Bulbmin: Difference between revisions

93 bytes added ,  15 years ago
(Undo revision 24309 by 162.84.152.93 (talk))
Line 32: Line 32:
Mature Bulbmin can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards your 100-Pikmin limit, exactly how many there are depends on whether or not you have 10 available spaces.
Mature Bulbmin can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards your 100-Pikmin limit, exactly how many there are depends on whether or not you have 10 available spaces.


After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under your command, and they become part of your Pikmin swarm. They have average capabilities in terms of mobility and strength, but are immune to all hazards (fire, water, electricity, and poison), excluding explosions. As beneficial as their abilities may seem, they cannot leave the caves with you, and will not count towards your ''overall'' Pikmin count. This makes them ideal for use in [[Candypop Bud]]s.
After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under your command, and they become part of your Pikmin swarm. They have average capabilities in terms of mobility and strength, but are immune to all hazards (fire, water, electricity, and poison), excluding explosions(Unless they are hit with an explosion when they are still with a parent, they will not die.). As beneficial as their abilities may seem, they cannot leave the caves with you, and will not count towards your ''overall'' Pikmin count. This makes them ideal for use in [[Candypop Bud]]s.


The only way that Bulbmin can be killed if they are '''not''' under your command - that is, before ever being whistled - is if a [[Lithopod|Cannon Beetle]] flattens them, get squashed by another enemy, are consumed, or they fall over the side of a level into the abyss when shaken by an enemy attack or explosion or other sufficient force.
The only way that Bulbmin can be killed if they are '''not''' under your command - that is, before ever being whistled - is if a [[Lithopod|Cannon Beetle]] flattens them, get squashed by another enemy, are consumed, or they fall over the side of a level into the abyss when shaken by an enemy attack or explosion or other sufficient force.