Music in Pikmin 4: Difference between revisions

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|name = Title screen
|name = Title screen
|link = https://www.youtube.com/watch?v=04x3J9t5Jko
|link = https://www.youtube.com/watch?v=04x3J9t5Jko
|internal=806003557.wem
|internal= 806003557.wem
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = Red Pikmin discovered
|name = Red Pikmin discovered
|internal = 797371819.wem
|header = y
|header = y
}}
}}
Heard when the first [[Red Pikmin]] is plucked. In ''Pikmin 4'', each new type of Pikmin that is discovered will introduce itself with its own variation of the ''Pikmin 2'' motif. Each of these variants is identical in structure, with various acoustic instruments like clarinet, violins, and a shaker making up the accompaniment (a glockenspiel also helps invoke the Pikmin as a whole). The motif, however, will be played on an instrument that is characteristic of the Pikmin it is associated with. Red Pikmin, for example, use a synthesizer for their theme.  
Heard when the first [[Red Pikmin]] is plucked. In ''Pikmin 4'', each new type of Pikmin that is discovered will introduce itself with its own variation of the ''Pikmin 2'' motif. Each of these variants is identical in structure, with various acoustic instruments like clarinet, violins, and a shaker making up the accompaniment (a glockenspiel also helps invoke the Pikmin as a whole). The motif, however, will be played on an instrument that is characteristic of the Pikmin it is associated with. Red Pikmin, for example, use a synthesizer for their theme.


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{{infobox track
{{infobox track
|name = Ice Pikmin discovered
|name = Ice Pikmin discovered
|internal = 251711324.wem
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = Yellow Pikmin discovered
|name = Yellow Pikmin discovered
|internal = 85259862.wem
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = Blue Pikmin discovered
|name = Blue Pikmin discovered
|internal = 892950229.wem
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = Purple Pikmin discovered
|name = Purple Pikmin discovered
|internal = 329576732.wem
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = White Pikmin discovered
|name = White Pikmin discovered
|internal = 145179906.wem
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = Rock Pikmin discovered
|name = Rock Pikmin discovered
|internal = 684496223.wem
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = Winged Pikmin discovered
|name = Winged Pikmin discovered
|internal = 816165473.wem
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = Glow Pikmin discovered
|name = Glow Pikmin discovered
|internal =
|header = y
|header = y
}}
}}
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{{infobox track
{{infobox track
|name = New Pikmin type discovered
|name = New Pikmin type discovered
|internal = 833756281.wem
|header = y
|header = y
}}
}}
Heard right after any of the Pikmin discovery themes. A simple, quirky waltz on pizzicato violins loops during the Rescue Corps members' discussion on the newly discovered Pikmin, with some more brief references to the ''Pikmin 2'' motif played on an alto recorder.
Heard right after any of the Pikmin discovery themes. A simple, quirky waltz on pizzicato violins loops during the Rescue Corps members' discussion on the newly discove Red Pikmin, with some more brief references to the ''Pikmin 2'' motif played on an alto recorder.


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{{infobox track
{{infobox track
|name = Enter cave
|name = Enter cave
|internal = 279313891.wem
|header = y
|header = y
}}
}}
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|header = y
|header = y
}}
}}
The music of the [[Serene Shores]] uses lots of space and is more textural rather than melodic; pedal steel guitar swells make up one of these textures. It plays in a moderate 12/8 time, with a shekere accenting the second beat of every measure.  
The music of the [[Serene Shores]] uses lots of space and is more textural rather than melodic; pedal steel guitar swells make up one of these textures. It plays in a moderate 12/8 time, with a shekere accenting the second beat of every measure.


