Area: Difference between revisions

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{{game icons|p=y|p2=y|p3=y|hp=y}}
{{game icons|p=y|p2=y|p3=y|p4=y|hp=y}}
[[File:Overworld.JPG|thumb|250px|right|The area selection screen in {{npcp1}}.]]
[[File:Overworld.JPG|thumb|250px|The area selection screen in {{npcp1}}.]]
'''Areas''' are the main explorable locations in the {{pg}}. Each game in the series has a set of areas that can be visited, and these areas provide a range of environments to grow [[Pikmin family|Pikmin]], fight [[Enemy|enemies]], and collect [[:Category:Collectibles|items]]. Each game features an [[area selection menu]] for selecting which area to go to from the areas unlocked. In the main games, this menu is shown at the beginning of each [[day]], and it is not possible to change the area one is exploring during a day.
'''Areas''' ({{j|エリア|Eria|Area}}) are the main explorable locations in the {{pg}}. Each game in the series has a set of areas that can be visited, and these areas provide a range of environments to grow [[Pikmin family|Pikmin]], fight [[Enemy|enemies]], and collect [[:Category:Collectibles|items]]. Each game features an [[area selection menu]] for selecting which area to go to from the areas unlocked. In the main games, this menu is shown at the beginning of each [[day]], and it is not possible to change the area one is exploring during a day.


In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For example, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. Gaining access to new areas is a major form of progression through the games.
In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For example, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. Gaining access to new areas is a major form of progression through the games.


Areas function differently in each game in the series. In the main games, areas are 3D environments with various rooms and corridors connected non-linearly, while in {{hp}}, areas are linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. The items that are collected in areas vary by game as well. In {{p1}}, [[ship part]]s are scattered around the 5 areas. In {{p2}}, each of the 4 areas contains 3 or 4 entrances to [[cave]]s, which contain most of the [[treasure]]s needed to complete the game. In {{p3}}, 4 of the 5 areas contain [[fruit]], while the last area is a standalone challenge. In {{hp}}, each area contains 1-4 treasures. {{TOC right}}
Areas function differently in each game in the series. In the main games, areas are 3D environments with various rooms and corridors connected non-linearly, while in {{hp}}, areas are linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. The items that are collected in areas vary by game as well. In {{p1}}, [[ship part]]s are scattered around the 5 areas. In {{p2}}, areas contain [[treasure]] and several [[cave]]s, which contain more treasure. In {{p3}}, 4 of the 5 areas contain [[fruit]], while the last area is a standalone challenge. In {{p4}}, areas have treasure, [[raw material]], and caves which hold treasure, raw materials, and castaways, or occasionally are [[Dandori Challenge]]s or [[Dandori Battle]]s. In {{hp}}, each area contains 1–4 treasures. {{TOC right}}


