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==Titan Dweevil==
'''<b>Titan Dweevil</b>'''<br />
This boss has a rather tricky way to defeat it. It has four weapons which double as treasures after defeat; the [[Flare Cannon]], [[Shock Therapist]], [[Monster Pump]], and [[Comedy Bomb]], all representing various hazards. It will stomp around and act like the various Arachnorb family in manner of stomping, minus crushing Pikmin because it has no "feet". After it bobs its head down, it will grab two weapons, but only use one. The color it glows and which arm it raises will indicate the weapon it will use, however. The main point is to attack the weapons. If a weapon gets damaged, it will start smoking and will behave differently when used. The weapon will break off if it recieves enough damage.
This boss has a rather tricky way to defeat it. It has four weapons which double as treasures after defeat; the [[Flare Cannon]], [[Shock Therapist]], [[Monster Pump]], and [[Comedy Bomb]], all representing various hazards. It will stomp around and act like the various Arachnorb family in manner of stomping, minus crushing Pikmin because it has no "feet". After it bobs its head down, it will grab two weapons, but only use one. The color it glows and which arm it raises will indicate the weapon it will use, however. The main point is to attack the weapons. If a weapon gets damaged, it will start smoking and will behave differently when used. The weapon will break off if it recieves enough damage.

Revision as of 10:30, March 18, 2006

Titan Dweevil
This boss has a rather tricky way to defeat it. It has four weapons which double as treasures after defeat; the Flare Cannon, Shock Therapist, Monster Pump, and Comedy Bomb, all representing various hazards. It will stomp around and act like the various Arachnorb family in manner of stomping, minus crushing Pikmin because it has no "feet". After it bobs its head down, it will grab two weapons, but only use one. The color it glows and which arm it raises will indicate the weapon it will use, however. The main point is to attack the weapons. If a weapon gets damaged, it will start smoking and will behave differently when used. The weapon will break off if it recieves enough damage.