Boss: Difference between revisions

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→‎Tough enemy encounters in Pikmin 4: If this is going by order of boss encounter by cave, and the latter half of the list is based on Cavern for a King, then the Bloomcap Bloyster should be listed before the Horned Cannon Beetle.
(→‎Tough enemy encounters in Pikmin 4: If this is going by order of boss encounter by cave, and the latter half of the list is based on Cavern for a King, then the Bloomcap Bloyster should be listed before the Horned Cannon Beetle.)
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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}}
[[File:Burrowing Snagret P3Art.png|thumb|The [[Burrowing Snagret]] is a boss present in all four games.]]
[[File:Burrowing Snagret P4 icon.png|thumb|The [[Burrowing Snagret]] is a boss present in all four games.]]
{{spoiler}}
{{spoiler}}
Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item.
Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item.


The definition of a "boss" seems to change with each game. In {{p1}} the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself,{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}} and are divided between main bosses and '''mini-bosses''', with both having unique musical themes and the former having even having unique [[cutscenes]]. They need to be defeated to progress with the story. {{hp}} also has bosses with unique cutscenes and music, and defeating them is necessary to advance to the next [[sector]].
The definition of a "boss" seems to change with each game. In {{p1}}, the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself,{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}} and are divided between main bosses and '''mini-bosses''', with both having unique musical themes and the former having even having unique [[cutscenes]], as well as needing to be defeated to progress the game's story. {{p4}} again provides little distinction between bosses and enemies other than inconsistent music changes. {{hp}} also has bosses with unique cutscenes and music, and defeating them is necessary to advance to the next [[sector]].


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Oddly, [[Candypop Bud]]s, [[geyser]]s, and [[Iridescent Flint Beetle]]s are also technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant.
Oddly, [[Candypop Bud]]s, [[geyser]]s, and [[Iridescent Flint Beetle]]s are also technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant.


Four other enemies are often considered bosses by fans due to their rare appearances and boss-like level of difficulty, even though there is nothing in the game that technically distinguishes them:
Four other enemies are often considered bosses by fans due to their rare appearances and boss-like level of difficulty.
 
* {{icon|Puffstool|y}}
* {{icon|Puffstool|y}}
* {{icon|Mamuta|y}}
* {{icon|Mamuta|y}}
* {{icon|Armored Cannon Beetle|y}}
* {{icon|Armored Cannon Beetle|y}}
* {{icon|Smoky Progg|y}}
* {{icon|Smoky Progg|y}}
Interestingly, these enemies all leave behind a corpse of some kind, while the “true” bosses drop pellets instead.


== Bosses in ''Pikmin 2'' ==
== Bosses in ''Pikmin 2'' ==
In {{p2}}, there are twelve bosses, all of which exclusively use a [[Music_in_Pikmin_2#Common_boss_battle|special musical theme]] when fighting against them. Three use their own unique theme, specifically: the [[Titan Dweevil]], the [[Waterwraith]], and the [[Giant Breadbug]]. They also appear in a larger bubble on the [[Piklopedia (Pikmin 2)|Piklopedia]]'s listing. These bosses are usually found in [[cave]]s, with at least one being found on the final floor presented as the final challenge (save for the [[Emergence Cave]]). When first defeated, many reward the player with an [[Upgrade]] for defeating them. Some bosses can be also found in specific spots in the overworld [[area]]s. The following are listed in Piklopedia order, which is roughly the order they are intended to be encountered in:
In {{p2}}, there are twelve bosses, all of which exclusively use a [[Music in Pikmin 2#Common boss battle|special musical theme]] when fighting against them. Three use their own unique theme, specifically: the [[Titan Dweevil]], the [[Waterwraith]], and the [[Giant Breadbug]]. They also appear in a larger bubble on the [[Piklopedia (Pikmin 2)|Piklopedia]]'s listing. These bosses are usually found in [[cave]]s, with at least one being found on the final floor presented as the final challenge (save for the [[Emergence Cave]]). When first defeated, many reward the player with a piece of [[gear]] for defeating them. Some bosses can be also found in specific spots in the overworld [[area]]s. The following are listed in Piklopedia order, which is roughly the order they are intended to be encountered in:


