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Marxo Grouch (talk | contribs) (→Tough enemy encounters in Pikmin 4: If this is going by order of boss encounter by cave, and the latter half of the list is based on Cavern for a King, then the Bloomcap Bloyster should be listed before the Horned Cannon Beetle.) |
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{{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}} | {{game icons|p=y|p2=y|p3=y|p4=y|hp=y|pa=y}} | ||
[[File:Burrowing Snagret | [[File:Burrowing Snagret P4 icon.png|thumb|The [[Burrowing Snagret]] is a boss present in all four games.]] | ||
{{spoiler}} | {{spoiler}} | ||
Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item. | Some types of [[Enemy|enemies]] are larger or stronger than most, and appear less frequently, often in prominent places. These are known as '''bosses''' ({{j|巨大生物|Kyodai Seibutsu|Huge Creature}}), and normally only one or two of each type appear in the entire game. Given that battles against them are usually more complex, the rewards tend to be more significant, such as a large number of [[Pikmin family|Pikmin]] seeds, [[Poko]]s, or an important [[Story Mode|story]]-related item. | ||
The definition of a "boss" seems to change with each game. In {{p1}}, the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself,{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}} and are divided between main bosses and '''mini-bosses''', with both having unique musical themes and the former having even having unique [[cutscenes]] | The definition of a "boss" seems to change with each game. In {{p1}}, the game seldom makes a distinction between a boss and a regular enemy. In {{p2}}, bosses are given different slots on the [[Piklopedia (Pikmin 2)|Piklopedia]] and a specific [[music]]al theme, with some having unique ones. In {{p3}}, bosses are clearly identified as such by the game itself,{{cite quote|Boss enemies you hurt will maintain their damage! Whittle their health down, and defeat them the next day!|[[Loading]] screen tip|the US [[Region|version]] of {{p3}}}} and are divided between main bosses and '''mini-bosses''', with both having unique musical themes and the former having even having unique [[cutscenes]], as well as needing to be defeated to progress the game's story. {{p4}} again provides little distinction between bosses and enemies other than inconsistent music changes. {{hp}} also has bosses with unique cutscenes and music, and defeating them is necessary to advance to the next [[sector]]. | ||
__TOC__ | __TOC__ | ||
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Oddly, [[Candypop Bud]]s, [[geyser]]s, and [[Iridescent Flint Beetle]]s are also technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant. | Oddly, [[Candypop Bud]]s, [[geyser]]s, and [[Iridescent Flint Beetle]]s are also technically bosses, though this is likely due to their unique nature as enemies. As a result, approaching a Candypop Bud or a geyser will change the [[music]] to the enemy battle variant. | ||
Four other enemies are often considered bosses by fans due to their rare appearances and boss-like level of difficulty | Four other enemies are often considered bosses by fans due to their rare appearances and boss-like level of difficulty. | ||
* {{icon|Puffstool|y}} | * {{icon|Puffstool|y}} | ||
* {{icon|Mamuta|y}} | * {{icon|Mamuta|y}} | ||
* {{icon|Armored Cannon Beetle|y}} | * {{icon|Armored Cannon Beetle|y}} | ||
* {{icon|Smoky Progg|y}} | * {{icon|Smoky Progg|y}} | ||
Interestingly, these enemies all leave behind a corpse of some kind, while the “true” bosses drop pellets instead. | |||
== Bosses in ''Pikmin 2'' == | == Bosses in ''Pikmin 2'' == | ||
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* {{icon|Raging Long Legs|y}} | * {{icon|Raging Long Legs|y}} | ||
