Hermit Crawmad: Difference between revisions

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|pikmin2    = y
|pikmin2    = y
|pikmin3    = y
|pikmin3    = y
|image      = Hermit crawmad.png
|pikmin4    = y
|image2      = Hermitcrawmad.jpg
|image      = Hermit Crawmad P4 icon.png
|image2      = P2 Hermit Crawmad Hiding.png
|imagetitle  = "New" look
|imagetitle  = "New" look
|image2title = "Classic" look
|image2title = "Classic" look
|size        = 330px
|size        = 330px
|icon        = Hermit Crawmad P4 icon.png
|name        = Camabarus rustica
|name        = Camabarus rustica
|family      = Crawmad
|family      = Crawmad
|areas      = [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]]
|areas      = [[Perplexing Pool]], [[Wistful Wild]], [[Tropical Wilds]], [[Garden of Hope]], [[Serene Shores]]
|underground = [[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den]]
|underground = [[Citadel of Spiders]], [[Shower Room]], [[Hole of Heroes]], [[Dream Den]], [[The Mud Pit]]
|attacks    = Eats Pikmin
|challenge  = [[Creator's Garden]], [[The Giant's Bath]]
|challenge  = [[Creator's Garden]], [[The Giant's Bath]]
|missionct  = [[Forgotten Cove]], [[Clockwork Chasm]], [[Shaded Garden Remix]]
|missionct  = [[Forgotten Cove]], [[Clockwork Chasm]], [[Shaded Garden Remix]]
|missionbe  = [[Clockwork Chasm]]
|missionbe  = [[Clockwork Chasm]]
|battle     = [[Stagnant Sea]]
|sidestories = [[Creature Hunting]], [[Land, Sea, and Sky]], [[First Part Found]], [[Looking for Louie]], [[Big Fruit Carnival]]
|bingo     = [[Stagnant Sea]], [[Parched Brook]]
|dandori_b  = [[Leafy Showdown]]
|attacks    = Eat Pikmin
}}
}}


The '''Hermit Crawmad''' ({{j|シャコモドキ|Shako Modoki|Pseudo Mantis Shrimp}}) is an enemy in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', and the first known member of the [[crawmad family]]. They are similar to stout lobster- or shrimp-like crustaceans whose claws resemble those of {{w|Squilla mantis|squillas}}, but are in fact related to {{w|hermit crab}}s. These enemies live their lives in holes, and pop out when prey approach. With a quick lunge, they can catch their target, reel back, and feed on it in its burrow.
The '''Hermit Crawmad''' ({{j|シャコモドキ|Shako Modoki|Pseudo Mantis Shrimp}}) is an [[Enemy|enemy]] in ''[[Pikmin 2]]'',  ''[[Pikmin 3]]'', and ''[[Pikmin 4]]'', and the first known member of the [[Crawmad family]]. Hermit Crawmads are similar to stout lobster- or shrimp-like crustaceans whose claws resemble those of {{w|Squilla mantis|squillas}}, but are in fact related to {{w|hermit crab}}s. These enemies live their lives in holes, and pop out when prey approach. With a quick lunge, they can catch their target, reel back, and feed on it in its burrow.


This is the only enemy in the series to vary in size, which is [[Randomness|random]] every time they are generated on a map. They only have different sizes in ''Pikmin 2'', and their size does not change the amount of [[Poko]]s or Pikmin seeds they are worth. Their nest also varies in size to accommodate the creature's.
This is one of two enemies in the series (the other being the [[Swarming Sheargrub]]) that can change size. Each Hermit Crawmad's size is [[Randomness|randomly]] determined every time they are generated on a map. They only have different sizes in ''Pikmin 2'', and their size does not change the amount of [[Poko]]s they are worth, how much health they have, or the number of Pikmin seeds they produce. Their nests also vary in size to accommodate the creatures.


==Stats==
==Stats==
{{enemy stats
{{enemy stats
|weight2 = 5  |weight3 = 5
|weight2 = 5  |weight3 = 5 |weight4 = 5
|carriers2 = 8 |carriers3 = 8
|carriers2 = 8 |carriers3 = 10 |carriers4 = 10
|seeds2 = 8    |seeds3 = 8
|seeds2 = 8    |seeds3 = 8 |seeds4 = 5
|value2 = 3    |value3 = 30
|value2 = 3    |value3 = 30 |value4 = 5
|hp2 = 500    |hp3 = 750
|hp2 = 500    |hp3 = 750 |hp4 = 750
|regen2 = 0    |regen3 = Unknown
|regen2 = 0    |regen3 = Unknown |regen4 = Unknown
}}
}}


{{Notes|olimar=y|louie=y}}
{{Notes|olimar=y|louie=y|p3dpalph=y|p3dpbrittanyus=y|p3dpbrittanyeu=y|p3dpcharlieus=y|p3dpcharlieeu=y|p3dplouieus=y|p3dplouieeu=y|p3dpolimar=y}}
===Nintendo Player's Guide===
 