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== Bosses in ''Pikmin 3'' ==
== Bosses in ''Pikmin 3'' ==
In {{p3}}, the six main bosses are clearly labeled by the game, and their battles are considerably larger and more complex than with most other enemies. Most are fought within special arenas separated from each of their [[area]]s main sections and all have special [[cutscene]]s for encountering and defeating them. They normally have clearly defined vulnerability and invulnerability phases, commonly attacking during the latter. Since these bosses are meant to be fought with clear phases, the game may sometimes lock their [[health]] to a certain point, and only let the Pikmin damage it further after it moves on to the next stage. Main bosses will not restore their [[health]] as the days go by, and their corpses will also last until the next [[day]], but not any longer. Every one that is defeated drops an important object to the progression of the story, thus the game often pushes players toward fighting them as their next objective. These bosses can be re-fought in special [[Mission Mode]] stages. The following is a list of bosses in this game:
In {{p3}}, the six main bosses are clearly labeled by the game, and their battles are considerably larger and more complex than with most other enemies. Most are fought within special arenas separated from each of their [[area]]'s main sections and all have special [[cutscene]]s for encountering and defeating them. They normally have clearly defined vulnerability and invulnerability phases, commonly attacking during the latter. Since these bosses are meant to be fought with clear phases, the game may sometimes lock their [[health]] to a certain point, and only let the Pikmin damage it further after it moves on to the next stage. Main bosses will not restore their [[health]] as the days go by, and their corpses will also last until the next [[day]], but not any longer. Every one that is defeated drops an important object to the progression of the story, thus the game often pushes players toward fighting them as their next objective. These bosses can be re-fought in special [[Mission Mode]] stages. The following is a list of bosses in this game:


* {{icon|Armored Mawdad|y}}
* {{icon|Armored Mawdad|y}}
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== Bosses in ''Pikmin 4'' ==
== Bosses in ''Pikmin 4'' ==
{{stub|See if the game files have anything to help define this better.}}
{{stub|See if the game files have anything to help define this better.}}
Unlike the three games prior, {{p4}} definition of a boss is unclear and inconsistent. The best way to define them is by the music cue that commonly accompanies them when they are encountered. However, some enemies use two different themes for different encounters. For instance, a [[Sovereign Bulblax]] uses a major boss cue at the bottom of the [[Subterranean Swarm]] and within the [[Cavern for a King]], but uses a minor boss drumbeat when encountered in the [[Giant's Hearth]].  
Unlike the three games prior, {{p4}}'s definition of a boss is unclear and inconsistent. The best way to define them is by the music cue that commonly accompanies them when they are encountered. However, some enemies use two different themes for different encounters. For instance, a [[Sovereign Bulblax]] uses a major boss cue at the bottom of the [[Subterranean Swarm]] and within the [[Cavern for a King]], but uses a minor boss drumbeat when encountered in the [[Giant's Hearth]].  


In terms of progression, none of these bosses are specifically required to be defeated other than the [[Ancient Sirehound]] to complete the story. Many of them house [[castaway]]s, either inside of them or behind gates, either that requiring the boss to be defeated to open. The way of bosses acting as progression is instead replaced with [[Dandori Battle]]s against [[Olimar]] and [[Louie]].
In terms of progression, none of these bosses are specifically required to be defeated other than the [[Ancient Sirehound]] to complete the story. Many of them house [[castaway]]s, either inside of them or behind numbered gates, requiring the boss to be defeated to rescue them. Boss battles being part of progression (seen in ''Pikmin 3'') is instead replaced with [[Dandori Battle]]s against [[Olimar]] and [[Louie]], all of which are required to complete the game's story.


Because of all this, the bottom classification is mostly conjecture and not finalized.
Because of all this, the bottom classification is mostly conjecture and not finalized.


