Bulborb: Difference between revisions

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{{otheruses|the red [[grub-dog]]|other uses|Bulborb (disambiguation)}}
{{otheruses|the red [[grub-dog]]|other uses|Bulborb (disambiguation)}}


'''Bulborbs''' ({{j|チャッピー|Chappii|Chappy}}) are the most common, standard, and well-known [[Enemy|enemies]] in the {{pg}}. They were originally called '''Spotty Bulborbs''' in {{p1}}, and then '''Red Bulborbs''' in {{p2}}, before being simply called Bulborbs in {{p3}} and later games. Due to their unparalleled prominence in the series as enemies, they are often just as much a staple for the games as the [[Pikmin family|Pikmin]] and [[Olimar]], getting significant exposure via marketing and spin-off media.
The '''Bulborb''' ({{j|チャッピー|Chappii|Chappy}}) is a common type of [[enemy]] in {{p}}, {{p2}}, {{p3}}, and {{p4}}, and a [[boss]] in {{hp}}. It is also called the '''Spotty Bulborb''' in ''Pikmin'' and the '''Red Bulborb''' in ''Pikmin 2''. Bulborbs have a large mouth, eyes on stalks, and a red back with white spots. They are nocturnal creatures, but when there are [[Pikmin family|Pikmin]] nearby, they will wake up and try to eat the Pikmin. They are often found alongside [[Dwarf Bulborb]]s, which are a different species.


==Stats==
==Stats==
{{game help|hp|Find out its health in ''Hey! Pikmin'' by retreiving the value from the game files.}}
{{enemy stats
{{enemy stats
|weight1 = 10  |weight2 = 10  |weight3 = 10
|weight1 = 10  |weight2 = 10  |weight3 = 10
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==Behavior==
==Behavior==
[[File:Red Bulborb.jpg|thumb|A Bulborb sleeping during the day.]]
[[File:Red Bulborb.jpg|thumb|A Bulborb sleeping during the day.]]
Bulborbs are nocturnal creatures, and sleep in open locations during the day. In the main series of games, this exposes them to being attacked by Pikmin, as they won't wake up until they are [[Combat|attacked]]. However, [[Dwarf Bulborb]]s and [[Dwarf Bulbear]]s in {{p1}} will let out a screech when agitated, awakening any nearby Bulborbs.
Bulborbs are nocturnal creatures, and sleep in open locations during the day. In the main series of games, this exposes them to being attacked by Pikmin, as they won't wake up until they are [[Combat|attacked]]. However, [[Dwarf Bulborb]]s and [[Dwarf Bulbear]]s in {{p1}} will let out a screech when agitated, awakening any nearby Bulborbs. An object being [[Carry|carried]] adjacent to a Bulborb can also wake up the enemy.


Once awake, they become aggressive, and will run towards nearby Pikmin and lunge at them to try and eat them. If it manages to catch any Pikmin, it will stand up and eat them; otherwise it will trip then try again. If there are a lot of Pikmin attacking it at once, it will shake them off and then start trying to eat again. If their eyestalks are attacked, they will panic and break off whatever they are doing to shake away their assailants.
Once awake, they become aggressive, and will run towards nearby Pikmin and lunge at them to try and eat them. If it manages to catch any Pikmin, it will stand up and eat them; otherwise it will trip then try again. If there are a lot of Pikmin attacking it at once, it will shake them off and then start trying to eat again. If their eyestalks are attacked, they will panic and break off whatever they are doing to shake away their assailants.


In {{hp}}, a Bulborb takes on the role of the [[boss]] of the [[Brilliant Garden]]. It is larger and moves slower, but is also more aggressive, and is no longer nocturnal. When defeated, it drops the [[Flashy Monument]].
Bulborbs behave very differently in {{hp}}, as one takes on the role of the [[boss]] of the [[Brilliant Garden]]. In this game they are larger, more aggressive, slower, and not nocturnal. When defeated, the Bulborb drops the [[Flashy Monument]].


