Distant Tundra: Difference between revisions

101 bytes removed ,  2 years ago
Standardized the term "segment".
(Standardized the term "segment".)
(Standardized the term "segment".)
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The Distant Tundra is a large wintery landscape, with most of the terrain covered in snow and ice. Its structure is quite complex, mostly due to the assortment of walls, ramps, twists and turns in the terrain. Regardless, most parts are quite open. In addition, there is a large amount of water throughout the stage. Because of the cold climate, many enemies that cannot be found in other areas are found here, such as the [[Bearded Amprat]] and the [[Arctic Cannon Larva]].
The Distant Tundra is a large wintery landscape, with most of the terrain covered in snow and ice. Its structure is quite complex, mostly due to the assortment of walls, ramps, twists and turns in the terrain. Regardless, most parts are quite open. In addition, there is a large amount of water throughout the stage. Because of the cold climate, many enemies that cannot be found in other areas are found here, such as the [[Bearded Amprat]] and the [[Arctic Cannon Larva]].


==Key sections==
==Segments==
The main portion of the area is quite big, and is split in two due to the river that crosses the middle. On the following list, all but the first two sections refer to a different [[segment]], meaning that there is a transition when they are entered or left.
The main portion of the area is quite big, and is split in two due to the river that crosses the middle. The following is a list of all [[segment]]s in the area:


;Southern half:
;Southern half:
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;Charlie's Crash Site:
;Charlie's Crash Site:
This section starts at a dead end, and is mostly linear, with slight zigzagging. Midway through, it splits into two, with the northern exit leading to the Spotty Bulbear cave, but blocked off by a [[crystal]], and the eastern path leading to the large wooden bridge.
This segment starts at a dead end, and is mostly linear, with slight zigzagging. Midway through, it splits into two, with the northern exit leading to the Spotty Bulbear cave, but blocked off by a [[crystal]], and the eastern path leading to the large wooden bridge.


;Large bridge:
;Large bridge:
This large, wooden bridge provides a path between Charlie's crash site and the cave section that leads into the Vehemoth Phosbat's den. The [[camera]] in this segment faces to the side, and the only movement possible is two-dimensional.
This large, wooden bridge provides a path between Charlie's crash site and the cave segment that leads into the Vehemoth Phosbat's den. The [[camera]] in this segment faces to the side, and the only movement possible is two-dimensional.


;Vehemoth Phosbat arena access:
;Vehemoth Phosbat arena access:
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This guide should help you complete the area's story section in 1 [[day]]. Start by growing all 25 [[Yellow Pikmin]], and then leave the cave. Then, get [[Brittany]] to defeat the [[Swooping Snitchbug]], put 10 Yellow Pikmin on the nearby [[electric gate]], and throw the rest to the other side. Get [[Alph]] to take lots of Rock Pikmin and Red Pikmin out of the Onion, and go to the throwing point via the [[tunnel]]. Throw at least 20 Pikmin to Brittany's side, then go back with the Yellow Pikmin, and start destroying the electric gate and the other tunnel near the landing site. Brittany should take the Red Pikmin and Rock Pikmin and go straight to the pile of fragments on the pot, carrying those after destroying the [[large crystal]] first. Meanwhile, Alph should destroy the [[crystal wall]] and collect the 20 fragments with [[Red Pikmin]] to avoid waiting for the fire to clear. When Brittany's Pikmin are back, send her back to the electric gate. Meanwhile, Alph should use the [[geyser]] to go up to the higher level, and use the remaining Pikmin with the Yellow Pikmin (who should have finished destroying the gate) to carry the other pile of fragments. Brittany should then use the geysers to reach the [[Whiptongue Bulborb]], defeat it, and then carry the last fragment pile. Alph should walk to the bridge as the last pile is being carried, so he can cross the bridge as soon as it is done.
This guide should help you complete the area's story section in 1 [[day]]. Start by growing all 25 [[Yellow Pikmin]], and then leave the cave. Then, get [[Brittany]] to defeat the [[Swooping Snitchbug]], put 10 Yellow Pikmin on the nearby [[electric gate]], and throw the rest to the other side. Get [[Alph]] to take lots of Rock Pikmin and Red Pikmin out of the Onion, and go to the throwing point via the [[tunnel]]. Throw at least 20 Pikmin to Brittany's side, then go back with the Yellow Pikmin, and start destroying the electric gate and the other tunnel near the landing site. Brittany should take the Red Pikmin and Rock Pikmin and go straight to the pile of fragments on the pot, carrying those after destroying the [[large crystal]] first. Meanwhile, Alph should destroy the [[crystal wall]] and collect the 20 fragments with [[Red Pikmin]] to avoid waiting for the fire to clear. When Brittany's Pikmin are back, send her back to the electric gate. Meanwhile, Alph should use the [[geyser]] to go up to the higher level, and use the remaining Pikmin with the Yellow Pikmin (who should have finished destroying the gate) to carry the other pile of fragments. Brittany should then use the geysers to reach the [[Whiptongue Bulborb]], defeat it, and then carry the last fragment pile. Alph should walk to the bridge as the last pile is being carried, so he can cross the bridge as soon as it is done.


Send Alph to where Brittany is, and throw 20 Pikmin up the ledge next to the [[iron ball]]. Throw a leader up the ledge and push down the iron ball, and then walk into the cave. Ignore everything in it and exit out the other side, then turn left after destroying the large crystal. Enter the next cave and activate the [[electrode]]. Walk over the [[Bloominous Stemple]]s to the [[Vehemoth Phosbat]] arena. Defeat the boss using a quick method, such as the one at [[Vehemoth Phosbat#Strategy]]. After that, you're done, as the Distant Tundra is the only area to not involve carrying an item from the boss to the landing site. You can end the day immediately, though if you want to return to the area later, exit the cave back to the main section of the area and push down the [[paper bag]] first.
Send Alph to where Brittany is, and throw 20 Pikmin up the ledge next to the [[iron ball]]. Throw a leader up the ledge and push down the iron ball, and then walk into the cave. Ignore everything in it and exit out the other side, then turn left after destroying the large crystal. Enter the next cave and activate the [[electrode]]. Walk over the [[Bloominous Stemple]]s to the [[Vehemoth Phosbat]] arena. Defeat the boss using a quick method, such as the one at [[Vehemoth Phosbat#Strategy]]. After that, you're done, as the Distant Tundra is the only area to not involve carrying an item from the boss to the landing site. You can end the day immediately, though if you want to return to the area later, exit the cave back to the main segment of the area and push down the [[paper bag]] first.


==In other game modes==
==In other game modes==