==List==
==List==
===''Pikmin''===
===''Pikmin''===
<gallery>
<gallery widths="160" heights="90">
The Impact Site preview.png|[[The Impact Site]]|link=The Impact Site
The Impact Site preview.png|[[The Impact Site]]|link=The Impact Site
The Forest of Hope preview.png|[[The Forest of Hope]]|link=The Forest of Hope
The Forest of Hope preview.png|[[The Forest of Hope]]|link=The Forest of Hope
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===''Pikmin 2''===
===''Pikmin 2''===
<gallery>
<gallery widths="160" heights="90">
Valley of Repose preview.png|[[Valley of Repose]]|link=Valley of Repose
Valley of Repose preview.png|[[Valley of Repose]]|link=Valley of Repose
Awakening Wood preview.png|[[Awakening Wood]]|link=Awakening Wood
Awakening Wood preview.png|[[Awakening Wood]]|link=Awakening Wood
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===''Pikmin 3''===
===''Pikmin 3''===
<gallery>
<gallery widths="160" heights="90">
Tropical Wilds preview.png|[[Tropical Wilds]]|link=Tropical Wilds
Tropical Wilds preview.png|[[Tropical Wilds]]|link=Tropical Wilds
Garden of Hope preview.png|[[Garden of Hope]]|link=Garden of Hope
Garden of Hope preview.png|[[Garden of Hope]]|link=Garden of Hope
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Twilight River preview.png|[[Twilight River]]|link=Twilight River
Twilight River preview.png|[[Twilight River]]|link=Twilight River
Formidable Oak preview.png|[[Formidable Oak]]|link=Formidable Oak
Formidable Oak preview.png|[[Formidable Oak]]|link=Formidable Oak
</gallery>
===''Pikmin 4''===
<gallery widths="160" heights="90">
P4 Reveal Garden 1.jpg|[[Rescue Command Post]]|link=Rescue Command Post
P4 Sun-Speckled Terrace Introduction 1.jpg|[[Sun-Speckled Terrace]]|link=Sun-Speckled Terrace
P4 Blossoming Arcadia Introduction 1.jpg|[[Blossoming Arcadia]]|link=Blossoming Arcadia
P4 Serene Shores Introduction 1.jpg|[[Serene Shores]]|link=Serene Shores
P4 Hero's Hideaway Introduction 1.jpg|[[Hero's Hideaway]]|link=Hero's Hideaway
P4 Giant's Hearth Introduction 1.jpg|[[Giant's Hearth]]|link=Giant's Hearth
P4 Primordial Thicket Introduction 1.jpg|[[Primordial Thicket]]|link=Primordial Thicket
</gallery>
</gallery>


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| rowspan="6" style="text-align: center" | '''[[Brilliant Garden]]'''
| rowspan="6" style="text-align: center" | '''[[Brilliant Garden]]'''


[[File:World map sector 1.jpg|120px|center]]
[[File:Brilliant Garden texture.png|150px|center|link=Brilliant Garden]]
| 1-A
| 1-A
| [[First Expedition]]
| [[First Expedition]]
| rowspan="6" style="text-align: center" | '''[[Leafswirl Lagoon]]'''
| rowspan="6" style="text-align: center" | '''[[Leafswirl Lagoon]]'''


[[File:World map sector 5.jpg|120px|center]]
[[File:Leafswirl Lagoon texture.png|150px|center|link=Leafswirl Lagoon]]
| 5-A
| 5-A
| [[Fragrant Forest]]
| [[Fragrant Forest]]
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| rowspan="6" style="text-align: center" | '''[[Verdant Waterfront]]'''
| rowspan="6" style="text-align: center" | '''[[Verdant Waterfront]]'''


[[File:World map sector 2.jpg|120px|center]]
[[File:Verdant Waterfront texture.png|150px|center|link=Verdant Waterfront]]
| 2-A
| 2-A
| [[Foaming Lake]]
| [[Foaming Lake]]
| rowspan="6" style="text-align: center" | '''[[Sweltering Parchlands]]'''
| rowspan="6" style="text-align: center" | '''[[Sweltering Parchlands]]'''


[[File:World map sector 6.jpg|120px|center]]
[[File:Sweltering Parchlands texture.png|150px|center|link=Sweltering Parchlands]]
| 6-A
| 6-A
| [[Scorched Earth]] / Charred Plains
| [[Scorched Earth]] / Charred Plains
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| rowspan="6" style="text-align: center" | '''[[Sparkling Labyrinth]]'''
| rowspan="6" style="text-align: center" | '''[[Sparkling Labyrinth]]'''


[[File:World map sector 3.jpg|120px|center]]
[[File:Sparkling Labyrinth texture.png|150px|center|link=Sparkling Labyrinth]]
| 3-A
| 3-A
| [[Crystal Tunnels]]
| [[Crystal Tunnels]]
| rowspan="6" style="text-align: center" | '''[[Snowfall Field]]'''
| rowspan="6" style="text-align: center" | '''[[Snowfall Field]]'''