==Locations==
==Locations==
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===''Pikmin''===
===''Pikmin''===
[[Swarm]]ing a Bulborb with a large group of 50 or so Pikmin, preferably [[Red Pikmin]] due to their increased attack power, proves quite effective most of the time. If only a few Pikmin are available, they should be [[throw]]n onto the Bulborb's back repeatedly while retreating if the enemy starts charging at them. Waiting until it goes back to sleep takes longer, but is a lot safer. If [[bomb-rock]]s are used, the Bulborb will die with two blasts. If you attack its back it will usually do a quarter-turn right, hiding some of its back from your current position.
[[Swarm]]ing a large group of 50 or so Pikmin onto a Bulborb, preferably [[Red Pikmin]] due to their increased attack power, proves quite effective most of the time. If only a few Pikmin are available, they should be [[throw]]n onto the Bulborb's back repeatedly while retreating if the enemy starts charging at them. Waiting until it goes back to sleep takes longer, but is a lot safer. [[Bomb-rock]]s can also be used to attack a Bulborb, and it takes two blasts to kill it this way. If you attack its back it will usually do a quarter-turn right, hiding some of its back from your current position.


===''Pikmin 2''===
===''Pikmin 2''===
Rather than swarming it, continuously tossing Pikmin onto its back is preferable when the army is at least 30 Pikmin strong, even if some are shaken off. A few [[Purple Pikmin]] can cause serious damage, especially if they stun the Bulborb. If it is accidentally awakened before being attacked by Pikmin, you should run away until it turns around, then make a new pass at it.
Rather than swarming it, continuously tossing Pikmin onto its back is preferable when the army is at least 30 Pikmin strong, even if some are shaken off. A few [[Purple Pikmin]] can cause serious damage, especially if they stun the Bulborb. If it is accidentally awakened before being attacked by Pikmin, you should run away until it turns around, then make a new pass at it.


If the Pikmin army is very small, the creature can also be woken up and made to chase the leader until it leaves its territory, at which point it will turn around and return to its original sleeping spot. At this point, the player must follow it and wait for it to reach its spot. Once there it will yawn, fall asleep, then wake up and attack again if provoked. Beginning the attack at the moment the creature yawns provides the player with a few crucial seconds in which the Bulborb is entirely immobilized and harmless.
If the Pikmin army is very small, another strategy is to wake up the Bulborb and make it chase the leader until it goes far enough away from its starting location, at which point it will turn around and return to its original sleeping spot. Once it returns there, attacking at the moment it starts sleeping can provide the player with a few crucial seconds in which the Bulborb is entirely immobilized and harmless.


In some metal-themed [[cave]]s, Bulborbs can be led off of the stage by awakening it and quickly running around a hole in the sublevel, causing it to fall off.
In some metal-themed [[cave]]s, Bulborbs can be led off of the stage by awakening it and quickly running around a hole in the sublevel, causing it to fall off.
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===''Pikmin 3''===
===''Pikmin 3''===
[[File:Wii-U-Pikmin-3.png|thumb|left|A Bulborb in ''Pikmin 3'', hit on the eye in a [[Pikmin 3 prerelease information|prerelease version]].]]
[[File:Wii-U-Pikmin-3.png|thumb|left|A Bulborb in ''Pikmin 3'', hit on the eye in a [[Pikmin 3 prerelease information|prerelease version]].]]
The first game's tactic of swarming the creature from behind returns in this game, though here it is far more effective. If the Pikmin [[charge]] at the creature's behind, they will flawlessly cling to it and continue attacking as it rises, making 20 Red Pikmin enough to take it down before it has any chance of resistance.
[[Charge|Charging]] a Bulborb from behind is the most reliable way to defeat this enemy in ''Pikmin 3''. As few as 20 [[Red Pikmin]] can be enough to defeat the enemy before it has the chance to eat any, though this will not always work. If approaching the enemy from the front, throwing Pikmin directly at its eyes is an effective strategy, as this will cause the Bulborb to spend a couple of seconds flinching before it can attack again. If the Bulborb shakes Pikmin off, make sure to whistle them before they are eaten. You can also escape from a Bulborb by [[hiding]] under a tall plant.
 
