Bulbmin: Difference between revisions

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'''''Parasiticus pikminicus'''''
'''''Parasiticus pikminicus'''''


'''Bulbmin''' are parasitic Pikmin that have infected Bulborbs and taken control of their host. They can only be found in the sublevels of some caves and always appear as a group of 10 (unless you have 91 or more Pikmin) led by a mature Bulbmin. You need 1-10 free Pikmin slots when you enter the sublevel in order for the mature Bulbmin to have younger ones following it, as wild Bulbmin not under your command count towards the 100 Pikmin limit.  Bulbmin may be Pikmin, but the host needs to be kept alive so the parasitic Pikmin becomes cannibalistic and will attack, meaning it won't be 1-10 free Bulbmin. When you exterminate the older Bulbmin, the small ones go into a panic, whistling at them then brings them under your command. They are immune to all hazards (fire, water, electricity, and poison; excluding explosions). As good as their abilities may seem, they cannot leave the caves with you, so it would be best to change them if possible. They can be changed into other Pikmin via [[Candypop Buds|Candypop Bud]] species. The only way they could be killed if they ''are not'' under your command is if an Armored Cannon Beetle relative flattens them, they are caught in an explosion, or they fall over the side of a level suspended over a pit when shaken by an enemy attack or explosion, etc. The largest population of Bulbmin is found in the [[Submerged Castle]].
'''Bulbmin''' are parasitic [[Pikmin]] that have infected [[Bulborb|Bulborbs]] and taken control of their host. They can only be found in the sublevels of some caves and always appear as a group of 10 (unless you have 91 or more Pikmin) led by a mature Bulbmin. You need 1-10 free Pikmin slots when you enter the sublevel in order for the mature Bulbmin to have younger ones following it, as wild Bulbmin not under your command count towards the 100 Pikmin limit.  Bulbmin may be Pikmin, but the host needs to be kept alive so the parasitic Pikmin becomes cannibalistic and will attack, meaning it won't be 1-10 free Bulbmin. When you exterminate the older Bulbmin, the small ones go into a panic, whistling at them then brings them under your command. They are immune to all hazards (fire, water, electricity, and poison; excluding explosions). As good as their abilities may seem, they cannot leave the caves with you, so it would be best to change them if possible. They can be changed into other Pikmin via [[Candypop Buds|Candypop Bud]] species. The only way they could be killed if they ''are not'' under your command is if an Armored Cannon Beetle relative flattens them, they are caught in an explosion, or they fall over the side of a level suspended over a pit when shaken by an enemy attack or explosion, etc. The largest population of Bulbmin is found in the [[Submerged Castle]].


When Pikmin are dismissed, their heads glow their respective color (for example, Red Pikmin glow red.) When left alone, a Bulbmin's head glows green. This could mean that the Pikmin inside are green. However, their stems are orange, the tip of the thing that shows you where you're going to throw your Bulbmin is orange, and the trail that Bulbmin leave behind when thrown is orange. These is therefore some speculation about these Pikmin being orange. It is most likely that the Pikmin are actually green, and the orange comes from the adolescent Bulborb they are in.  
When Pikmin are dismissed, their heads glow their respective color (for example, Red Pikmin glow red.) When left alone, a Bulbmin's head glows green. This could mean that the Pikmin inside are green. However, their stems are orange, the tip of the thing that shows you where you're going to throw your Bulbmin is orange, and the trail that Bulbmin leave behind when thrown is orange. These is therefore some speculation about these Pikmin being orange. It is most likely that the Pikmin are actually green, and the orange comes from the adolescent Bulborb they are in.