* {{icon|Titan Dweevil|y}} | * {{icon|Titan Dweevil|y}} | ||
}} | |||
There are no mini-bosses in this game, though the Burrowing Snagret and Emperor Bulblax have literal ''mini'' variations with lower [[Health|HP]], which appear in places where they aren't fought as final bosses of a cave. The Empress Bulblax also has a lesser variation with lower HP and fewer attacks than the "primary" version. Late in the game, earlier bosses are sometimes rebattled and act as mini-bosses of a cave, such as in the [[Hole of Heroes]]. Additionally, the [[Fiery Bulblax]], which may have originally been [[Piklopedia (Pikmin 2)#Trivia|intended as a boss]], is occasionally considered a mini-boss by fans, as it is a relatively difficult enemy. | |||
Pikmin | |||
== Bosses in ''Pikmin 3'' == | == Bosses in ''Pikmin 3'' == | ||
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* {{icon|Bug-Eyed Crawmad|y}} | * {{icon|Bug-Eyed Crawmad|y}} | ||
* {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]]) | * {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]]) | ||
In addition, the [[Calcified Crushblat]], [[Peckish Aristocrab]], and [[Medusal Slurker]] are sometimes considered mini-bosses by fans due to their difficulty, rare appearances, and the fact that they protect a fruit or drop one when defeated, but they do not have the mini-boss theme. | |||
=== ''Pikmin 3 Deluxe'' === | === ''Pikmin 3 Deluxe'' === | ||
The final day of [[Olimar's Comeback]], [[The Ship Restored]], has a unique boss fight against golden variants of the Baldy Long Legs and Shaggy Long Legs (the latter with larger feet). This fight has unique battle music. While this fight isn't much different from either of their normal variants, they warrant distinction as their fight comes with a unique boss theme. | |||
== Bosses in ''Pikmin 4'' == | == Bosses in ''Pikmin 4'' == | ||
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Because of all this, the bottom classification is mostly conjecture and not finalized. | Because of all this, the bottom classification is mostly conjecture and not finalized. | ||
=== Major | === Major bosses in ''Pikmin 4'' === | ||
Bosses in ''Pikmin 4'' are defined by the dramatic sting that begins and ends their unique battle themes, similar in tone to the boss themes of ''Pikmin 2'' and ''Pikmin 3''. This also includes enemies that have completely unique battle themes that do not include any element of the sting, specifically the [[Giant Breadbug]] and [[Ancient Sirehound]]. | Bosses in ''Pikmin 4'' are defined by the dramatic sting that begins and ends their unique battle themes, similar in tone to the boss themes of ''Pikmin 2'' and ''Pikmin 3''. This also includes enemies that have completely unique battle themes that do not include any element of the sting, specifically the [[Giant Breadbug]] and [[Ancient Sirehound]]. | ||
{{columns|2| | {{columns|2| | ||
* {{icon|Foolix|y|v=P4}} | * {{icon|Foolix|y|v=P4}} | ||
* {{icon|Emperor Bulblax|y|v=P4}} | * {{icon|Emperor Bulblax|y|v=P4}} | ||
* {{icon|Groovy Long Legs|y|v=P4}} | * {{icon|Groovy Long Legs|y|v=P4}} | ||
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* {{icon|Smoky Progg|y|v=P4}} | * {{icon|Smoky Progg|y|v=P4}} | ||
* {{icon|Ancient Sirehound|y|v=P4}} | * {{icon|Ancient Sirehound|y|v=P4}} | ||
}} | |||
=== Minor | === Minor bosses in ''Pikmin 4'' === | ||
These are bosses that are typically fought above ground or at the bottom of short caves. They are typically accompanied by a drumline cadence. | These are bosses that are typically fought above ground or at the bottom of short caves. They are typically accompanied by a drumline cadence. | ||
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* {{icon|Bug-Eyed Crawmad|y|v=P4}} | * {{icon|Bug-Eyed Crawmad|y|v=P4}} | ||
* {{icon|Baldy Long Legs|y|v=P4}} | * {{icon|Baldy Long Legs|y|v=P4}} | ||
