Leader: Difference between revisions

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==Playable leaders==
==Playable leaders==
===Olimar===
===Olimar===
[[File:Captain Olimar P2 clay art.png|thumb|100px|right|Captain Olimar's clay artwork from ''Pikmin 2''.]]
[[File:Captain Olimar P2 clay art.png|thumb|100px|Captain Olimar's clay artwork from ''Pikmin 2''.]]
{{main|Captain Olimar}}
{{main|Captain Olimar}}
'''Captain Olimar''', often simply called '''Olimar''', is the main character of the [[Pikmin series|''Pikmin'' series]]. He is the Hocotate Freight employee who discovered [[PNF-404]] and the [[Pikmin family|Pikmin]]. He is the captain of his personal ship, the [[S.S. Dolphin]], until it is sold to repay some of the debt at the start of ''Pikmin 2''. In ''Pikmin 3'', Captain Olimar is a non-playable character that appears later in the story. However, he is playable in [[Bingo Battle]] and certain [[Mission Mode]] stages. In {{p3d}}, Olimar is also playable in the [[Side Story]] missions.
'''Captain Olimar''', often simply called '''Olimar''', is the main character of the [[Pikmin series|''Pikmin'' series]]. He is the Hocotate Freight employee who discovered [[PNF-404]] and the [[Pikmin family|Pikmin]]. He is the captain of his personal ship, the [[S.S. Dolphin]], until it is sold to repay some of the debt at the start of ''Pikmin 2''. In ''Pikmin 3'', Captain Olimar is a non-playable character that appears later in the story. However, he is playable in [[Bingo Battle]] and certain [[Mission Mode]] stages. In {{p3d}}, Olimar is also playable in the [[Side Story]] missions.
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{{clear}}
{{clear}}
===Alph===
===Alph===
[[File:Pikmin3Captains.png|thumb|200px|right|Alph, Brittany, and Charlie.]]
[[File:Pikmin3Captains.png|thumb|200px|Alph, Brittany, and Charlie.]]
{{main|Alph}}
{{main|Alph}}
Alph is the mechanic of the [[S.S. Drake]]. He is kind, gentle, very interested in technological devices, and is a very capable engineer that configures objects found on the Pikmin Planet for the crew to use on their quest for food. He has a cerulean blue tuft of hair and wears a spacesuit with cerulean blue accents. Like the other two members of his team, he is from [[Koppai]].
Alph is the mechanic of the [[S.S. Drake]]. He is kind, gentle, very interested in technological devices, and is a very capable engineer that configures objects found on the Pikmin Planet for the crew to use on their quest for food. He has a cerulean blue tuft of hair and wears a spacesuit with cerulean blue accents. Like the other two members of his team, he is from [[Koppai]].
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===Shepherd===
===Shepherd===
[[File:Pikmin 4 oatchi cutscene english.jpg|thumb|200px|right|Several playable leaders appearing in ''Pikmin 4''.]]
[[File:Pikmin 4 oatchi cutscene english.jpg|thumb|200px|Several playable leaders appearing in ''Pikmin 4''.]]
{{futuregame}}
{{futuregame}}
{{main|Shepherd}}
{{main|Shepherd}}
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===Antenna Beetle===
===Antenna Beetle===
[[File:Antenna Beetle call.png|thumb|right|An Antenna Beetle using its wings to create a whistle sound to attract Pikmin.]]
[[File:Antenna Beetle call.png|thumb|An Antenna Beetle using its wings to create a whistle sound to attract Pikmin.]]
{{main|Antenna Beetle}}
{{main|Antenna Beetle}}
The Antenna Beetles found in ''[[Pikmin 2]]'' are comparable to the [[Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the [[whistle]]s of the other leaders. The only way to regain control of the capture Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders', without the [[Mega Tweeter]].
The Antenna Beetles found in ''[[Pikmin 2]]'' are comparable to the [[Hocotatian]] leaders in that they can control [[Pikmin family|Pikmin]] with the sounds they produce, apparently by flapping their wings. This appears to affect Pikmin in a similar way to the [[whistle]]s of the other leaders. The only way to regain control of the capture Pikmin is to kill, stun, or chase away the Antenna Beetle. The Antenna Beetle's whistling range is notably larger than the leaders', without the [[Mega Tweeter]].
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===Scornet Maestro===
===Scornet Maestro===
[[File:Scornet Maestro attack no.1.jpg|thumb|right|The Scornet Maestro ordering the Scornets to attack the leader.]]
[[File:Scornet Maestro attack no.1.jpg|thumb|The Scornet Maestro ordering the Scornets to attack the leader.]]
{{main|Scornet Maestro}}
{{main|Scornet Maestro}}
The Scornet Maestro is the fourth major [[boss]] in ''Pikmin 3'' story mode. It can command up to 100 [[Scornet]]s at the same time and use them to attack with various formations. They also protect it. After one of its assaults, the Scornets will leave for a while, and the player will be able to attack the Maestro.
The Scornet Maestro is the fourth major [[boss]] in ''Pikmin 3'' story mode. It can command up to 100 [[Scornet]]s at the same time and use them to attack with various formations. They also protect it. After one of its assaults, the Scornets will leave for a while, and the player will be able to attack the Maestro.
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==Trivia==
==Trivia==
[[File:Demo leaders.png|thumb|right|200px|Concept art of the four leaders. The scrapped one is labeled with "D".]]
[[File:Demo leaders.png|thumb|200px|Concept art of the four leaders. The scrapped one is labeled with "D".]]
*''Pikmin 3'' was originally planned to have [[Pikmin 3 prerelease information#Character D|four leaders]], but the idea was later changed to three. The leaders in the concept art were labeled as A, B, C, and D. While A, B, and C were later worked into Alph, Brittany, and Charlie respectively, D went unused. It's commonly thought that D's name was meant to be Drake, and was later reworked into the Koppai explorer's spaceship, the S.S. Drake.
*''Pikmin 3'' was originally planned to have [[Pikmin 3 prerelease information#Character D|four leaders]], but the idea was later changed to three. The leaders in the concept art were labeled as A, B, C, and D. While A, B, and C were later worked into Alph, Brittany, and Charlie respectively, D went unused. It's commonly thought that D's name was meant to be Drake, and was later reworked into the Koppai explorer's spaceship, the S.S. Drake.
*Also in ''Pikmin 3'', leaders can lightly move small objects by repeatedly bumping into them. These objects include [[nectar egg]]s, [[Cupid's Grenade]]s, [[Juicy Gaggle]]s, and the smallest part of [[Crimson Banquet]]s. Objects can be pushed into the [[abyss]] using this method, but they merely reappear in their original location.
*Also in ''Pikmin 3'', leaders can lightly move small objects by repeatedly bumping into them. These objects include [[nectar egg]]s, [[Cupid's Grenade]]s, [[Juicy Gaggle]]s, and the smallest part of [[Crimson Banquet]]s. Objects can be pushed into the [[abyss]] using this method, but they merely reappear in their original location.