Forum:Enemy hitpoints: Difference between revisions

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{{Forumheader|Watercooler (Pikipedia)}}
{{Forumheader|Watercooler}}


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I removed my original post because it was a bunch of FAIL AND AIDS. This "issue" has been resolved thanks to some big help. Have a look at Greenpickle's awesome chart instead :P
I removed my original post because it was a bunch of FAIL AND AIDS. This "issue" has been resolved thanks to some big help. Have a look at Greenpickle's awesome chart instead :P


{| class="wikitable sortable collapsible collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
! name !! codename !! HP !! regeneration speed !! setting.ini # !! attack
! name !! codename !! HP !! regeneration speed !! setting.ini # !! attack
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:The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--{{User:Gamefreak75/Sig}}
:The only probelem I see is the health of enemies from Pikmin 1 and 2, because the Burrowing Snagret in Pikmin 1 had tons more Hp then it does in Pikmin 2, but other than that, this plan seems failproof.--{{User:Gamefreak75/Sig}}


::I too shall run tests on enemies. We can make a chart somewhere. [http://metroid.wikia.com/wiki/Suit_Upgrade_Properties Liek this but with enemies and Pikmin 1/ Pikmin 2] {{User:Crystal_lucario/Sig}}
::I too shall run tests on enemies. We can make a chart somewhere. {{User:Crystal_lucario/Sig}}


Sniper again. I wasn't trying to say all flying enemies have more health than others. I was saying that the damage dealt to a flying enemy is no different than dealing it to a ground enemy. Also, remember I could be wrong about the 2 airborne blowhogs' hitpoints since they had a very slow regeneration. Anyway, the little squelching sound Pikmin make when landing on an enemy is something that interested me as well at the time. I know Purple Pikmin deal damage on impact, but the others seem to interest me. I was experimenting with Water Dumples which seem to have 15 health by fighting it 2 ways. The first way was simply taking the one pikmin and throwing it near it or swarming it. The pikmin would usually smack it once, then latch on to it (which doesn't make the squelch sound), and start dealing damage that way. The 2nd way kind of got me a little confused. Instead I started throwing the pikmin directly on it instead so it would make the squelching noise when landing on it.  What was odd was that I sometimes noticed the health drop down 1 when the Pikmin "squelched" onto the Water Dumple. The attack following the squelch didn't seem to do damage, but the ones following the previous attack do. I also noticed that sometimes damage is usually dealt a couple of milliseconds before the pikmin actually makes the smacking noise. My theory at first was just that the timing is just off in the programming, and the damage inflicted on the squelch is really just the first attack that the pikmin makes. Ehh its kinda confusing and i rly wish i could make a video instead to help me explain it better. And yea, Pikmin 1 enemies would be a problem as well, but I'll try to devote some time to it as well. If you were to start a chart any time soon, I'm pretty positive about the health values of all the lower-tier enemies in Pikmin 2 and could probably help out. Thanks for readin.
Sniper again. I wasn't trying to say all flying enemies have more health than others. I was saying that the damage dealt to a flying enemy is no different than dealing it to a ground enemy. Also, remember I could be wrong about the 2 airborne blowhogs' hitpoints since they had a very slow regeneration. Anyway, the little squelching sound Pikmin make when landing on an enemy is something that interested me as well at the time. I know Purple Pikmin deal damage on impact, but the others seem to interest me. I was experimenting with Water Dumples which seem to have 15 health by fighting it 2 ways. The first way was simply taking the one pikmin and throwing it near it or swarming it. The pikmin would usually smack it once, then latch on to it (which doesn't make the squelch sound), and start dealing damage that way. The 2nd way kind of got me a little confused. Instead I started throwing the pikmin directly on it instead so it would make the squelching noise when landing on it.  What was odd was that I sometimes noticed the health drop down 1 when the Pikmin "squelched" onto the Water Dumple. The attack following the squelch didn't seem to do damage, but the ones following the previous attack do. I also noticed that sometimes damage is usually dealt a couple of milliseconds before the pikmin actually makes the smacking noise. My theory at first was just that the timing is just off in the programming, and the damage inflicted on the squelch is really just the first attack that the pikmin makes. Ehh its kinda confusing and i rly wish i could make a video instead to help me explain it better. And yea, Pikmin 1 enemies would be a problem as well, but I'll try to devote some time to it as well. If you were to start a chart any time soon, I'm pretty positive about the health values of all the lower-tier enemies in Pikmin 2 and could probably help out. Thanks for readin.
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Green got disk image of game and is looking into code. WARING: contains large amounts of IRC randomness:  
Green got disk image of game and is looking into code. WARING: contains large amounts of IRC randomness:  
{|class="collapsible collapsed"
{|class="mw-collapsible mw-collapsed"
!IRC chat with Green. Click [show].
!IRC chat with Green. Click [show].
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:::...Intersting stuff, Green.--{{User:Gamefreak75/Sig}}
:::...Intersting stuff, Green.--{{User:Gamefreak75/Sig}}


{|class="collapsible collapsed"
{|class="mw-collapsible mw-collapsed"
!List of Enemy HP
!List of Enemy HP
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Yes, click and be amazed. Or something. It seems that the base attack for blue/yellow/white Pikmin is 10.
Yes, click and be amazed. Or something. It seems that the base attack for blue/yellow/white Pikmin is 10.


