Carpet Plain: Difference between revisions

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{{game icons|p2=y}}
{{game icons|p2=y}}
[[File:CarpetPlain.png|thumb|right|300px|Stage preview.]]
[[File:Carpet Plain preview.png|thumb|300px|Stage preview.]]
The '''Carpet Plain''' is the third [[2-Player Battle]] map in ''Pikmin 2''. It has the indoor style that the [[Glutton's Kitchen]] displays. The floor, as its name suggests, is covered in a fluffy grey carpet, occasionally with plates or toy blocks on it. The borders of the level are made out of baseboards, bricks, trees and bump-like "bridges" that one can walk on. All of these objects are wooden, and most of them are painted in a variety of colors.
The '''Carpet Plain''' is the third [[2-Player Battle]] map in ''Pikmin 2''. It has the indoor style that the [[Glutton's Kitchen]] displays. The floor, as its name suggests, is covered in a fluffy gray carpet, occasionally with plates or toy blocks on it. The borders of the level are made out of baseboards, bricks, trees and bump-like "bridges" that one can walk on. All of these objects are wooden, and most of them are painted in a variety of colors.


In addition to the hazard presented by numerous enemies, boulders may fall from the ceiling in certain areas.
In addition to the hazard presented by numerous enemies, boulders may fall from the ceiling in certain areas.
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== Level information==
== Level information==
*'''Theme''': Toybox
*'''Theme''': Toybox
*'''Enemies''':
**[[Dwarf Orange Bulborb]]s
**[[Puffy Blowhog]]s
**[[Dwarf Red Bulborb]]s
**[[Female Sheargrub]]s
**[[Shearwig]]s (under marbles)
*'''Hazards''':
**[[Hazard#Boulder|Boulders]]
*'''Treasures''':
*'''Treasures''':
**None
**None
*'''Plants''':
*'''Enemies''':
**None
**{{icon|Dwarf Orange Bulborb|y}}
**{{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
**{{icon|Female Sheargrub|y}}
**{{icon|Puffy Blowhog|y}}
**{{icon|Shearwig|y}} (under marbles)
*'''Obstacles''':
**{{icon|Boulder|y}}
*'''Plants and fungi''':
**{{icon|Pellet Posy|y}} × 12
*'''Others''':
*'''Others''':
**12 [[Pellet Posy|Pellet Posies]]
**{{icon|Egg|y}}
**[[Egg]]s


{{sublevel technical
{{sublevel technical
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|capmax      = 100
|capmax      = 100
|rooms      = 4
|rooms      = 4
|ctrratio    = 0.15
|geyser      = No
|geyser      = No
|unitfile    = vs_3_toy.txt
|unitfile    = vs_3_toy.txt
|lightfile  = normal_light_cha.ini
|lightfile  = normal_light_cha.ini
|bg          = "tatami" (carpet)
|bg          = tatami
|clog        = No
|clog        = No
|hiddenfloor = 1
|hiddenfloor = 1
|units      =  
|units      =
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/2 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_hitode4x7_3_toy|Large three-way crossing (x2)
  |room_hitode4x7_3_toy|Large three-way crossing (×2)
  |room_vs_mid_sara2_8_toy|Room with 3 half-discs (x2)
  |room_vs_mid_sara2_8_toy|Room with 3 half-discs (×2)
  |item_cap_toy|Dead end with item (x10)
  |item_cap_toy|Dead end with item (×10)
  |cap_toy|Dead end (x4)
  |cap_toy|Dead end (×4)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/2 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
  |room_mid_sara_8_toy|Room with dirty plate (2x)
  |room_mid_sara_8_toy|Room with dirty plate (×2)
  |room_vs_mid_sara2_8_toy|Room with 3 half-discs (2x)
  |room_vs_mid_sara2_8_toy|Room with 3 half-discs (×2)
  |item_cap_toy|Dead end with item (12x)
  |item_cap_toy|Dead end with item (×12)
  |cap_toy|Dead end (4x)
  |cap_toy|Dead end (×4)
  |wayl_toy|Turning corridor (2x)
  |wayl_toy|Turning corridor (×2)
  |way2x2_toy|Long corridor (4x)
  |way2x2_toy|Long corridor (×4)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|item_cap_toy|Dead end with item
|cap_toy|Dead end
|way3_toy|Three-way crossing
|way4_toy|Four-way crossing
|wayl_toy|Turning corridor
|way2_toy|Corridor
}}
{{sublevel units
|way2x2_toy|Long corridor
|room_hitode4x7_3_toy|'''Large three-way crossing'''
|room_mid2_8_toy|'''Large open room without xylophone'''
|room_mid_sara_8_toy|'''Room with dirty plate'''
|room_vs_mid_sara2_8_toy|'''Room with 3 half-discs'''
  }}
  }}
}}
}}


===Puffy Blowhogs===
==Puffy Blowhogs==
The Puffy Blowhogs that float around the area may annoy, but they cannot kill [[Pikmin family|Pikmin]] directly. They yield no reward when defeated, and will sometimes hover over the plate in the middle out of range of attack, so it is best to ignore them and hope that the enemy player will waste time fighting them instead. The Blowhogs may sometimes push Pikmin where a [[captain]]'s whistle cannot reach them, such that only an enemy Pikmin [[throw]]n nearby will bring them within range, especially when slowly carrying objects over the border of the area. Similarly, Puffy Blowhogs may throw Pikmin near Dwarf Red/Orange Bulborbs, putting them at risk of being eaten.
The Puffy Blowhogs that float around the area may annoy, but they cannot kill [[Pikmin family|Pikmin]] directly. They yield no reward when defeated, and will sometimes hover over the plate in the middle out of range of attack, so it is best to ignore them and hope that the enemy player will waste time fighting them instead. The Blowhogs may sometimes push Pikmin where a [[leader]]'s whistle cannot reach them, such that only an enemy Pikmin [[throw]]n nearby will bring them within range, especially when slowly carrying objects over the border of the area. Similarly, Puffy Blowhogs may throw Pikmin near Dwarf Red/Orange Bulborbs, putting them at risk of being eaten.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Carpet Plain.png|A Puffy Blowhog exhaling air as its attack.
Carpet Plain.png|A Puffy Blowhog exhaling air as its attack.
</gallery>
</gallery>
==Names in other languages==
{{foreignname
|Ger=Teppichebene
|GerM=Carpet plane
|SpaA=Alfombra
|SpaAM=Carpet
|Ita=Campo liscio
|ItaM=Smooth field
}}


==Trivia==
==Trivia==
*The preview image for this stage shows a lone red marble on a corner of the stage. That corner cannot be [[Captain Olimar]]'s base, and it's unlikely that [[Blue Pikmin]] would have passed by the corner while carrying the marble. This indicates that in [[prototype information|earlier versions]] of the game, red marbles might have had a different role.
*The preview image for this stage shows a lone red marble on a corner of the stage. That corner cannot be [[Captain Olimar]]'s base, and it's unlikely that [[Blue Pikmin]] would have passed by the corner while carrying the marble. This indicates that in [[Pikmin 2 prerelease information|earlier versions]] of the game, red marbles might have had a different role.
 
==See also==
*[[Glutton's Kitchen]]


{{2P}}
{{2PB}}
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