Boss: Difference between revisions

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m (Internally, the Empress Bulblax is a major boss, and the Toxstool and Puffstool bosses. Funnily enough, the Emperor is not a boss internally, but I'd still count it.)
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Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item.
Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item.


The definition of a "boss" seems to change with each game. In {{p1}} the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself,{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}} and are divided between main bosses and '''mini-bosses''', with both having unique musical themes and the former having even having unique [[cutscenes]]. They need to be defeated to progress with the story. {{hp}} also has bosses with unique cutscenes and music, and defeating them is necessary to advance to the next [[sector]].
The definition of a "boss" seems to change with each game. In {{p1}}, the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself,{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}} and are divided between main bosses and '''mini-bosses''', with both having unique musical themes and the former having even having unique [[cutscenes]]. They need to be defeated to progress with the story. {{hp}} also has bosses with unique cutscenes and music, and defeating them is necessary to advance to the next [[sector]].


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== Bosses in ''Pikmin 2'' ==
== Bosses in ''Pikmin 2'' ==
In {{p2}}, there are twelve bosses, all of which exclusively use a [[Music_in_Pikmin_2#Common_boss_battle|special musical theme]] when fighting against them. Three use their own unique theme, specifically: the [[Titan Dweevil]], the [[Waterwraith]], and the [[Giant Breadbug]]. They also appear in a larger bubble on the [[Piklopedia (Pikmin 2)|Piklopedia]]'s listing. These bosses are usually found in [[cave]]s, with at least one being found on the final floor presented as the final challenge (save for the [[Emergence Cave]]). When first defeated, many reward the player with a piece of [[gear]] for defeating them. Some bosses can be also found in specific spots in the overworld [[area]]s. The following are listed in Piklopedia order, which is roughly the order they are intended to be encountered in:
In {{p2}}, there are twelve bosses, all of which exclusively use a [[Music in Pikmin 2#Common boss battle|special musical theme]] when fighting against them. Three use their own unique theme, specifically: the [[Titan Dweevil]], the [[Waterwraith]], and the [[Giant Breadbug]]. They also appear in a larger bubble on the [[Piklopedia (Pikmin 2)|Piklopedia]]'s listing. These bosses are usually found in [[cave]]s, with at least one being found on the final floor presented as the final challenge (save for the [[Emergence Cave]]). When first defeated, many reward the player with a piece of [[gear]] for defeating them. Some bosses can be also found in specific spots in the overworld [[area]]s. The following are listed in Piklopedia order, which is roughly the order they are intended to be encountered in:


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== Bosses in ''Pikmin 3'' ==
== Bosses in ''Pikmin 3'' ==
In {{p3}}, the six main bosses are clearly labeled by the game, and their battles are considerably larger and more complex than with most other enemies. Most are fought within special arenas separated from each of their [[area]]s main sections and all have special [[cutscene]]s for encountering and defeating them. They normally have clearly defined vulnerability and invulnerability phases, commonly attacking during the latter. Since these bosses are meant to be fought with clear phases, the game may sometimes lock their [[health]] to a certain point, and only let the Pikmin damage it further after it moves on to the next stage. Main bosses will not restore their [[health]] as the days go by, and their corpses will also last until the next [[day]], but not any longer. Every one that is defeated drops an important object to the progression of the story, thus the game often pushes players toward fighting them as their next objective. These bosses can be re-fought in special [[Mission Mode]] stages. The following is a list of bosses in this game:
In {{p3}}, the six main bosses are clearly labeled by the game, and their battles are considerably larger and more complex than with most other enemies. Most are fought within special arenas separated from each of their [[area]]'s main sections and all have special [[cutscene]]s for encountering and defeating them. They normally have clearly defined vulnerability and invulnerability phases, commonly attacking during the latter. Since these bosses are meant to be fought with clear phases, the game may sometimes lock their [[health]] to a certain point, and only let the Pikmin damage it further after it moves on to the next stage. Main bosses will not restore their [[health]] as the days go by, and their corpses will also last until the next [[day]], but not any longer. Every one that is defeated drops an important object to the progression of the story, thus the game often pushes players toward fighting them as their next objective. These bosses can be re-fought in special [[Mission Mode]] stages. The following is a list of bosses in this game:


