Glitches in Pikmin 3: Difference between revisions

Moving the negative Pikmin count info to the sequence break article. It's not really aesthetic, and makes more sense to be documented as a side-effect of the skip, instead of as a new atomic glitch.
(Added an image of the frozen whistle glitch.)
(Moving the negative Pikmin count info to the sequence break article. It's not really aesthetic, and makes more sense to be documented as a side-effect of the skip, instead of as a new atomic glitch.)
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| In [[Arid Metropolis]], if an [[Armored Cannon Larva]] detonates a [[bomb rock]] with one of its boulders, one of the explosion's spark particles will remain in place for a second after the explosion happens. || Yes || Yes ||  
| In [[Arid Metropolis]], if an [[Armored Cannon Larva]] detonates a [[bomb rock]] with one of its boulders, one of the explosion's spark particles will remain in place for a second after the explosion happens. || Yes || Yes ||  
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| After performing the Yellow [[Onion]] skip, it is possible after unlocking [[Winged Pikmin]] to get strange Pikmin counts within the [[Onion]]. Using this glitch, it is possible to have a negative number of Pikmin. || Unknown || Yes || [[:File: Negative Pikmin Count.jpg|Image]]
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| [[Dodging]] from under the water to the shore will result in bubbles appearing on dry land. Each bubble only lasts for less than a second. || Yes || Yes ||  
| [[Dodging]] from under the water to the shore will result in bubbles appearing on dry land. Each bubble only lasts for less than a second. || Yes || Yes ||