{{transcript|Because of the shell on its top half, the Hermit Crawmad is invincible when it's looking out at the battlefield from its hole. The only way to defeat one of the creatures is to draw it from its hole, avoid its attack, then swarm it as it retreats.}}
=== Dalmo's Notes ===
{{Transcript|Here we have one of the cleverest of creatures. It has many different nest holes that all connect belowground. Using this network, it can move from hole to hole to sneak up on prey or evade predators. A smart little darling indeed!}}
 
===''Pikmin 2'' Nintendo Player's Guide===
{{transcript|Because of the shell on its top half, the Hermit Crawmad is invincible when it's looking out at the battlefield from its hole. The only way to defeat one of the creatures is to draw it from its hole, avoid its attack, then swarm it as it retreats.|block=y}}
 
===''Pikmin 3'' Prima Guide===
===''Pikmin 3'' Prima Guide===
{{transcript|The Hermit Crawmad is a burrowing amphibious creature. When you approach the enemy's hiding spot, it pops out of the ground and lunges towards your squad. If the enemy manages to snatch any of your Pikmin, it drags its prey back underground.
{{transcript|The Hermit Crawmad is a burrowing amphibious creature. When you approach the enemy's hiding spot, it pops out of the ground and lunges towards your squad. If the enemy manages to snatch any of your Pikmin, it drags its prey back underground.


After you coax a Hermit Crawmad out of its hole, flank the creature to keep your Pikmin out of harm's way, then send your squad charging in to attack the Hermit Crawmad's fleshy body. Since these enemies tend to lurk in the water, it's best to use only Blue Pikmin during these encounters.}}
After you coax a Hermit Crawmad out of its hole, flank the creature to keep your Pikmin out of harm's way, then send your squad charging in to attack the Hermit Crawmad's fleshy body. Since these enemies tend to lurk in the water, it's best to use only Blue Pikmin during these encounters.|block=y}}


==Behavior==
==Behavior==
[[File:Hermit Crawmad.png|thumb|150px|left|A Hermit Crawmad within its hole in ''Pikmin 2''.]]
[[File:P2 Hermit Crawmad Exposed.png|thumb|150px|left|A Hermit Crawmad scuttling back to its hole in ''Pikmin 2''.]]
The Hermit Crawmad is a semi-passive creature. It sits inside its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] or [[leader]]s approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then backpedaling to its nest, where the Pikmin is eaten. If it misses, it will turn back around and return to its dwelling, slower than usual. It can climb walls if it is necessary for it to get back to its nest. While sitting on the nest and peeking out, if it can no longer see prey nearby, it'll retreat back inside. In ''Pikmin 2'', its nest will disintegrate if it is killed, but will always remain in the sequel.
The Hermit Crawmad is a semi-passive creature. It sits inside its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the [[Pikmin family|Pikmin]] or [[leader]]s approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then backpedaling to its nest, where the Pikmin is eaten. If it misses, it will turn back around and return to its dwelling, slower than usual. It can climb walls if it is necessary for it to get back to its nest. While sitting on the nest and peeking out, if it can no longer see prey nearby, it'll retreat back inside. In ''Pikmin 2'', its nest will disintegrate if it is killed, but will always remain in the sequel.


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==Glitches==
==Glitches==
{{game help|p2|For the "butterfly effect" one, confirm it, elaborate, and add to the glitches article.}}
*If the player [[Ultra-bitter spray|petrifies]] a Hermit Crawmad while it is performing its lunge out of water, and then pushes the creature into the water, it will generate the splash effect even though it's not moving. If the enemy dies, the effect will stay there forever.{{cite youtube|tmr9s1tGKdg|of a petrified Hermit Crawmad leaving a water splash effect behind}}
*Very rarely, if one petrify a Hermit Crawmad and kill it in the water in its dwelling, it will produce a strange butterfly shaped "wave" effect that will last for the remainder of the time a player is there (only observed on sublevel 6 of the [[Hole of Heroes]]).
*While petrified and on the water, a Crawmad can be damaged simply by having Pikmin walk into it. The reason for this is not known.
*While petrified and on the water, a Crawmad can be damaged simply by having Pikmin [[Glitches in Pikmin 2#Fragile Hermit Crawmad|walk into it]]. The reason for this is not known.


==Technical information==
==Technical information==
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|ip06 = 12
|ip06 = 12
|ip07 = 30
|ip07 = 30
|spec = {{p2 enemy property | fp01 | 運搬速度 | Unknown (speed it carries a Pikmin at?) | 75 }}
|spec = {{p2 enemy property | fp01 | 運搬速度 | Speed it carries a Pikmin at when returning to it's nest | 75 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp02 | 戻り速度 | Unknown (speed at which it returns to its nest?) | 30 }}
{{p2 enemy property | fp02 | 戻り速度 | Speed at which it returns to it's nest while vulnerable | 30 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp03 | スケール最小 | Unknown (min scale?) | 1 }}
{{p2 enemy property | fp03 | スケール最小 | Min scale | 1 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp04 | スケール最大 | Unknown (max scale?) | 2 }}
{{p2 enemy property | fp04 | スケール最大 | Max scale | 2 }}
{{!}}-
{{!}}-
{{p2 enemy property | fp05 | 白ピクミン | [[White Pikmin]] poison damage | 500 }}
{{p2 enemy property | fp05 | 白ピクミン | [[White Pikmin]] poison damage | 500 }}
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==Naming==
==Naming==
The "Hermit" part of the enemy's name refers to the real world {{w|hermit crab}}, given how both creatures have a vulnerable abdomen that they wish to keep hidden most of the time. "Crawmad" is a play on the word "{{w|Crayfish|crawdad}}". Its Japanese name is {{j|シャコモドキ|Shako Modoki}}, which loosely translates to "Pseudo Mantis Shrimp" or "Fake Mantis Shrimp", with the {{w|mantis shrimp}} being a real world creature that highly resembles the ''Pikmin'' enemy.
{{see more|Crawmad family#Naming}}
 