If it is awake, repeatedly throw Pikmin at its eyes, even when it's shaking in pain, and whistle them when they scatter around and you end up low on Pikmin to throw. You can also escape from a Bulborb by [[hiding]] under a tall plant.


{{clear}}
{{clear}}
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Olimar mentions the Bulborbs having a set of mandibles. Mandibles are a pair of appendages near an insect's mouth, used for grinding and chewing food. The so-called mandibles Olimar mentions in his notes look nothing like normal mandibles and are instead most likely saber-teeth, used for breaking exoskeletons of prey insects and digging through the soil for roots. (That being said, "mandible" is also a technical term for the jaws, in which case its use is unremarkable.) Their diet is, however, quite the mystery, as they are equipped with eating both animal and vegetable life, but they are known to fully ignore [[Flitterbie family|Spectralids]].
Olimar mentions the Bulborbs having a set of mandibles. Mandibles are a pair of appendages near an insect's mouth, used for grinding and chewing food. The so-called mandibles Olimar mentions in his notes look nothing like normal mandibles and are instead most likely saber-teeth, used for breaking exoskeletons of prey insects and digging through the soil for roots. (That being said, "mandible" is also a technical term for the jaws, in which case its use is unremarkable.) Their diet is, however, quite the mystery, as they are equipped with eating both animal and vegetable life, but they are known to fully ignore [[Flitterbie family|Spectralids]].


It seems that the juvenile Bulborb is the favored host of the parasitic Pikmin known as [[Bulbmin]]. This type of [[Pikmin (species)|Pikmin]] appears to control its host, causing the animal to behave less like a Bulborb and much more like a Pikmin, following a [[leader]] (which is naturally an older Bulbmin) and hunting in packs. Bulborbs are not observed at the two stages of development displayed by Bulbmin anywhere else in-game (unlike the [[Spotty Bulbear]]), so it is unknown whether Bulbmin are a common stage in Bulborb initial development or not, as symbiotic cooperation from the parasite would give this slightly weaker form of [[Grub-dog]] an advantage in the subterranean environment that all stages of the Bulborb species are found in.
It seems that the juvenile Bulborb is the favored host of the parasitic Pikmin type known as [[Bulbmin]]. This type of [[Pikmin family|Pikmin]] appears to control its host, causing the animal to behave less like a Bulborb and much more like a Pikmin, following a [[leader]] (which is naturally an older Bulbmin) and hunting in packs. Bulborbs are not observed at the two stages of development displayed by Bulbmin anywhere else in-game (unlike the [[Spotty Bulbear]]), so it is unknown whether Bulbmin are a common stage in Bulborb initial development or not, as symbiotic cooperation from the parasite would give this slightly weaker form of [[Grub-dog]] an advantage in the subterranean environment that all stages of the Bulborb species are found in.


==Development history==
==Development history==
Bulborbs were created before the concept for {{p1}} was established. When a game called ''[[Adam and Eve]]'' was being worked on, the Bulborb had been created to serve as a mammoth-like beast. When the concept for the game was scrapped, the Bulborbs were reused for ''Pikmin''. As clued by the internal name for this enemy and the [[Dwarf Bulborb]], the Dwarf Bulborb may have possibly been the original Bulborb, and the Spotty Bulborb may have been created afterward in development. However, the "mammoth" properties of the beast, as mentioned by [[Shigeru Miyamoto]], suggest that the first "Bulborb" creature to be developed was large, and hence, the Spotty Bulborb was likely the original, with the Dwarf Bulborb conceptually developed later as a smaller derivative.
Bulborbs were created before the concept for {{p1}} was established. When a game called ''[[Adam and Eve]]'' was being worked on, the Bulborb had been created to serve as a mammoth-like beast. When the concept for the game was scrapped, the Bulborbs were reused for ''Pikmin''. As clued by the internal name for this enemy and the [[Dwarf Bulborb]], the Dwarf Bulborb may have possibly been the original Bulborb, and the Spotty Bulborb may have been created afterward in development. However, the "mammoth" properties of the beast, as mentioned by [[Shigeru Miyamoto]], suggest that the first "Bulborb" creature to be developed was large, and hence, the Spotty Bulborb was likely the original, with the Dwarf Bulborb conceptually developed later as a smaller derivative.
The scientific name of the Bulborb is ''Oculus kageyamii russus''. One of the character designers in {{p}}'s [[credits]] is Daisuke Kageyama. This name similarity may mean that Daisuke Kageyama designed the Bulborb.


