Unused content in Pikmin 2: Difference between revisions

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There is a dummy texture in the [[Waterwraith]]'s model. Its look is created with frame buffer shaders, meaning that this underlying texture is not usually seen.
There is a dummy texture in the [[Waterwraith]]'s model. Its look is created with frame buffer shaders, meaning that this underlying texture is not usually seen.


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===Obscured Perplexing Pool texture===
[[File:Pikmin2_PP_HiddenTexture.png|thumb|Early map screen.]]
This texture that combines two textures is used, but in each case it's either distorted or portions of the texture aren't used - the player never gets to see both parts of the texture clearly.
The bottom part of this texture, resembling a drain pipe clogged with grease, is located under the [[Shower Room]]'s entrance, but it cannot be fully seen because the cave entrance covers most of the texture. It can be seen in the Piklopedia in the same spot, but even then it's warped by the water texture above it and the Piklopedia's bloom filter; not to mention that the level model is actually [[Piklopedia (Pikmin 2)#Areas|an almost completely different model]].
The top part of this texture is seen on the chipped parts of concrete/tile in the same area, but only portions of it can be seen at a time. In the two cases where it's facing upwards, the middle section is normally covered by a metal pipe. In the other case when it's used in the crack in the Shower Room's entrance, only a quarter of it is visible, and part of it's at an extremely narrow slant, making it hard to look at clearly.
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== Other ==
== Other ==
* There's a texture of what appears to be the top of a drain pipe clogged with grease surrounded by tile textures. This texture is located under the [[Shower Room]]'s entrance, but it cannot be fully seen because the cave entrance covers most of the texture. It can be seen in the Piklopedia in the same spot, but even then it's obscured and distorted by a water texture and the Piklopedia's bloom filter; not to mention that the level model is actually [[Piklopedia (Pikmin 2)#Areas|an almost completely different model]].
* The text in the opening video is overlaid on top of the actual video in ''Pikmin 2'', leaving a small fraction of pixels in the video unused. Video without the text [https://www.youtube.com/watch?v=D1Rx5QNuMt8 here].
* The text in the opening video is overlaid on top of the actual video in ''Pikmin 2'', leaving a small fraction of pixels in the video unused. Video without the text [https://www.youtube.com/watch?v=D1Rx5QNuMt8 here].
* There is a unused feature for [[electrical wire]]s in [[2-Player Battle]] to change color and element based on the Pikmin attacking it; Red Pikmin turn the electric wire's lighting red and set Blue Pikmin on fire, while Blue Pikmin turn the electric wire's lighting blue and apply the drowning effect to Red Pikmin. This also causes them to constantly be on and never turn off.
* There is a unused feature for [[electrical wire]]s in [[2-Player Battle]] to change color and element based on the Pikmin attacking it; Red Pikmin turn the electric wire's lighting red and set Blue Pikmin on fire, while Blue Pikmin turn the electric wire's lighting blue and apply the drowning effect to Red Pikmin. This also causes them to constantly be on and never turn off.