[[File:World map sector 7.jpg|120px|center]]
[[File:Snowfall Field texture.png|150px|center|link=Snowfall Field]]
| 7-A
| 7-A
| [[Freezing Wasteland]]
| [[Freezing Wasteland]]
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| rowspan="7" style="text-align: center" | '''[[Ravaged Rustworks]]'''
| rowspan="7" style="text-align: center" | '''[[Ravaged Rustworks]]'''


[[File:World map sector 4.jpg|120px|center]]
[[File:Ravaged Rustworks texture.png|150px|center|link=Ravaged Rustworks]]
| 4-A
| 4-A
| [[The Lonely Tower]]
| [[The Lonely Tower]]
| rowspan="6" style="text-align: center" | '''[[Lushlife Murk]]'''
| rowspan="6" style="text-align: center" | '''[[Lushlife Murk]]'''


[[File:World map sector 8.jpg|120px|center]]
[[File:Lushlife Murk texture.png|150px|center|link=Lushlife Murk]]
| 8-A
| 8-A
| [[Scourge of the Skies]]
| [[Scourge of the Skies]]
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==Unlocking==
==Unlocking==
[[File:New area Garden of Hope.jpg|thumb|right|200px|Unlocking the [[Garden of Hope]] in ''Pikmin 3''.]]
[[File:New area Garden of Hope.jpg|thumb|225px|Unlocking the [[Garden of Hope]] in ''Pikmin 3''.]]
The method used to unlock areas in each game differs. One area is unlocked from the start, but the others can only be accessed after certain conditions are met.
The method used to unlock areas in each game differs. One area is unlocked from the start, but the others can only be accessed after certain conditions are met.


In {{p}}, areas are unlocked through collecting [[ship parts]], the main collectible. The number of parts required to access each area is 1 for [[The Forest of Hope]], 5 for [[The Forest Navel]], 12 for [[The Distant Spring]], and 29 for [[The Final Trial]].
In {{p1}}, areas are unlocked through collecting [[ship parts]], the main collectible. The number of parts required to access each area is 1 for [[The Forest of Hope]], 5 for [[The Forest Navel]], 12 for [[The Distant Spring]], and 29 for [[The Final Trial]].


In {{p2}}, the [[Awakening Wood]] and the [[Perplexing Pool]] are unlocked by collecting the [[Spherical Atlas]] and [[Geographic Projection]] respectively, while the [[Wistful Wild]] is unlocked by collecting {{pokos|10000}} worth of treasure (after the previous areas have been unlocked).
In {{p2}}, the [[Awakening Wood]] and the [[Perplexing Pool]] are unlocked by collecting the [[Spherical Atlas]] and [[Geographic Projection]] respectively, while the [[Wistful Wild]] is unlocked by collecting {{pokos|10000}} worth of treasure (after the previous areas have been unlocked).
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In {{p3}}, unlocking each area is tied to collecting a specific item. The [[Garden of Hope]] is unlocked by finding the [[S.S. Drake]] and completing [[day 1]], the [[Distant Tundra]] is unlocked by collecting the [[Data Glutton]], the [[Twilight River]] is unlocked by collecting the [[Folded Data Glutton]], and the [[Formidable Oak]] is unlocked by collecting [[Louie]] for the second time. (To note is that although the [[Tropical Wilds]] is unlocked from the start, it cannot be landed in after day 1 before rescuing [[Brittany]].)
In {{p3}}, unlocking each area is tied to collecting a specific item. The [[Garden of Hope]] is unlocked by finding the [[S.S. Drake]] and completing [[day 1]], the [[Distant Tundra]] is unlocked by collecting the [[Data Glutton]], the [[Twilight River]] is unlocked by collecting the [[Folded Data Glutton]], and the [[Formidable Oak]] is unlocked by collecting [[Louie]] for the second time. (To note is that although the [[Tropical Wilds]] is unlocked from the start, it cannot be landed in after day 1 before rescuing [[Brittany]].)


