[Twilight River]], and looking at them through the [[KopPad]], the rocks' orange energy stripes will appear bloated and much larger than they should be. || Yes || Unknown || [https://www.youtube.com/watch?v=gKmJD6XlxMY YouTube video]
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| In the Collect Treasure! version of [[Beastly Caverns]], if an object is delivered to the Blue Onion, and only White and/or Purple Pikmin are carrying it, it will glow red when it is being sucked in, instead of blue. || Yes || ? || [https://web.archive.org/web/20171027062952/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlHHDvouw Miiverse post]
| In the Collect Treasure! version of [[Beastly Caverns]], if an object is delivered to the Blue Onion, and only White and/or Purple Pikmin are carrying it, it will glow red when it is being sucked in, instead of blue. || Yes || Unknown || [https://web.archive.org/web/20171027062952/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlHHDvouw Miiverse post]
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| If the day ends when the Onion begins sucking something up, its beam swirls will stay there, animated, during the sunset cutscene. An easy way to trigger this is to use the pause menu. || Yes || Yes || [https://web.archive.org/web/20171027063121/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlGWwaTEQ Miiverse post] [https://twitter.com/EspyoPT/status/1330639625954549760 Twitter video]
| If the day ends when the Onion begins sucking something up, its beam swirls will stay there, animated, during the sunset cutscene. An easy way to trigger this is to use the pause menu. || Yes || Yes || [https://web.archive.org/web/20171027063121/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlGWwaTEQ Miiverse post] [https://twitter.com/EspyoPT/status/1330639625954549760 Twitter video]
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| If the player has Pikmin carrying bomb rocks and brings them to the hollow tree containing the [[Medusal Slurker]] in [[Tropical Wilds]], the bomb rocks will turn invisible. The bomb rocks function normally, and upon exiting the cave, they will become visible again. || Yes || ? || [[:File:Invisible bomb rock.jpg|Image]]
| If the player has Pikmin carrying bomb rocks and brings them to the hollow tree containing the [[Medusal Slurker]] in [[Tropical Wilds]], the bomb rocks will turn invisible. The bomb rocks function normally, and upon exiting the cave, they will become visible again. || Yes || Unknown || [[:File:Invisible bomb rock.jpg|Image]]
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| When playing on [[Rusted Labyrinth]], the angle of the [[iron ball]]'s lighting will be based on player 1's [[camera]], for both screens. This can be seen by having player 2 look at the iron ball, and having player 1 rotate the camera – the highlight will move around the ball on player 2's screen. || Yes || ? ||
| When playing on [[Rusted Labyrinth]], the angle of the [[iron ball]]'s lighting will be based on player 1's [[camera]], for both screens. This can be seen by having player 2 look at the iron ball, and having player 1 rotate the camera – the highlight will move around the ball on player 2's screen. || Yes || Unknown ||
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| Throwing Pikmin onto a small pile of fragments that are almost gone (3 out of 30 should be fine), the Pikmin will float on top of the pile. Likely a hitbox error. || Yes || ? ||  
| Throwing Pikmin onto a small pile of fragments that are almost gone (3 out of 30 should be fine), the Pikmin will float on top of the pile. Likely a hitbox error. || Yes || Unknown ||  
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| When a [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] entry is opened, the bar at the bottom of the screen that explains the controls will be offset to the left a bit. The button legend will not be aligned to the right side of the screen, and the rightmost limit of the bar's graphic can be seen. || No || Yes || [[:File:P3D Piklopedia Peckish Aristocrab.jpg|Image]]
| When a [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]] entry is opened, the bar at the bottom of the screen that explains the controls will be offset to the left a bit. The button legend will not be aligned to the right side of the screen, and the rightmost limit of the bar's graphic can be seen. || No || Yes || [[:File:P3D Piklopedia Peckish Aristocrab.jpg|Image]]
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| By [[Throw#Holding|holding on]] to a leader or Pikmin while on the [[Sandbelching Meerslug]]'s arena and walking about, the trajectory prediction curve will occasionally change to a tight curve with an endpoint far below the surface. At this point, throwing will result in the leader or Pikmin performing their trajectory very quickly. This is likely because the game adjusts the throw's velocity according to the distance, which in this case, is assumed to be quite far away (underground). || Yes || Yes ||  