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|header = y
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This theme can be heard when battling the [[Groovy Long Legs]] at the last sublevel of [[Below-Grade Discotheque]]. It is played by techno noises and an air-horn. It also plays a "boss defeated" cue when the enemy is defeated. Uniquely, it is the only boss theme that plays when engaging a boss in the [[Piklopedia]], supplementing the idea that the Groovy Long Legs ''itself'' is producing the music.
This theme can be heard when battling the [[Groovy Long Legs]] at the last sublevel of [[Below-Grade Discotheque]]. It is played by techno noises and an air-horn. It also plays a "boss defeated" cue when the enemy is defeated. Uniquely, it is the only boss theme that plays when engaging a boss in the [[Piklopedia (Pikmin 4)|Piklopedia]], supplementing the idea that the Groovy Long Legs ''itself'' is producing the music.


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==Olimar's Shipwreck Tale==
==Olimar's Shipwreck Tale==
In general, the area themes in the prologue assume an energetic style compared to the quieter tracks used in the main game. This change in music contributes to a greater degree of urgency in the mode, where Olimar has little time for leisurely exploration during the fifteen days he has to collect his lost [[ship part]]s.
In general, the area themes in the prologue assume an energetic style compared to the quieter tracks used in the main game. This change in music contributes to a greater degree of urgency in the mode, where Olimar has little time for leisurely exploration during the fifteen days he has to collect his lost [[ship part]]s.
{{Infobox track
|name = Sun-Speckled Terrace (Olimar)
|internal=748301629.wem
|link = https://www.youtube.com/watch?v=Rt0KjHZlfhE
|header = y
}}
The theme for [[Sun-Speckled Terrace]] during [[Olimar's Shipwreck Tale]] is reminiscent of [[The Impact Site]]'s main theme from [[Pikmin (game)]], however it still primarily uses the same instruments of the story mode version of [[Sun-Speckled Terrace]].
{{clear}}
{{Infobox track
|name = Blossoming Arcadia (Olimar)
|internal = 763938080.wem
|link = https://www.youtube.com/watch?v=cxwZw9iEvDU
|header = y
}}
The theme for [[Blossoming Arcadia]] during [[Olimar's Shipwreck Tale]] is reminiscent of [[The Forest of Hope]]'s main theme from [[Pikmin (game)]]
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{{Infobox track
{{Infobox track
|name = Serene Shores (Olimar)
|name = Serene Shores (Olimar)
|internal = 349004147.wem
|link = https://www.youtube.com/watch?v=cxwZw9iEvDU
|header = y
|header = y
}}
}}
The theme for [[Serene Shores]] during [[Olimar's Shipwreck Tale]] is reminiscent to [[The Distant Spring]]'s main theme from [[Pikmin (game)]], using similar instruments to play similar parts from [[The Distant Spring]] in combination with the [[Serene Shores]] theme, as if both songs are being mixed together.
The theme for [[Serene Shores]] during [[Olimar's Shipwreck Tale]] is reminiscent of [[The Distant Spring]]'s main theme from [[Pikmin (game)]], using similar instruments to play similar parts from [[The Distant Spring]] in combination with the [[Serene Shores]] theme, as if both songs are being mixed together.


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|name = Hero's Hideaway (Olimar)
|name = Hero's Hideaway (Olimar)
|link = https://www.youtube.com/watch?v=cVphsGNDMmM
|link = https://www.youtube.com/watch?v=cVphsGNDMmM
|internal = 988716588.wem
|header = y
|header = y
}}
}}
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== Enemy mixes ==
== Enemy mixes ==
Whenever the player is near an enemy in the main story or in [[Olimar's Shipwreck Tale]], that enemy will add a new layer of instruments to the music. However, there is not one singular enemy mix per song; rather, there is a unique enemy mix tied to every single type of enemy in the game. The instruments that are added are often characteristic of the creature they are associated with, and some few enemies may also have several different enemy mixes, depending on the enemy's current state.
Whenever the player is near an enemy in the main story, that enemy will add a new layer of instruments to the music. However, there is not one singular enemy mix per song; rather, there is a unique enemy mix tied to every single type of enemy in the game. The instruments that are added are often characteristic of the creature they are associated with, and some few enemies may also have several different enemy mixes, depending on the enemy's current state.


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== See also ==
*[[Music in Pikmin]]


{{music}}
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