}} | |||
=== Tough | === Tough enemy encounters in ''Pikmin 4'' === | ||
Sometimes, a tougher enemy acts as a boss in easier caves or a mini-boss partway through of a cave. They typically use a slower battle theme in these instances. These are not particularly bosses on the same level as the ones above, and are more situational encounters. | Sometimes, a tougher enemy acts as a boss in easier caves or a mini-boss partway through of a cave. They typically use a slower battle theme in these instances. These are not particularly bosses on the same level as the ones above, and are more situational encounters. | ||
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* {{icon|Tusked Blowhog|y|v=P4}} | * {{icon|Tusked Blowhog|y|v=P4}} | ||
* {{icon|Puffy Blowhog|y|v=P4}} | * {{icon|Puffy Blowhog|y|v=P4}} | ||
* {{icon|Empress Bulblax|y|v=P4}} | |||
* {{icon|Masterhop|y|v=P4}} | * {{icon|Masterhop|y|v=P4}} | ||
* {{icon|Arctic Cannon Beetle|y|v=P4}} | * {{icon|Arctic Cannon Beetle|y|v=P4}} | ||
* {{icon|Mammoth Snootwhacker|y|v=P4}} | * {{icon|Mammoth Snootwhacker|y|v=P4}} | ||
* {{icon|Toxstool|y|v=P4}} | |||
* {{icon|Jumbo Bulborb|y|v=P4}} | * {{icon|Jumbo Bulborb|y|v=P4}} | ||
* {{icon|Titan Blowhog|y|v=P4}} | * {{icon|Titan Blowhog|y|v=P4}} | ||
* {{icon|Blizzarding Blowhog|y|v=P4}} | * {{icon|Blizzarding Blowhog|y|v=P4}} | ||
* {{icon|Bloomcap Bloyster|y|v=P4}} | |||
* {{icon|Horned Cannon Beetle|y|v=P4}} | * {{icon|Horned Cannon Beetle|y|v=P4}} | ||
}} | |||
=== Bosses in Olimar's Shipwreck Tale === | === Bosses in Olimar's Shipwreck Tale === | ||
In [[Olimar's Shipwreck Tale]], all large enemy encounters use the same one theme – another rendition of the boss theme from ''Pikmin 2''. Because of this, we can easily define what is a boss and what isn't in this side mode. | In [[Olimar's Shipwreck Tale]], all large enemy encounters use the same one theme – another rendition of the boss theme from ''Pikmin 2''. Because of this, we can easily define what is a boss and what isn't in this side mode. | ||
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}} | }} | ||
=== Numbered | === Numbered gate battles === | ||
Since the concept of a boss in ''Pikmin 4'' seems to be more defined by the setting rather than the enemy fought, it is helpful to instead look at all the scenarios that the game presents as a "boss battle" using characteristics seen in previous games. As stated above, this has typically been based on how the music changes, the type of rewards dropped, if there's a large arena for the fight, or if it is the final sublevel of the cave. | Since the concept of a boss in ''Pikmin 4'' seems to be more defined by the setting rather than the enemy fought, it is helpful to instead look at all the scenarios that the game presents as a "boss battle" using characteristics seen in previous games. As stated above, this has typically been based on how the music changes, the type of rewards dropped, if there's a large arena for the fight, or if it is the final sublevel of the cave. | ||
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|[[Cavern for a King]]||20||[[Ancient Sirehound]]||Drops castaway and [[Gift of Friendship]]. There is no numbered gate, but completing the fight is necessary for progression. | |[[Cavern for a King]]||20||[[Ancient Sirehound]]||Drops castaway and [[Gift of Friendship]]. There is no numbered gate, but completing the fight is necessary for progression. | ||
|} | |} | ||
== Bosses in ''Hey! Pikmin'' == | == Bosses in ''Hey! Pikmin'' == | ||
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* {{icon|Emperor Bulblax|y|v=HP}} | * {{icon|Emperor Bulblax|y|v=HP}} | ||
* {{icon|Berserk Leech Hydroe|y}} | * {{icon|Berserk Leech Hydroe|y}} | ||
== Music == | == Music == |
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