Out of bounds: Difference between revisions

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{{cleanup|Each out of bounds instance should be documented similarly to [[glitch|glitches]]. All out of bounds instances in other articles, mostly in the glitch articles, should also be moved here.}}
{{clean|Each out of bounds instance should be documented similarly to [[glitch|glitches]]. All out of bounds instances in other articles, mostly in the glitch articles, should also be moved here.}}
{{todo|Add [https://web.archive.org/web/20171027061936/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlB9APiKw this].}}
{{todo|Add [https://web.archive.org/web/20171027061936/https://miiverse.nintendo.net/posts/AYMHAAACAAADVHlB9APiKw this], [https://www.youtube.com/watch?v{{=}}LX0mpsB5-CI this], [https://www.youtube.com/watch?v{{=}}8ShGOIdUdyU] this (20:30 and 22:00).}}


In the ''Pikmin'' games, it is possible to use exploits or [[glitches]] to go '''out of bounds'''. Having a [[leader]] or [[Pikmin family|Pikmin]] outside of the normal [[area]] boundaries allows players to take shortcuts, reaching certain points before they're intended to, or to go to places they're never intended to reach. Some ways to go out of bounds involve and count as glitches, while others, like throwing a [[leader]] to a ledge out of bounds, do not.
In the ''Pikmin'' games, it is possible to use exploits or [[glitches]] to go '''out of bounds'''. Having a [[leader]] or [[Pikmin family|Pikmin]] outside of the normal [[area]] boundaries allows players to take shortcuts, reaching certain points before they're intended to, or to go to places they're never intended to reach.


Below is a list of places where it is possible to go out of bounds.
Below is a list of places where it is possible to go out of bounds.


==''Pikmin''==
==''Pikmin''==
On the ramp in [[The Distant Spring]] near the [[UV Lamp]], it is possible for Olimar to go out of bounds by getting pushed by a [[Spotty Bulbear]]. The player must awaken the Bulbear, go about halfway up the ramp, while the Bulbear goes to the side of it. The Bulbear will try to bite Olimar, and assuming that Olimar and the Bulbear are facing the same direction, Olimar should be pushed out of bounds. This [[Glitches in Pikmin|glitch]] is usually used in [[Challenge run|speed runs]], as a faster way to collect the [[Chronos Reactor]].
On the ramp in [[The Distant Spring]] near the [[UV Lamp]], it is possible for Olimar to go out of bounds by getting pushed by a [[Spotty Bulbear]]. The player must awaken the Bulbear, go about halfway up the ramp, while the Bulbear goes to the side of it. The Bulbear will try to bite Olimar, and assuming that Olimar and the Bulbear are facing the same direction, Olimar should be pushed out of bounds. This [[Glitches in Pikmin|glitch]] is usually used in [[speedrun]]s, as a faster way to collect the [[Chronos Reactor]].


One can do a similar feat in [[The Forest of Hope]] in [[Challenge Mode (Pikmin)|Challenge Mode]], by going to where the [[Shock Absorber]] is in story mode. There, the player can wake up the Bulbear, and have it shove Olimar down below the stage, where he will respawn out of bounds. This is done by going to the wall, [[lying down]] and having the Bulbear lunge. Sometimes, the Bulbear will push Olimar underground, to where he will respawn on a normally inaccessible ledge. From there, the player can walk all the way around the area, while [[#Removing Olimar’s collision|removing Olimar’s collision detectors on some objects]]. Using this, one can also enter areas where they normally can't, until a [[gate]] has been destroyed. However, with no [[Pikmin family|Pikmin]] in Olimar's party, he can become trapped behind these walls.
One can do a similar feat in [[The Forest of Hope]] in [[Challenge Mode (Pikmin)|Challenge Mode]], by going to where the [[Shock Absorber]] is in story mode. There, the player can wake up the Bulbear, and have it shove Olimar down below the stage, where he will respawn out of bounds. This is done by going to the wall, [[lying down]] and having the Bulbear lunge. Sometimes, the Bulbear will push Olimar underground, to where he will respawn on a normally inaccessible ledge. From there, the player can walk all the way around the area, while [[#Removing Olimar’s collision|removing Olimar’s collision detectors on some objects]]. Using this, one can also enter areas where they normally can't, until a [[gate]] has been destroyed. However, with no [[Pikmin family|Pikmin]] in Olimar's party, he can become trapped behind these walls.
In [[The Distant Spring]], in [[Challenge Mode (Pikmin)|Challenge Mode]], go to where the [[Chronos Reactor]] is in [[Story Mode]]. There will be a [[Yellow Wollywog]] next to the [[Pearly Clamclamp]]. Lure the Wollywog over to the hole in the east wall, where a second one can be found close by. If positioned correctly, both Wollywogs will try to jump on you. Lie down next to the wall, and if done correctly, Olimar will clip on top of the wall. Staying on the wall, have one Wollywog follow you over to the place where the Chronos Reactor is in Story Mode. Being careful not to fall off the wall, you can lure the Wollywog up on top of the wall with you. Lure it to the invisible wall where the Reactor lies. Lie down and have the Wollywog jump on you, and if done correctly, Olimar will be pushed past the wall, with no way to get back in bounds. He will start walking automatically into the abyss, with no way to change his direction. The Distant Spring will fade into the background as Olimar soon passes the skybox and is surrounded in nothingness.