In {{hp}}, areas are unlocked by completing the previous area. Some areas have a [[secret exit]] which unlocks a different area to the standard exit, but both the standard next area and the secret next area will lead to the same area after that. Sectors are unlocked by completing the [[boss]] area in the previous sector, except for the [[The Final Stretch|final sector]], which additionally requires collecting {{sparklium|30,000}}.
In {{p4}}, areas are unlocked by collecting a certain amount of [[Sparklium]]. The [[Sun-Speckled Terrace]], [[Blossoming Arcadia]], and [[Serene Shores]] are unlocked by collecting {{sparklium|p4|300}}, {{sparklium|p4|1,500}} and {{sparklium|p4|4,000}} respectively.
The Three remaining areas of the game require an additional condition to be unlocked, the [[Hero's Hideaway]] requires {{sparklium|p4|7,000}} and rescuing [[Bernard]] to be unlocked, the [[Giant's Hearth]] requires {{sparklium|p4|11,000}} and rescuing [[Olimar]] to be unlocked, and the [[Primordial Thicket]] requires {{sparklium|p4|13,000}} and rescuing [[Yorke]] and [[Don Bergman]] to be unlocked.
Unlocking areas in [[Olimar's Shipwreck Tale]] is identical to how they're unlocked in ''Pikmin'', requiring ship parts to be unlocked. The number of parts required to access each area is 2 for the Blossoming Arcadia, 8 for the Serene Shores, and 23 for the Hero's Hideaway.
 
In {{hp}}, areas are unlocked by completing the previous area. Some areas have a [[secret exit]] which unlocks a different area to the standard exit, but both the standard next area and the secret next area will lead to the same area after that. Sectors are unlocked by completing the [[boss]] area in the previous sector, except for the [[The Final Stretch|final sector]], which additionally requires collecting {{sparklium|hp|30,000}}.


==Features==
==Features==
[[File:Mezame snap.jpg|thumb|left|200px|A map of the Awakening Wood, an area in ''Pikmin 2''.]]
[[File:Mezame snap.jpg|thumb|left|200px|A map of the Awakening Wood, an area in ''Pikmin 2''.]]
In the main games of the ''Pikmin'' series, areas have consistent features in their design. They have a landing site where the [[Onion]](s) and [[Ship (disambiguation)|ship]] land at the beginning of the day, and these are usually connected in several directions to spaces nearby. Most spaces center around a certain enemy or theme. There are often [[obstacle]]s between spaces that may increase the time it takes to get there or to restrict access to it until a certain [[Pikmin family|Pikmin type]] is unlocked. There are also some spaces that function more as corridors between other spaces. There are often large loops in areas that provide multiple ways to access a part of the area. In ''Pikmin 3'', areas are divided into separated [[segment]]s, with special connections that teleport leaders and Pikmin between them.
In the main games of the ''Pikmin'' series, areas have consistent features in their design. They have a landing site where the [[Onion]](s) and [[Ship (disambiguation)|ship]] land at the beginning of the day, and these are usually connected in several directions to spaces nearby. Most spaces center around a certain enemy or theme. There are often [[obstacle]]s between spaces that may increase the time it takes to get there or to restrict access to it until a certain [[Pikmin family|Pikmin type]] is unlocked. There are also some spaces that function more as corridors between other spaces. There are often large loops in areas that provide multiple ways to access a part of the area. In ''Pikmin 3'', areas are divided into separated [[#Segment|segment]]s, with special connections that teleport leaders and Pikmin between them. In ''Pikmin 4'', the aforementioned landing site takes on the form of multiple [[#Base|bases]] per area.