Their name in ''Pikmin'' is "Spotty Bulborb", and at this point, only one type of Bulborb was planned to exist (besides the false variations of Bulborb, the Dwarf Bulborbs). For {{p2}}, it was decided that further types of Bulborb would be developed, but because they would all be Bulborbs and have spots on their backs, the original one needed a rename. Due to it being red while the others are [[Orange Bulborb|orange]] and [[Hairy Bulborb|hairy]], the name "Red Bulborb" was given to this enemy.
Their name in ''Pikmin'' is "Spotty Bulborb", and at this point, only one type of Bulborb was planned to exist (besides the false variations of Bulborb, the Dwarf Bulborbs). For {{p2}}, it was decided that further types of Bulborb would be developed, but because they would all be Bulborbs and have spots on their backs, the original one needed a rename. Due to it being red while the others are [[Orange Bulborb|orange]] and [[Hairy Bulborb|hairy]], the name "Red Bulborb" was given to this enemy.
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{{transcript|The weakest of the larger Bulborbs, the Red Bulborb can still hold its own against a good-sized Pikmin squad. Since it is a nocturnal species, most of the Red Bulborbs that you encounter in the daytime will be asleep to start. Sneak up on them from behind and hit them with a stream of flying Pikmin.|block=y}}
{{transcript|The weakest of the larger Bulborbs, the Red Bulborb can still hold its own against a good-sized Pikmin squad. Since it is a nocturnal species, most of the Red Bulborbs that you encounter in the daytime will be asleep to start. Sneak up on them from behind and hit them with a stream of flying Pikmin.|block=y}}


===''New Play Control! Pikmin'' European website''===
===''New Play Control! Pikmin'' European website===
{{transcript|Can anything polka-dotted be dangerous? If it’s a hungry Bulborb, you bet. Its big eyes on the top of its head are as big as its stomach. But the eyes can’t see what’s going on behind it. From the back is the perfect place to strike and swarm this beast.|block=y}}
{{transcript|Can anything polka-dotted be dangerous? If it’s a hungry Bulborb, you bet. Its big eyes on the top of its head are as big as its stomach. But the eyes can’t see what’s going on behind it. From the back is the perfect place to strike and swarm this beast.|block=y}}


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A Bulborb is the main stage hazard on the [[PNF-404#In the Super Smash Bros. series|Distant Planet]] stage in {{ssbb}}, {{ssb4}}, and {{ssbu}}. It is considerably larger than a Bulborb in the {{ps}}, and will periodically appear on the right side of the stage. It occasionally opens its mouth, and any fighters that fall in will be eaten and taken away, resulting in a KO.
A Bulborb is the main stage hazard on the [[PNF-404#In the Super Smash Bros. series|Distant Planet]] stage in {{ssbb}}, {{ssb4}}, and {{ssbu}}. It is considerably larger than a Bulborb in the {{ps}}, and will periodically appear on the right side of the stage. It occasionally opens its mouth, and any fighters that fall in will be eaten and taken away, resulting in a KO.
There is a [[Super Smash Bros. Brawl#Stickers|sticker]] for a Bulborb in ''Super Smash Bros. Brawl'', where it uses the final name "Bulborb".


