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Some particular types of enemies are larger or stronger than the other, more common ones, but appear less frequently. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be better, such as a large number of Pikmin seeds, [[Poko]]s, or an important story-related item.
Some particular types of enemies are larger or stronger than the other, more common ones, but appear less frequently. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be better, such as a large number of Pikmin seeds, [[Poko]]s, or an important story-related item.


Through each game a bird is a boss trying to eat your pikmin the series, the definition of a "boss" has become progressively clearer. In {{p1}} the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some even having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}}, and are divided between main boss and mini-boss, even having unique [[cutscenes]] and musical themes. They need to be defeated to progress with the story. {{hp}} also has bosses with unique cutscenes and music, and defeating them is also necessary to advance to the next [[sector]].
Through each game, the definition of a "boss" has become progressively clearer. In {{p1}} the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some even having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}}, and are divided between main boss and mini-boss, even having unique [[cutscenes]] and musical themes. They need to be defeated to progress with the story. {{hp}} also has bosses with unique cutscenes and music, and defeating them is also necessary to advance to the next [[sector]].


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