{{clear}}
{{clear}}
==Base==
[[File:P4 Landing Site.jpg|thumb|The player, ready to make the Rugged Scaffold base their current base.]]
In ''Pikmin 4'', each area has multiple '''bases''' for the ship and the [[Onion]] to land in. A base is marked with several glowing pink rocks on the floor making up the shape of two rings, one where the [[S.S. Beagle]] or [[S.S. Dolphin]] sits, and one where the Onion goes. Each base is given a name and a number based on the landmarks around it, though these are fixed, meaning the number doesn't reflect the order in which players find bases. When landing on the area for the first time, the player will always arrive at base #1. As the player comes across new bases, they get added to the list of unlocked bases for that area. Some bases are blocked off by something, usually an [[enemy]], which needs to be cleared before that base can be unlocked. Despite having multiple bases meaning the player has multiple spots to land in, the game will force the player to land at the most-recently used base for that area at the start of each [[day]].
To select a different base as the one that the ship and Onion should currently use, the player needs to go up to an unused base and press {{button|switch|a}}. This will make the screen fade to and from black, and when the scene returns, the ship and Onion will be just about finished with landing in the new base. Any Pikmin near the Onion or ship will be instantly transported inside the ship towards the new spot. Any Pikmin that were busy [[carry]]ing things will readjust their trajectory towards the new base after a second.
Unlocking a base also allows it to be used in a [[night expedition]], provided there is an available night expedition at that base. Some larger [[cave]] sublevels and the [[Hefty Haulway]] [[Dandori Challenge]] also have multiple bases, though these are only marked with a single ring for the ship, since the Onion does not go underground. The [[Rescue Command Post]]'s bases are unique in that the player cannot change them, and they are not marked, despite being recognized independently in the [[radar]]. The rocks of bases that have not been unlocked are a dim red, and they turn bright pink when unlocked.
==Segment==
==Segment==
In ''Pikmin 3'', areas are split into multiple segments. When a leader, Pikmin, or an object carried by Pikmin touch a portal<ref>In the game files, the object's data is in <code>/content/CMCmn/object/portal.szs</code>.</ref>, they are transported to the equivalent portal, in another segment of the area. For the most part, these segments separate the outdoors parts of an area from the tunnels and small caverns that can be explored, though some segments also exist for small enclosures, interesting plateaus, or corridors leading into [[boss]] arenas, among other things. The act of being transported in a portal saves the player some otherwise uninteresting travel time, but besides that, segmenting the area allows the game to only focus on the segment the player or Pikmin are on, and can save on processing and rendering segments that are irrelevant. Via the use of [[Glitches in Pikmin 3|glitches]], one can make the game show parts of a segment that aren't loaded entirely, or are missing geometry.
In ''Pikmin 3'', areas are split into multiple segments. When a leader, Pikmin, or an object carried by Pikmin touch a portal<ref>In the game files, the object's data is in <code>/content/CMCmn/object/portal.szs</code>.</ref>, they are transported to the equivalent portal, in another segment of the area. For the most part, these segments separate the outdoors parts of an area from the tunnels and small caverns that can be explored, though some segments also exist for small enclosures, interesting plateaus, or corridors leading into [[boss]] arenas, among other things. The act of being transported in a portal saves the player some otherwise uninteresting travel time, but besides that, segmenting the area allows the game to only focus on the segment the player or Pikmin are on, and can save on processing and rendering segments that are irrelevant. Via the use of [[Glitches in Pikmin 3|glitches]], one can make the game show parts of a segment that aren't loaded entirely, or are missing geometry.
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==Terrain==
==Terrain==
{{clean}}
Terrain varies between games, areas, and sections of areas. It has no real impact on gameplay, but it does change the atmosphere and the sounds of footsteps on the ground. Some enemies are associated with particular types of terrain.
Terrain varies between games, areas, and sections of areas. It has no real impact on gameplay, but it does change the atmosphere and the sounds of footsteps on the ground. Some enemies are associated with particular types of terrain.


===''Pikmin''===
===''Pikmin''===
[[File:Grassterrain.png|thumb|right|200px|Typical grass terrain.]]
[[File:Grassterrain.png|thumb|200px|Typical grass terrain.]]
Most areas in ''Pikmin'' have natural surfaces such as sand, soil and wood.
Most areas in ''Pikmin'' have natural surfaces such as sand, soil and wood.


