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(Really, there isn't much of a pattern to what treasures have dynamic weights or which don't. It's ''mostly'' the final floor bosses, but not entirely at all. So that note doesn't really add anything.) |
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[[File:Thumb couragereactor.jpg|thumb|right|The first collectible treasure in ''Pikmin 2'', the [[Courage Reactor]].]] | [[File:Thumb couragereactor.jpg|thumb|right|The first collectible treasure in ''Pikmin 2'', the [[Courage Reactor]].]] | ||
[[File:Treasuredrop.gif|thumbnail|right|A [[Dwarf Bulborb|Dwarf Red Bulborb]] dropping an [[Omniscient Sphere]].]] | [[File:Treasuredrop.gif|thumbnail|right|A [[Dwarf Bulborb|Dwarf Red Bulborb]] dropping an [[Omniscient Sphere]].]] | ||
'''Treasures''' are | '''Treasures''' are collectable items found in several games in the ''Pikmin'' series. In {{p2}}, they are the main collectable, and must be retrieved in order to repay [[Hocotate Freight]]'s debt. Treasures also appear as a primary collectable in ''[[Pikmin 4]]''. In {{hp}}, Treasures help refuel the [[S.S. Dolphin II]]'s [[Sparklium]] supply. These objects are usually day-to-day accessories used by real world humans, but to the alien explorers of the ''Pikmin'' series, they seem like valuable treasures. The concept of a treasure also exists in {{p3}}, but only in [[Mission Mode]], where [[fruit]]s and other valuable collectibles are all referred to as "treasure". | ||
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