Olimar can also be pushed by Bulbears through the tree stumps in The Distant Spring.{{cite youtube|egFow34-_N4|of Olimar being pushed through tree stumps|published={{date|25|April|2020}}|retrieved={{date|25|April|2020}}}}
Olimar can also be pushed by Bulbears through the tree stumps in The Distant Spring.{{cite youtube|egFow34-_N4|of Olimar being pushed through tree stumps|published={{date|25|April|2020}}|retrieved={{date|25|April|2020}}}}
In [[The Final Trial]], one can get a Pikmin to drop a [[bomb rock]] near the water at the easternmost wall, and then lie down next to it to go up the wall, skipping the bridges entirely.{{cite youtube|ok7B-nqXM4w|of Olimar going up the wall in The Final Trial|published={{date|10|June|2020}}|retrieved={{date|10|June|2020}}}}


== ''Pikmin 2'' ==
== ''Pikmin 2'' ==
In {{p2}}, there are several ways for one to go out of bounds.
In {{p2}}, there are several ways for one to go out of bounds. The effect of these exploits varies by location.


One way to do this is the [[Glitches in Pikmin 2#Boulder jump|boulder jump glitch]]. When a leader [[lie down|lies down]], they make a small bounce. If they collide with an [[Armored Cannon Larva]] or [[Decorated Cannon Beetle]] rock, or a falling [[boulder]], then they will bounce high in the air, and potentially land out of bounds.
One method of getting out of bounds uses the [[Glitches in Pikmin 2#Boulder jump|boulder jump glitch]]. When a leader [[lie down|lies down]], they make a small bounce. If they collide with an [[Armored Cannon Larva]] or [[Decorated Cannon Beetle]] rock, or a falling [[boulder]], then they will bounce high in the air, and potentially land out of bounds.


Another way to do this is to go near a sloped wall that one wants to go out of bounds on, and make the leader lie down. A Pikmin will automatically pick the leader up, and with some walls, and some Pikmin types, the Pikmin will [[carry]] him up the wall.
Another method involves going near a sloped wall that one wants to go out of bounds on, and making the leader lie down. A Pikmin will automatically pick the leader up, and with some walls, and some Pikmin types, the Pikmin will [[carry]] him up the wall.


A leader can also clip into the ground by using the [[Glitches in Pikmin 2#Seesaw glitch|seesaw glitch]], and end up appearing out of bounds.
A leader can also clip into the ground using the [[Glitches in Pikmin 2#Seesaw glitch|seesaw glitch]], and end up appearing out of bounds.


=== Caves ===
In garden-type sublevels of caves, [[Glitches in Pikmin 2#Leave boundaries|a glitch]] can be used to get over the boundary wall.
*See [[Glitches in Pikmin 2#Leave boundaries|here]] for a glitch involving leaving the bounds of garden-themed sublevels.


== ''Pikmin 3'' ==
== ''Pikmin 3'' ==
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;[[Formidable Oak]]
;[[Formidable Oak]]
* '''Formidable Oak backwards:''' See [[Glitches in Pikmin 3#Formidable Oak backwards|here]].


=== Mission Mode ===
=== Mission Mode ===
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=== Bingo Battle ===
=== Bingo Battle ===
;[[Rusted Labyrinth]]
;[[Rusted Labyrinth]]
* '''On the tube:'''See [[Rusted Labyrinth#Out of bounds|here]].
* '''On the tube:''' A description of the glitch can be found [[Rusted Labyrinth#Out of bounds|here]].


== ''Hey! Pikmin'' ==
== ''Hey! Pikmin'' ==
Being a sidescroller, ''Hey! Pikmin'' has fewer opportunities for going out of bounds, but it can be done in some places.
;[[Brilliant Garden]]
;[[Brilliant Garden]]
* '''[[Back-and-Forth Road]]''': See [[Glitches in Hey! Pikmin#Back-and-Forth Road|here]].
* '''[[Back-and-Forth Road]]:''' A description of the glitch can be found [[Glitches in Hey! Pikmin#Back-and-Forth Road|here]].


== See also ==
== See also ==
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