=== Major Bosses in ''Pikmin 4'' ===
=== Major bosses in ''Pikmin 4'' ===
Bosses in ''Pikmin 4'' are defined by the dramatic sting that begins and ends their unique battle themes, similar in tone to the boss themes of Pikmin 2 and Pikmin 3. This also includes enemies that have their own unique battle themes that do not include the cue.
Bosses in ''Pikmin 4'' are defined by the dramatic sting that begins and ends their unique battle themes, similar in tone to the boss themes of ''Pikmin 2'' and ''Pikmin 3''. This also includes enemies that have completely unique battle themes that do not include any element of the sting, specifically the [[Giant Breadbug]] and [[Ancient Sirehound]].


{{columns|2|
{{columns|2|
* {{icon|Foolix|y|v=P4}}
* {{icon|Foolix|y|v=P4}}
* {{icon|Emperor Bulblax|y|v=P4}}
* {{icon|Emperor Bulblax|y|v=P4}}
* {{icon|Waterwraith|y|v=P4}}
* {{icon|Groovy Long Legs|y|v=P4}}
* {{icon|Groovy Long Legs|y|v=P4}}
* {{icon|Waterwraith|y|v=P4}}
* {{icon|Gildemander|y|v=P4}}
* {{icon|Gildemander|y|v=P4}}
* {{icon|Snowfake Fluttertail|y|v=P4}}
* {{icon|Snowfake Fluttertail|y|v=P4}}
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}}
}}


=== Minor Bosses in ''Pikmin 4'' ===
=== Minor bosses in ''Pikmin 4'' ===
These are bosses that are typically fought above ground or at the bottom of short caves. They are typically accompanied by a drumline cadence.
These are bosses that are typically fought above ground or at the bottom of short caves. They are typically accompanied by a drumline cadence.


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}}
}}


=== Tough Enemy encounters in ''Pikmin 4'' ===
=== Tough enemy encounters in ''Pikmin 4'' ===
Sometimes, a tougher enemy acts as a boss in easier caves, using a slower battle theme in these instances. These are not particularly bosses on the same level as the ones above, and are more situational encounters.
Sometimes, a tougher enemy acts as a boss in easier caves or a mini-boss partway through of a cave. They typically use a slower battle theme in these instances. These are not particularly bosses on the same level as the ones above, and are more situational encounters.


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* {{icon|Titan Blowhog|y|v=P4}}
* {{icon|Titan Blowhog|y|v=P4}}
* {{icon|Blizzarding Blowhog|y|v=P4}}
* {{icon|Blizzarding Blowhog|y|v=P4}}
* {{icon|Bloomcap Bloyster|y|v=P4}}
* {{icon|Horned Cannon Beetle|y|v=P4}}
* {{icon|Horned Cannon Beetle|y|v=P4}}
* {{icon|Bloomcap Bloyster|y|v=P4}}
}}
}}


=== Bosses in Olimar's Shipwreck Tale ===
=== Bosses in Olimar's Shipwreck Tale ===
In [[Olimar's Shipwreck Tale]], all large enemy encounters use the same one theme – another renditions of the boss theme from ''Pikmin 2''. Because of this, we can easily define what is a boss and what isn't in this side mode.
In [[Olimar's Shipwreck Tale]], all large enemy encounters use the same one theme – another rendition of the boss theme from ''Pikmin 2''. Because of this, we can easily define what is a boss and what isn't in this side mode.


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}}


=== Numbered Gate Battles ===
=== Numbered gate battles ===
Since the concept of a boss in Pikmin 4 seems to be more defined by the setting rather than the enemy fought, it is helpful to instead look at all the scenarios that the game presents as a "boss battle" using characteristics seen in previous games. As stated above, this has typically been based on how the music changes, the type of rewards dropped, if there's a large arena for the fight, or if it is the final sublevel of the cave.
Since the concept of a boss in ''Pikmin 4'' seems to be more defined by the setting rather than the enemy fought, it is helpful to instead look at all the scenarios that the game presents as a "boss battle" using characteristics seen in previous games. As stated above, this has typically been based on how the music changes, the type of rewards dropped, if there's a large arena for the fight, or if it is the final sublevel of the cave.