| By [[Throw#Holding|holding on]] to a leader or Pikmin while on the [[Sandbelching Meerslug]]'s arena and walking about, the trajectory prediction curve will occasionally change to a tight curve with an endpoint far below the surface. At this point, throwing will result in the leader or Pikmin performing their trajectory very quickly. This is likely because the game adjusts the throw's velocity according to the distance, which in this case, is assumed to be quite far away (underground). || Yes || Yes ||  
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| If the [[Quaggled Mireclops]]'s crystal is broken while Pikmin are inside its mouth, those Pikmin will not be killed, but will not be retrievable either. At the end of the day, they will be accounted for the number of deaths by battle. || Yes || ? || [https://www.youtube.com/watch?v=fEMPq2unWD4&t=24m54s YouTube video]
| If the [[Quaggled Mireclops]]'s crystal is broken while Pikmin are inside its mouth, those Pikmin will not be killed, but will not be retrievable either. At the end of the day, they will be accounted for the number of deaths by battle. || Yes || Unknown || [https://www.youtube.com/watch?v=fEMPq2unWD4&t=24m54s YouTube video]
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| If the Heroine's Tear is collected with Winged Pikmin, it will become impossible to obtain for the rest of the day as it will get stuck on the exits of the cave. || Yes || ? ||  
| If the Heroine's Tear is collected with Winged Pikmin, it will become impossible to obtain for the rest of the day as it will get stuck on the exits of the cave. || Yes || Unknown ||  
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| When a leader uses the [[dodge]] move against an object that can be carried with a single Pikmin, the object in question will slightly move. This trick can be used to move pieces of fruit out of the water, for example. || Yes || Yes || [https://www.youtube.com/watch?v=ncDUZxBJYMw YouTube video]
| When a leader uses the [[dodge]] move against an object that can be carried with a single Pikmin, the object in question will slightly move. This trick can be used to move pieces of fruit out of the water, for example. || Yes || Yes || [https://www.youtube.com/watch?v=ncDUZxBJYMw YouTube video]
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| If a leader is [[throw|holding]] a non-Winged Pikmin while on top of a [[seesaw block]], one extra unit of weight will be applied to the block, for an unknown reason. This does not happen with elevator platforms. || Yes || ? ||  
| If a leader is [[throw|holding]] a non-Winged Pikmin while on top of a [[seesaw block]], one extra unit of weight will be applied to the block, for an unknown reason. This does not happen with elevator platforms. || Yes || Unknown ||  
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| It is possible to kill off all Pikmin in Charlie's segment of day 1. Before the first row of [[Spotcap]]s, on the rightmost wall (facing the Spotcaps), there is a nook where the wall before it has some ice on top, and the wall after it does not. The player can position Charlie against this nook, turn around, [[throw|hold]] Pikmin such that they are inside the nook, and [[whistle]] to release the Pikmin inside. There is no floor there, so the Pikmin will fall through and die. Though nothing happens when all of them die, if the player does this before destroying any of the Spotcaps or Kingcaps in the second row, they will be [[softlock|unable to proceed]]. || Yes || ? ||  
| It is possible to kill off all Pikmin in Charlie's segment of day 1. Before the first row of [[Spotcap]]s, on the rightmost wall (facing the Spotcaps), there is a nook where the wall before it has some ice on top, and the wall after it does not. The player can position Charlie against this nook, turn around, [[throw|hold]] Pikmin such that they are inside the nook, and [[whistle]] to release the Pikmin inside. There is no floor there, so the Pikmin will fall through and die. Though nothing happens when all of them die, if the player does this before destroying any of the Spotcaps or Kingcaps in the second row, they will be [[softlock|unable to proceed]]. || Yes || Unknown ||  
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| By throwing a Rock Pikmin at the base of a [[Flukeweed]] that contains a [[nectar egg]], the egg may break and drop its contents on the surface, without the player having to pluck the Flukeweed out. || Yes || ? || [https://www.youtube.com/watch?v=a7ZdZ5DRFeg YouTube video]