* {{icon|Armored Mawdad|y}}
* {{icon|Armored Mawdad|y}}
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=== ''Pikmin 3 Deluxe'' ===
=== ''Pikmin 3 Deluxe'' ===
Along with all the bosses from the Wii U version returning, The final day of [[Olimar's Comeback]], [[The Ship Restored]], has a unique boss fight against golden variants of the Baldy Long Legs and Shaggy Long Legs (the latter with larger feet). This fight has unique battle music. While this fight isn't much different from either of their normal variants, they warrant distinction as their fight comes with a unique boss theme.
Along with all the bosses from the Wii U version returning, the final day of [[Olimar's Comeback]], [[The Ship Restored]], has a unique boss fight against golden variants of the Baldy Long Legs and Shaggy Long Legs (the latter with larger feet). This fight has unique battle music. While this fight isn't much different from either of their normal variants, they warrant distinction as their fight comes with a unique boss theme.


== Bosses in ''Pikmin 4'' ==
== Bosses in ''Pikmin 4'' ==
{{stub|See if the game files have anything to help define this better.}}
{{stub|See if the game files have anything to help define this better.}}
Unlike the three games prior, {{p4}} definition of a boss is unclear and inconsistent. The best way to define them is by the music cue that commonly accompanies them when they are encountered. However, some enemies use two different themes for different encounters. For instance, a [[Sovereign Bulblax]] uses a major boss cue at the bottom of the [[Subterranean Swarm]] and within the [[Cavern for a King]], but uses a minor boss drumbeat when encountered in the [[Giant's Hearth]].  
Unlike the three games prior, {{p4}}'s definition of a boss is unclear and inconsistent. The best way to define them is by the music cue that commonly accompanies them when they are encountered. However, some enemies use two different themes for different encounters. For instance, a [[Sovereign Bulblax]] uses a major boss cue at the bottom of the [[Subterranean Swarm]] and within the [[Cavern for a King]], but uses a minor boss drumbeat when encountered in the [[Giant's Hearth]].  


In terms of progression, none of these bosses are specifically required to be defeated other than the [[Ancient Sirehound]] to complete the story. Many of them house [[castaway]]s, either inside of them or behind numbered gates, requiring the boss to be defeated to rescue them. Boss battles being part of progression (seen in ''Pikmin 3'') is instead replaced with [[Dandori Battle]]s against [[Olimar]] and [[Louie]], all of which are required to complete the game's story.
In terms of progression, none of these bosses are specifically required to be defeated other than the [[Ancient Sirehound]] to complete the story. Many of them house [[castaway]]s, either inside of them or behind numbered gates, requiring the boss to be defeated to rescue them. Boss battles being part of progression (seen in ''Pikmin 3'') is instead replaced with [[Dandori Battle]]s against [[Olimar]] and [[Louie]], all of which are required to complete the game's story.
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=== Major Bosses in ''Pikmin 4'' ===
=== Major Bosses in ''Pikmin 4'' ===
Bosses in ''Pikmin 4'' are defined by the dramatic sting that begins and ends their unique battle themes, similar in tone to the boss themes of ''Pikmin 2'' and ''Pikmin 3''. This also includes enemies that have completly unique battle themes that do not include any element of the sting, specifically the [[Giant Breadbug]] and [[Ancient Sirehound]].
Bosses in ''Pikmin 4'' are defined by the dramatic sting that begins and ends their unique battle themes, similar in tone to the boss themes of ''Pikmin 2'' and ''Pikmin 3''. This also includes enemies that have completely unique battle themes that do not include any element of the sting, specifically the [[Giant Breadbug]] and [[Ancient Sirehound]].


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* {{icon|Groovy Long Legs|y|v=P4}}
* {{icon|Groovy Long Legs|y|v=P4}}
* {{icon|Gildemander|y|v=P4}}
* {{icon|Gildemander|y|v=P4}}
* {{icon|Snowfake Fluttertail|y|v=P4}}
* {{icon|Snowflake Fluttertail|y|v=P4}}
* {{icon|Giant Breadbug|y|v=P4}}
* {{icon|Giant Breadbug|y|v=P4}}
* {{icon|Man-at-Legs|y|v=P4}}
* {{icon|Man-at-Legs|y|v=P4}}
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