Bulbmin: Difference between revisions

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Undo revision 34184 by Crystal lucario (talk)
(Undo revision 34183 by Blue Ninjakoopa (talk))
(Undo revision 34184 by Crystal lucario (talk))
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{{featured|3rd December, 2008}}
{{featured|3rd December, 2008}}
{{Infobox enemy
{{Infobox enemy
|image=Bulbmin and young.jpg
|image=Bulbmin3.jpg
|size=270px
|size=270px
|areas=None
|areas=None
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'''Bulbmin''' are a parasitic species of [[Pikmin (species)|Pikmin]] that have infected a [[Bulborb]] and taken control of their host. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[spray]]s or [[Purple Pikmin]]. The cave with the greatest number of Bulbmin is the [[Submerged Castle]].
'''Bulbmin''' are a parasitic species of [[Pikmin (species)|Pikmin]] that have infected a [[Bulborb]] and taken control of their host. They can be found wandering the floors of certain [[cave]]s and behave much like the [[Spotty Bulbear]], patrolling an established path in search of food, and can be dealt with similarly by using [[spray]]s or [[Purple Pikmin]]. The cave with the greatest number of Bulbmin is the [[Submerged Castle]].
 
[[Image:Bulbmin and young.jpg|thumb|A Bulbmin with it's young]]
Mature Bulbmin, acting as a [[Captain]], can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards your 100-Pikmin limit, exactly how many there are depends on whether or not you have 10 available spaces. After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under your command, and they become part of your Pikmin swarm. They have average capabilities in terms of mobility and strength, but are immune to all hazards (fire, water, electricity, and poison), excluding explosions. As beneficial as their abilities may seem, they cannot leave the caves with you, and will not count towards your ''overall'' Pikmin count. This makes them ideal for use in [[Candypop Bud]]s.
Mature Bulbmin, acting as a [[Captain]], can be followed by 10 or fewer juvenile Bulbmin. Since wild juveniles count towards your 100-Pikmin limit, exactly how many there are depends on whether or not you have 10 available spaces. After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under your command, and they become part of your Pikmin swarm. They have average capabilities in terms of mobility and strength, but are immune to all hazards (fire, water, electricity, and poison), excluding explosions. As beneficial as their abilities may seem, they cannot leave the caves with you, and will not count towards your ''overall'' Pikmin count. This makes them ideal for use in [[Candypop Bud]]s.