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===''Pikmin 2''===
===''Pikmin 2''===
[[File:VR snowman 2.png|thumb|right|200px|Snowy, concrete, and tiled terrain in the Valley of Repose.]]
[[File:VR snowman 2.png|thumb|200px|Snowy, concrete, and tiled terrain in the Valley of Repose.]]
In ''Pikmin 2'', the player will find a vast array of different types of terrain.
In ''Pikmin 2'', the player will find a vast array of different types of terrain.


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===''Pikmin 3''===
===''Pikmin 3''===
[[File:P3DX Prerelease Tropical Wilds Aerial View.jpg|thumb|right|250px|A variety of terrain types in the Tropical Wilds.]]
[[File:P3DX Prerelease Tropical Wilds Aerial View.jpg|thumb|250px|A variety of terrain types in the Tropical Wilds.]]
*Natural
*Natural
**'''Glass''': Shards of glass and large [[crystal]] formations are present and can serve as obstacles or have valuable items encased inside of them. They can be shattered by being continuously hit with [[Rock Pikmin]].
**'''Glass''': Shards of glass and large [[crystal]] formations are present and can serve as obstacles or have valuable items encased inside of them. They can be shattered by being continuously hit with [[Rock Pikmin]].
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**'''Lily pads''': [[Lily pad]]s drift along rivers in the [[Twilight River]], allowing leaders and Pikmin to travel across it and find more [[segment]]s.
**'''Lily pads''': [[Lily pad]]s drift along rivers in the [[Twilight River]], allowing leaders and Pikmin to travel across it and find more [[segment]]s.
*Man-made
*Man-made
**'''Ceramics''': All of the [[Bridge#Fragment bridge|bridges]] in ''Pikmin 3'' are constructed from ceramic objects.
**'''Tile''': Simple tiling that has sand filled between the cracks. Similar to that in ''[[Pikmin 2]]'', but it is only present in very few places.
**'''Tile''': Simple tiling that has sand filled between the cracks. Similar to that in ''[[Pikmin 2]]'', but it is only present in very few places.
**'''Buckets''': A large bucket serves as a bridge to the Quaggled Mireclops' arena. In some [[Bingo Battle]] stages, plastic buckets can be found under the Onions.
**'''Buckets''': A large bucket serves as a bridge to the Quaggled Mireclops' arena. In some [[Bingo Battle]] stages, plastic buckets can be found under the Onions.
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==Relations==
==Relations==
Though not directly confirmed, it is heavily implied that some areas in {{p2}} are actually areas from {{p}}, albeit changed. The [[Awakening Wood]] has the same layout as [[The Forest of Hope]]. It has been implied by Olimar that these are the same location, as read on his journal about the [[Geographic Projection]].{{cite quote|{{Notes:Geographic Projection/journal}}|Captain Olimar|[[Olimar's journal]] for the [[Geographic Projection]]}} Likewise, the [[Perplexing Pool]] shares the same layout as [[The Distant Spring]], with some changes (such as the concrete section at the landing site). The [[Wistful Wild]] is a combination of [[The Impact Site]] and [[The Final Trial]], with some new terrain connecting the areas. The [[Valley of Repose]] is not a remade version of [[The Forest Navel]] or any other area from the first ''Pikmin'' game and is completely new.
Though not directly confirmed, it is heavily implied that some areas in {{p2}} are actually areas from {{p1}}, albeit changed. The [[Awakening Wood]] has the same layout as [[The Forest of Hope]]. It has been implied by Olimar that these are the same location, as read on his journal about the [[Geographic Projection]].{{cite quote|{{Notes:Geographic Projection/journal}}|Captain Olimar|[[Olimar's journal]] for the [[Geographic Projection]]}} Likewise, the [[Perplexing Pool]] shares the same layout as [[The Distant Spring]], with some changes (such as the concrete section at the landing site). The [[Wistful Wild]] is a combination of [[The Impact Site]] and [[The Final Trial]], with some new terrain connecting the areas. The [[Valley of Repose]] is not a remade version of [[The Forest Navel]] or any other area from the first ''Pikmin'' game and is completely new.