In the Smash Run mode of ''Super Smash Bros. for Nintendo 3DS'', a Bulborb appears as one of many enemies featured in the mode. It is one of the largest enemies in the game and has a comparable amount of knockback resistance. Its attacks are also deadly, KOing fighters with minimal effort.
In the Smash Run mode of ''Super Smash Bros. for Nintendo 3DS'', a Bulborb appears as one of many enemies featured in the mode. It is one of the largest enemies in the game and has a comparable amount of knockback resistance. Its attacks are also deadly, KOing fighters with minimal effort.


A Bulborb also appears in the background of the [[Garden of Hope]] stage in ''Super Smash Bros. for Wii U'' and ''Ultimate'', but its purpose is merely cosmetic. There is a [[Super Smash Bros. Brawl#Stickers|sticker]] for a Bulborb in ''Super Smash Bros. Brawl'', where it uses the final name "Bulborb".
A Bulborb appears in the background of the [[Garden of Hope]] stage in ''Super Smash Bros. for Wii U'' and ''Ultimate'', but its purpose is merely cosmetic.


Finally, a Bulborb also appears as a Spirit in {{ssbu}}'s Spirit Mode. It can be evolved into the [[Empress Bulblax]] Spirit at level 99.
A Bulborb appears as a Spirit in {{ssbu}}'s Spirits Mode. It can be evolved into the [[Empress Bulblax]] Spirit at level 99.


{{clear}}
{{clear}}
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|value    = 50
|value    = 50
}}
}}
{{game help|hp|add more info.}}
 