Notably, [[numbered gate]]s located in caves are introduced in Pikmin 4, which display a number of enemies that must be defeated in order to open. Outside of [[Trial of the Sage Leaf]], this feature consistently appears to be associated with boss battles and encounters with a single tough enemy as the number is most frequently "01". When the number is higher, it is usually multiple enemies not truly considered bosses but still pose a boss-like level of difficulty given the conditions. Most often, the boss will drop a [[castaway]] and the gate will open to allow access to a treasure or vice-versa. This tends to make the battle a requirement to progress similar to boss battles of previous games, while other encounters with the same boss can be less difficult or skipped altogether.
Notably, [[numbered gate]]s are a type of blockade exclusive to caves, introduced in ''Pikmin 4'', which display a number of enemies that must be defeated in order to open. Outside of [[Dandori Challenge]]s and the [[Trial of the Sage Leaf]], this feature consistently appears to be associated with encounters with a single tough enemy, as the number is most frequently "01". When the number is higher, it is usually multiple enemies not truly considered bosses but still pose a boss-like level of difficulty given the conditions. Most often, the boss will drop a [[castaway]] and the gate will open to allow access to a treasure or vice-versa. This tends to make the battle a requirement for progress similar to boss battles in ''Pikmin 3'', while other encounters with the same boss can be less difficult or skipped altogether.


The following is a list of these numbered gate battles that debatably can be considered bosses along with their rewards, and the final boss included as the one exception (due to there being no need for a gate to block further progress).
The following is a list of these numbered gate battles that debatably can be considered bosses along with their rewards.


{|class="wikitable"
{|class="wikitable"
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|[[Doppelgänger's Den]]||4||[[Gildemander]]||Drops [[Thrill-Ride Track]], opens numbered gate to castaway.
|[[Doppelgänger's Den]]||4||[[Gildemander]]||Drops [[Thrill-Ride Track]], opens numbered gate to castaway.
|-
|-
|[[Frozen Inferno]]||4||[[Snowflake Fluttertail]]||Drops [[Shattering Lance]], opens numbered gate to castaway.
|[[Frozen Inferno]]||4||[[Snowfake Fluttertail]]||Drops [[Shattering Lance]], opens numbered gate to castaway.
|-
|-
|[[Plunder Palace]]||3||[[Porquillion]]||Drops castaway, opens numbered gate to next sublevel.
|[[Plunder Palace]]||3||[[Porquillion]]||Drops castaway, opens numbered gate to next sublevel.
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|[[Cavern for a King]]||16||[[Waterwraith]] × 2||One drops [[Connection Detector]], defeating both opens numbered gate to next sublevel.
|[[Cavern for a King]]||16||[[Waterwraith]] × 2||One drops [[Connection Detector]], defeating both opens numbered gate to next sublevel.
|-
|-
|[[Cavern for a King]]||17||[[Empress Bulblax]] (with [[Bulborb Larva]]||Drops [[Fire-Breathing Feast]], opens numbered gate to next sublevel.
|[[Cavern for a King]]||17||[[Empress Bulblax]] (with [[Bulborb Larva]])||Drops [[Fire-Breathing Feast]], opens numbered gate to next sublevel.
|-
|-
|[[Cavern for a King]]||18||[[Sovereign Bulblax]]||Drops [[Don't-See-It Specs]], opens numbered gate to next sublevel.
|[[Cavern for a King]]||18||[[Sovereign Bulblax]]||Drops [[Don't-See-It Specs]], opens numbered gate to next sublevel.
|-
|-
|[[Cavern for a King]]||20||[[Ancient Sirehound]]||Drops castaway and [[Gift of Friendship]].
|[[Cavern for a King]]||20||[[Ancient Sirehound]]||Drops castaway and [[Gift of Friendship]]. There is no numbered gate, but completing the fight is necessary for progression.
|}
|}


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