All areas in {{p3}} are original, while the forest shown in the title screen is almost the same as the western path of the [[Awakening Wood]]. This is best seen with a model viewer, because of the water and angles. This comparison is detailed [[Main menu|here]]. The Mission Mode stage [[Forgotten Cove]] is a remade version of the [[The Forest Navel]].
All areas in {{p3}} are original, while the forest shown in the title screen is almost the same as the western path of the [[Awakening Wood]]. This is best seen with a model viewer, because of the water and angles. This comparison is detailed [[Main menu|here]]. The [[Mission Mode]] stage [[Forgotten Cove]] is a remade version of the [[The Forest Navel]].


<gallery>
<gallery>
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Twilight River map.png|A map of the [[Twilight River]].
Twilight River map.png|A map of the [[Twilight River]].
Formidable Oak map.png|A map of the [[Formidable Oak]].
Formidable Oak map.png|A map of the [[Formidable Oak]].
Rescue Command Post map.png|A map of the [[Rescue Command Post]].
Sun-Speckled Terrace map.png|A map of the [[Sun-Speckled Terrace]].
Sun-Speckled Terrace OST map.png|A map of the [[Sun-Speckled Terrace]] in [[Olimar's Shipwreck Tale]].
Blossoming Arcadia map.png|A map of the [[Blossoming Arcadia]].
Blossoming Arcadia OST map.png| A map of the [[Blossoming Arcadia]] in [[Olimar's Shipwreck Tale]].
Serene Shores high tide map.png|A map of the [[Serene Shores]] before noon.
Serene Shores low tide map.png|A map of the [[Serene Shores]] after noon.
Serene Shores OST high tide map.png|A map of the [[Serene Shores]] before noon in [[Olimar's Shipwreck Tale]].
Serene Shores OST low tide map.png|A map of the [[Serene Shores]] after noon in [[Olimar's Shipwreck Tale]].
Hero's Hideaway map.png|A map of the [[Hero's Hideaway]].
Hero's Hideaway OST map.png|A map of the [[Hero's Hideaway]] in [[Olimar's Shipwreck Tale]].
Giant's Hearth map.png|A map of the [[Giant's Hearth]].
Primordial Thicket map.png|A map of the [[Primordial Thicket]].
</gallery>
</gallery>


==Trivia==
==Trivia==
*The main areas in ''Pikmin 2'' and ''Pikmin 3'' each represent a season: the [[Valley of Repose]] and the [[Distant Tundra]] are winter, the [[Awakening Wood]] and the [[Garden of Hope]] are spring, the [[Perplexing Pool]] and [[Tropical Wilds]] are summer, and the [[Wistful Wild]] and [[Twilight River]] are autumn.
*The main areas in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'' each represent a season: the [[Valley of Repose]] and the [[Distant Tundra]] are winter, the [[Awakening Wood]] and the [[Garden of Hope]] are spring, the [[Perplexing Pool]] and [[Tropical Wilds]] are summer, and the [[Wistful Wild]] and [[Twilight River]] are autumn.
*The main areas in ''Pikmin 3'' are also each located on a different continent of Earth: the Tropical Wilds is in Antarctica, the Garden of Hope is in Australia, the Distant Tundra is in Asia, and the Twilight River is in South America.
*The main areas in ''Pikmin 3'' are also each located on a different continent of Earth: the [[Tropical Wilds]] is in Antarctica, the [[Garden of Hope]] is in Australia, the [[Distant Tundra]] is in Asia, and the [[Twilight River]] is in South America. The [[Formidable Oak]] is based on Greenland, though in the current-day location instead of {{w|Pangaea Proxima}}'s.
*The names of the areas in ''Pikmin 3'' all have the same number of characters (including spaces) &ndash; 14.
*The names of the areas in ''Pikmin 3'' all have the same number of characters (including spaces) &ndash; 14.
*In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', some meteors occasionally appear on the [[area selection menu]]'s sky. A large cluster of them temporarily appears when the last area of each game is unlocked.
*In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', some meteors occasionally appear on the [[area selection menu]]'s sky. A large cluster of them temporarily appears when the last area of each game is unlocked.
*{{pb}} does not have areas, though since the game takes place on a map of the real world, it could be argued that the entirety of Earth is its single area, which would make it the largest area in the series.


