Glitches in Pikmin 2: Difference between revisions

→‎Extended damage state: Noted how opening the Onion menu can sometimes remove the secondary leader's self-preservation instinct.
(Linked to other pages of glitches. These exist in the navbox, but I think it makes sense to give these links their own section, so that readers can read these as more glitches in the list, instead of unrelated things hidden in some navbox.)
(→‎Extended damage state: Noted how opening the Onion menu can sometimes remove the secondary leader's self-preservation instinct.)
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| effects = Makes a leader that is taking certain kinds of damage to continue to suffer the effects until the game is unpaused. If an attack causes the leader to be knocked away (e.g. a [[Red Bulborb]]'s shaking attack), he will continue to do so, though he will stop if he hits certain walls. If hit by a boulder (e.g. from the [[Decorated Cannon Beetle Larva]] in the Wistful Wild), the leader continuously suffers damage from it, starting his crushing animation each time (though invulnerable while the animation is playing). If it's a normal attack, the leader will keep moving in the direction it was going (if he was moving).
| effects = Makes a leader that is taking certain kinds of damage to continue to suffer the effects until the game is unpaused. If an attack causes the leader to be knocked away (e.g. a [[Red Bulborb]]'s shaking attack), he will continue to do so, though he will stop if he hits certain walls. If hit by a boulder (e.g. from the [[Decorated Cannon Beetle Larva]] in the Wistful Wild), the leader continuously suffers damage from it, starting his crushing animation each time (though invulnerable while the animation is playing). If it's a normal attack, the leader will keep moving in the direction it was going (if he was moving).
| howto = Find a location where a leader can get hurt. Place one leader under an [[Onion]]'s beam, preferably facing that location, so that when you change back to this leader, the [[camera]] will be able to show what is happening. Then, leave the second leader idle in that location. Having him [[lie down]] will stop him from running away from enemies. Swap back to the leader under the Onion. As soon as the idling leader gets damaged, access the Onion's menu.
| howto = Find a location where a leader can get hurt. Place one leader under an [[Onion]]'s beam, preferably facing that location, so that when you change back to this leader, the [[camera]] will be able to show what is happening. Then, leave the second leader idle in that location. Having him [[lie down]] will stop him from running away from enemies. Swap back to the leader under the Onion. As soon as the idling leader gets damaged, access the Onion's menu.
| notes = If the idle leader loses all of his health in this way, the screen will go dark, but return to normal right away. The Onion menu can still be operated, but closing it will cause the game to [[softlock]]. Entering an Onion menu can also keep the secondary leader moving when they are running away from an enemy or chasing after the current leader. A leader that is being knocked away with this glitch will speed up if he hits an object, such as an enemy, an Onion's leg, or the other leader.
| notes = If the idle leader loses all of his health in this way, the screen will go dark, but return to normal right away. The Onion menu can still be operated, but closing it will cause the game to [[softlock]]. Entering an Onion menu while the secondary leader is running away from an enemy or chasing after the current leader can also keep them moving in the same direction. Sometimes, opening the Onion menu may even disable the secondary leader's enemy escape logic altogether.{{cite youtube|yO50dLhsA84|of a secondary leader no longer running away from enemies|published={{date|11|August|2021}}|retrieved={{date|21|August|2021}}}} A leader that is being knocked away with this glitch will speed up if he hits an object, such as an enemy, an Onion's leg, or the other leader.
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