And huge thanks to Greenpickle for the list of what enemy each name in the code refers to. [[User:Miles.|Miles.]] 23:35, November 19, 2009 (UTC)
And huge thanks to Greenpickle for the list of what enemy each name in the code refers to. [[User:Miles|Miles.]] 23:35, November 19, 2009 (UTC)


That's amazing. I would've never expected their hp values to be like that! I didn't even think that the 2 variants of the Groinks and Cannon Beetles had different health values. The Raging Long Legs and the Pileated Snagret compared to the Burrowing Snagret are some standouts in my opinion. If you add an extra 0 next to my values, I got some right and was close with some of them :P. Anyway are you able to edit those values? Another thing I wanted to know is if you can give any enemy the random size distribution thing that the Hermit Crawmad has? It would be so cool to see all bulborbs come in varying sizes! EDIT: Is it possible to also find out the amount of damage each creature does? [[User:SniperPikmin|SniperPikmin]] 00:36, November 20, 2009 (UTC)
That's amazing. I would've never expected their hp values to be like that! I didn't even think that the 2 variants of the Groinks and Cannon Beetles had different health values. The Raging Long Legs and the Pileated Snagret compared to the Burrowing Snagret are some standouts in my opinion. If you add an extra 0 next to my values, I got some right and was close with some of them :P. Anyway are you able to edit those values? Another thing I wanted to know is if you can give any enemy the random size distribution thing that the Hermit Crawmad has? It would be so cool to see all bulborbs come in varying sizes! EDIT: Is it possible to also find out the amount of damage each creature does? [[User:SniperPikmin|SniperPikmin]] 00:36, November 20, 2009 (UTC)
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:I ay we use the hits it takes them, not the values, and we should put "HP". BTW, did any of you see my Pikmin 1 results? {{User:Snakeboss14/sig}}
:I ay we use the hits it takes them, not the values, and we should put "HP". BTW, did any of you see my Pikmin 1 results? {{User:Snakeboss14/sig}}


:: ...Except the hits it takes varies. Captains take more, reds/purples take less, regeneration would mess it up... Also yeah, HP. [[User:Miles.|Miles.]] 21:59, November 21, 2009 (UTC)
:: ...Except the hits it takes varies. Captains take more, reds/purples take less, regeneration would mess it up... Also yeah, HP. [[User:Miles|Miles.]] 21:59, November 21, 2009 (UTC)


:::I would be for taking the values divided by 10, but then Bulborb Larva is .5...  Snakeboss: no, where are they?{{User:Greenpickle/sig}}
:::I would be for taking the values divided by 10, but then Bulborb Larva is .5...  Snakeboss: no, where are they?{{User:Greenpickle/sig}}
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Second try: Mamuta and Goolix regenerate too fast for a single Pikmin to handle it. Spent a whole day trying to decipher the Dwarf Bublorb's HP. The results are 14, and 9 with Red Pikmin. {{User:Snakeboss14/sig}}
Second try: Mamuta and Goolix regenerate too fast for a single Pikmin to handle it. Spent a whole day trying to decipher the Dwarf Bublorb's HP. The results are 14, and 9 with Red Pikmin. {{User:Snakeboss14/sig}}


...I still have to disagree with the use of "vitality". If it absolutely cannot be "HP", for reasons I fail to understand, then at least use "Health" or something. [[User:Miles.|Miles.]] 03:45, November 27, 2009 (UTC)
...I still have to disagree with the use of "vitality". If it absolutely cannot be "HP", for reasons I fail to understand, then at least use "Health" or something. [[User:Miles|Miles.]] 03:45, November 27, 2009 (UTC)


I think stamina sounds good to me. Health and vitality could work too. I still like HP as well, even if it doesn't seem to fit in with the game, because it seems like a universal term that anyone could understand. [[User:SniperPikmin|SniperPikmin]] 07:02, November 28, 2009 (UTC)
I think stamina sounds good to me. Health and vitality could work too. I still like HP as well, even if it doesn't seem to fit in with the game, because it seems like a universal term that anyone could understand. [[User:SniperPikmin|SniperPikmin]] 07:02, November 28, 2009 (UTC)
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:...Still, don't go reverting some agreed-upon edit because it suits ''you''.{{User:Greenpickle/sig}}
:...Still, don't go reverting some agreed-upon edit because it suits ''you''.{{User:Greenpickle/sig}}
::Hear, hear! {{User:Snakeboss14/sig}}


What was "...Still, don't go reverting" referring to? Prez had changed to HP, and I thought we had agreed upon health... So I changed it back to health <.> {{User:IAMAHIPO ocolor/sig}} 01:40, December 3, 2009 (UTC)
What was "...Still, don't go reverting" referring to? Prez had changed to HP, and I thought we had agreed upon health... So I changed it back to health <.> {{User:IAMAHIPO ocolor/sig}} 01:40, December 3, 2009 (UTC)


::Hear, hear! {{User:Snakeboss14/sig}}
:Still, since it's obviously not a malicious edit or some sort of vandalism, especially by a long-time member with a good record, question it where we're discussing it rather than just reverting it.{{User:Greenpickle/sig}}
 
::Let's just decide {{User:Crystal_lucario/Sig}}
 
I might be a tad bit late on this, but i've just realized something. There were Blue and Yellow bulborbs in the Pikmin 2 beta video, right? Check out the hairy bulborb and orange bulborb codenames.-Dapanguin-
 
 
==Punching Damage==
Yes, I've read above about how you guys were testing how much damage a punch from a captain does compared to a Pikmin, but how much do you think it does. I think it does 5 damage as it takes one punch to kill a Bulborb Larva and they have 5 HP. I think that once we figure out how much damage it does, we can put it in the captains' pages. <span style="border:2px solid #060;background-color:#deepskyblue;font-timesnewroman;">
[[User:Pikmin1254|<b><span style="color:blue;">Pikmin</span></b>]][[User talk:Pikmin1254|<b><span style="color:purple;">1254]]</span></b>
 
:IIRC, normal punches do 7.5 and the Rocket Punch does 20. [[User:Miles|Miles.]] 00:18, March 22, 2010 (UTC)