{{hp enemy technical
{{hp enemy technical
|name  = boss_chappy
|name  = boss_chappy
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|jpname    = {{j|ベニデメマダラ|Beni Deme Madara}}. It translates to "Spotted Crimson Bug-eye", as pointed out by the {{ssbb}} trophy. In ''Pikmin'', its Japanese name was simply {{j|デメマダラ|Deme Madara|Spotted Bug-eye|f=tp}}.
|jpname    = {{j|ベニデメマダラ|Beni Deme Madara}}. It translates to "Spotted Crimson Bug-eye", as pointed out by the {{ssbb}} trophy. In ''Pikmin'', its Japanese name was simply {{j|デメマダラ|Deme Madara|Spotted Bug-eye|f=tp}}.
|scientific = ''Oculus kageyamii russus''. ''russus'' is Latin for "red". See [[Grub-dog family#Naming|here]] for details on the genus and species.
|scientific = ''Oculus kageyamii russus''. ''russus'' is Latin for "red". See [[Grub-dog family#Naming|here]] for details on the genus and species.
|internal  = Its internal name in ''Pikmin'' is <code>swallow</code>, given that the name <code>chappy</code> is already used by the [[Dwarf Bulborb]]. The internal name in ''Pikmin 2'' and ''Pikmin 3'' is also <code>chappy</code>, the same as the Japanese name for Bulborb. Finally, in ''Hey! Pikmin'', the enemy's internal and generator names are both <code>boss_chappy</code>, the same as before, but now acknowledging that it is a boss.
|internal  = Its internal name in ''Pikmin'' is <code>swallow</code>, given that the name <code>chappy</code> is already used by the [[Dwarf Bulborb]]. The internal name in ''Pikmin 2'' and ''Pikmin 3'' is also <code>chappy</code>, the same as the Japanese name for Bulborb. In ''Hey! Pikmin'', the enemy's internal and generator names are both <code>boss_chappy</code>, the same as before, but now acknowledging that it is a boss.
|prerelease = In an early script left inside ''Pikmin 2'', the creature used to have the technical name ''Oculus kageyamii ssp RED''.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Red_Bulborb|Pikmin 2/Early English Script|The Cutting Room Floor}} The "ssp RED" means "subspecies RED" and is presumably a placeholder used until a proper word for "red" was found.
|prerelease = In an early script left inside ''Pikmin 2'', the creature used to have the technical name ''Oculus kageyamii ssp RED''.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Red_Bulborb|Pikmin 2/Early English Script|The Cutting Room Floor}} The "ssp RED" means "subspecies RED" and is presumably a placeholder used until a proper word for "red" was found.
}}
}}
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*In the North American and Japanese version of ''[[New Play Control! Pikmin]]'', the sample rate for the Bulborb's sounds were set incorrectly causing them to make whistling and squeaking like sounds rather than their distinctive cries.{{cite youtube|3m_j0UFlbog|where the start explains that the sounds are broken|published={{date|30|November|2019}}|retrieved={{date|4|July|2022}}}} This bug has caused some players to think that the sounds of a Bulborb were replaced by mouse squeaks.
*In the North American and Japanese version of ''[[New Play Control! Pikmin]]'', the sample rate for the Bulborb's sounds were set incorrectly causing them to make whistling and squeaking like sounds rather than their distinctive cries.{{cite youtube|3m_j0UFlbog|where the start explains that the sounds are broken|published={{date|30|November|2019}}|retrieved={{date|4|July|2022}}}} This bug has caused some players to think that the sounds of a Bulborb were replaced by mouse squeaks.
*If a [[bomb rock]] is planted near a Bulborb, the noise produced by the explosion will wake it up.
*If a [[bomb rock]] is planted near a Bulborb, the noise produced by the explosion will wake it up.
*The ''Brawl'' trophy game appearance section claims that the Bulborb first makes an appearance in {{p2}}. This is [[Mistake|incorrect]], as the enemy is present in the [[Pikmin (game)|first game]] as well. The only part about the trophy that debuted in ''Pikmin 2'' is the name "Bulborb" &ndash; this enemy was known as "Spotty Bulborb" prior to that game.
*The ''Brawl'' trophy game appearance section claims that the Red Bulborb first makes an appearance in {{p2}}. This is [[Mistake|incorrect]], as the enemy is present in the [[Pikmin (game)|first game]] as well. The only part about the trophy that debuted in ''Pikmin 2'' is the name "Red Bulborb" &ndash; this enemy was known as "Spotty Bulborb" prior to that game.
*In the ''Nintendogs'' games, at the second-hand shop, there is a Bulborb toy on a shelf of products in a pre-rendered background shot.
*In the ''Nintendogs'' games, at the second-hand shop, there is a Bulborb toy on a shelf of products in a pre-rendered background shot.
*Along with [[Captain Olimar]], the [[Pikmin family|Pikmin]] and [[Louie]], the Bulborb is available as a [[Merchandise|plush toy]], along with being a secret figurine in the first volume of Pikmin Figures.
*Before the Pikmin were even conceptualized, in the ''[[Adam and Eve]]'' prototype, the Bulborbs played a mammoth-like role, impeding on the player's village.
*The appearance of the Bulborb somewhat [[reference|resembles]] that of the [[mario:Super Mushroom|Super Mushroom]] from the [[mario:Mario (series)|''Mario'' series]]. Both have generally bulbous sides, backs, and tops that are red with white spots. Likewise, the red and white spotted patterns of both are broken up by beige-colored fronts with two eyes.
*The appearance of the Bulborb somewhat [[reference|resembles]] that of the [[mario:Super Mushroom|Super Mushroom]] from the [[mario:Mario (series)|''Mario'' series]]. Both have generally bulbous sides, backs, and tops that are red with white spots. Likewise, the red and white spotted patterns of both are broken up by beige-colored fronts with two eyes.
*The Bulborb and the [[Hermit Crawmad]] are the only [[enemies]] in ''Pikmin 2'' to have a clay figure modelled after them.
*The Bulborb and the [[Hermit Crawmad]] are the only [[enemies]] in ''Pikmin 2'' to have a clay figure modelled after them.
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==See also==
==See also==
*[[Grub-dog family]]
*[[Hairy Bulborb]]
*[[Hairy Bulborb]]
*[[Orange Bulborb]]
*[[Orange Bulborb]]
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{{refs}}
{{refs}}


{{Bosses}}
{{bosses}}
{{p1enemies}}
{{p1enemies}}
{{p2enemies}}
{{p2enemies}}