| By throwing a Rock Pikmin at the base of a [[Flukeweed]] that contains a [[nectar egg]], the egg may break and drop its contents on the surface, without the player having to pluck the Flukeweed out. || Yes || Unknown || [https://www.youtube.com/watch?v=a7ZdZ5DRFeg YouTube video]
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| It is possible to go out of bounds on the right side of the [[Quaggled Mireclops]]'s arena. Destroy the two brown spotcaps with data files, then throw a leader up to where they used to be. After, switch to that leader and walk towards the [[Hocotate ship]]. || Yes || ? ||  
| It is possible to go out of bounds on the right side of the [[Quaggled Mireclops]]'s arena. Destroy the two brown spotcaps with data files, then throw a leader up to where they used to be. After, switch to that leader and walk towards the [[Hocotate ship]]. || Yes || Unknown ||  
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| If an [[Armored Cannon Larva]] is killed just as it was about to shoot a boulder, a boulder will appear where it would spawn if the beetle was alive, but it will be destroyed instantly. Regardless, it will still kill nearby Pikmin. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330646751607283712 Twitter video]
| If an [[Armored Cannon Larva]] is killed just as it was about to shoot a boulder, a boulder will appear where it would spawn if the beetle was alive, but it will be destroyed instantly. Regardless, it will still kill nearby Pikmin. || Unknown || Yes || [https://twitter.com/EspyoPT/status/1330646751607283712 Twitter video]
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| An inactive leader in the player's group will keep going in the same direction they are going if they are being whistled. || Unknown || Yes || [https://mobile.twitter.com/TheRealBobby0/status/1343687521448783872 Twitter video]
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| The game may freeze a couple of seconds after the first [[cardboard box]] is pushed. || Yes || Unknown || [https://www.youtube.com/watch?v=EFwxSscnt-4&t=3h25m21s YouTube video]
| The game may freeze a couple of seconds after the first [[cardboard box]] is pushed. || Yes || Unknown || [https://www.youtube.com/watch?v=EFwxSscnt-4&t=3h25m21s YouTube video]
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| If there are two objects compressed against the same invisible wall during the [[cutscene]] that explains that [[carrying|carrier]] Pikmin are stuck, there is a chance the objects will be launched very far away. || Yes || ? || [https://www.youtube.com/watch?v=e3nYHHwXNtg&t=1m7s YouTube video]
| If there are two objects compressed against the same invisible wall during the [[cutscene]] that explains that [[carrying|carrier]] Pikmin are stuck, there is a chance the objects will be launched very far away. || Yes || Unknown || [https://www.youtube.com/watch?v=e3nYHHwXNtg&t=1m7s YouTube video]
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| If the player gathers their first batch of ten [[ultra-spicy spray]] berries while transitioning into the [[Scornet Maestro]]'s fight, the game may not give the player their first spicy spray dosage. When enough berries have been gathered for a second dosage, the [[HUD]] updates, showing the correct amount. || Yes || Unknown || [https://www.twitch.tv/videos/712544695 Twitch clip]
| If the player gathers their first batch of ten [[ultra-spicy spray]] berries while transitioning into the [[Scornet Maestro]]'s fight, the game may not give the player their first spicy spray dosage. When enough berries have been gathered for a second dosage, the [[HUD]] updates, showing the correct amount. || Yes || Unknown || [https://www.twitch.tv/videos/712544695 Twitch clip]
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| In [[Twilight Hollow Remix]], Rock Pikmin that are in the center room but whistled to come towards the [[crystal gate]] to the south may be able to walk through the wall to the west of the gate and appear on the terrain at the south of the map. || Unknown || Yes || [https://twitter.com/AnthonyRF1612/status/1342539215670669312 Twitter video]
| In [[Twilight Hollow Remix]], Rock Pikmin that are in the center room but whistled to come towards the [[crystal gate]] to the south may be able to walk through the wall to the west of the gate and appear on the terrain at the south of the map. || Unknown || Yes || [https://twitter.com/AnthonyRF1612/status/1342539215670669312 Twitter video]
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| By gathering the other player into the group, in a cooperative game mode, and pressing the radar button at the same time, it is possible for the radar's textures to show up on top of gameplay for a brief moment. || No || Yes || [https://twitter.com/TheRealBobby0/status/1349076508652888066 Twitter video]
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