==Names in other languages==
==Names in other languages==
'''Area'''
{{Foreignname
|Jap=エリア
|JapR=Eria
|JapM=Area
|ChiTrad=地區<br>區域
|ChiTradR=Dìqū<br>Qūyù
|ChiTradM=Area
|ChiTradN=Used in ''Pikmin 3''.<br>Used in ''Pikmin 4''.
|ChiSimp=区域
|ChiSimpR=Qūyù
|ChiSimpM=Area
|Dut=Gebied
|DutM=Area
|Fra=Région<br>Zone
|FraM=Region<br>Zone
|FraN=Used in ''Pikmin'', ''Pikmin 2'' and ''Pikmin 4''.<br>Used in ''Pikmin 3''.
|Ger=Region<br>Gebiet
|GerM=Region
|GerN=Used in ''Pikmin''.<br>Used in ''Pikmin 2'', ''Pikmin 3'' and ''Pikmin 4''.
|Ita=Area
|ItaM=Area
|Kor=지역
|KorR=jiyeog
|KorM=Area
|Spa=Zona
|SpaM=Zone
|Por=Área
|PorM=Area
|notes=y
}}
'''Surface'''
{{foreignname
|Jap  = 地上
|JapR = Chijō
|JapM = Above-ground
|ChiTrad  = 地上
|ChiTradR = Dìshang
|ChiTradM = Above-ground
|ChiSimp  = 地上
|ChiSimpR = Dìshang
|ChiSimpM = Above-ground
|Dut  = Bovengronds
|DutM = Above-ground
|Fra  = Surface
|FraM = Surface
|Ger  = Oberfläche
|GerM = Surface
|Ita  = Superficie
|ItaM = Surface
|Kor  = 지상
|KorR = jisang
|KorM = Above-ground
|Por  = Superfície
|PorM = Surface
|Spa  = Superficie
|SpaM = Surface
}}
'''Base'''
{{Foreignname
|Jap=拠点
|JapR=Kyoten
|JapM=Base
|ChiTrad=據點
|ChiTradR=Jùdiǎn
|ChiTradM=Base
|ChiSimp=据点
|ChiSimpR=Jùdiǎn
|ChiSimpM=Base
|Dut=Kamp
|DutM=Camp
|Fra=Base
|FraM=Base
|Ger=Basis
|GerM=Base
|Ita=Base
|ItaM=Base
|Kor=거점
|KorR=geojeom
|KorM=Base
|Spa=Base
|SpaM=Base
|Por=Base
|PorM=Base
}}
{|
{|
|- style="vertical-align:top"
|- style="vertical-align:top"
| ''Sector''
| '''Sector'''
{{foreignname
{{foreignname
|Jap=エリア
|Jap=エリア
Line 342: Line 468:
|Kor=지역
|Kor=지역
|KorR=jiyeog
|KorR=jiyeog
|KorM=Sector
|KorM=Area
|Spa=Sector
|Spa=Sector
|SpaM=Sector
|SpaM=Sector
}}
}}
| ''Area'' (''Hey! Pikmin'')
| '''Area (''Hey! Pikmin'')'''
{{foreignname
{{foreignname
|Jap=ブロック
|Jap=ブロック
Line 378: Line 504:
{{P2 areas}}
{{P2 areas}}
{{P3 areas}}
{{P3 areas}}
{{P4 areas}}
{{HP sectors}}
{{HP sectors}}


[[Category:Areas| ]]
[[Category:Areas| ]]
[[Category:Gameplay]]
[[Category:Gameplay]]