{{naming
Its scientific name is ''camabarus rustica''. ''Camabarus'' is a play on the real world genus for crawfish &ndash; ''cambarus'' &ndash; and ''rustica'' is related to the Latin ''rusticus'', which means rural. Internally, this enemy is called <code>jigumo</code> in ''Pikmin 2'', which is the Japanese name of the {{w|atypus karschi|atypus karschi}}, a type of spider. In ''Pikmin 3'', the internal name was changed to simply <code>shako</code>, which is part of the Japanese name ({{j|シャコ|Shako}}).
|common    = Hermit Crawmad. The "Hermit" part of the enemy's name refers to the real world {{w|hermit crab}}, given how both creatures have a vulnerable abdomen that they wish to keep hidden most of the time.
|jpcommon  = {{j|シャコモドキ|Shako Modoki}}. It loosely translates to "Pseudo Mantis Shrimp" or "Fake Mantis Shrimp".
|jpname    = {{j|アメリケシャコガニ|Amerike Shako Gani|American Mantis Shrimp Crab|f=tp}}. {{j|アメリケ|Amerike}} is similar to {{j|アメリカ|Amerika|America|f=tp}}.
|scientific = ''Camabarus rustica''. ''Rustica'' is related to the Latin ''rusticus'', which means rural.
|internal  = Internally, this enemy is called <code>jigumo</code> in ''Pikmin 2'', which is the Japanese name of the {{w|atypus karschi}}, a type of spider. In ''Pikmin 3'', the internal name was changed to simply <code>shako</code>, which is part of the Japanese name ({{j|シャコ|Shako}}).
}}


===Names in other languages===
===Names in other languages===
{{Foreignname
{{Needs translation|Korean}}
|Jap=シャコモドキ
{{foreignname
|JapR=Shako Modoki
|Jap = シャコモドキ
|JapM=Pseudo Mantis Shrimp
|JapR = Shako Modoki
|SpaA=Cavaloco ermitaño
|JapM = Pseudo Mantis Shrimp
|SpaAM=Hermit crazydigger
|ChiTrad  = 仿瀨尿蝦
|Fra=Crabamok ermite
|ChiTradR = Fǎng Lài Niào Xiā
|FraM=Hermit Crawmad
|ChiTradM = Imitation Mantis Shrimp
|ChiSimp  = 仿濑尿虾
|ChiSimpR = Fǎng Lài Niào Xiā
|ChiSimpM = Imitation Mantis Shrimp
|Dut  = Naakte grondkreeft
|DutM = Naked ground lobster
|Fra = Crabamok ermite
|FraM = Hermit crawmad
|Ger  = Einsiedlerkropf (''Pikmin 2'')<br>Einsiedlergreifer (''Pikmin 3'', ''Pikmin 4'')
|GerM = Hermit Goiter<br>Hermit Grabber
|Ita  = Bernardo l'anfibio
|ItaM = Bernard the amphibian
|ItaN = ''Bernardo'' might come from the colloquial name "Paguro bernardo", given to the the common hermit crab ''Pagurus bernhardus''
|Kor  = 갯가재닮은꼴
|Spa  = Cavaloco ermitaño
|SpaM = Hermit crazydigger
|Por  = Cavarão-paguro
|PorM = from ''"cavar"'' (to dig), ''"camarão"'' (shrimp) and ''paguro'' (hermit crab)
|notes=y
}}
}}


==Gallery==
==Gallery==
===''Pikmin 2''===
<gallery>
P2 Hermit Crawmad Artwork.jpg|Artwork of the Hermit Crawmad from {{P2}}.
P2 Hermit Crawmad Piklopedia.png|A Hermit Crawmad in ''Pikmin 2'''s [[Piklopedia (Pikmin 2)|Piklopedia]].
Hermit Crawmad P2S icon.png|The [[Piklopedia (Pikmin 2)|Piklopedia]] icon of the Hermit Crawmad in [[Pikmin 2 (Nintendo Switch)|the Nintendo Switch version of ''Pikmin 2'']].
P2 Hermit Crawmad idle.jpg|An idle Hermit Crawmad in its nest.
P2 Hermit Crawmad corpse.jpg|The corpse of a Hermit Crawmad.
</gallery>
===''Pikmin 3''===
<gallery>
P3 Hermit Crawmad Artwork.png|Artwork of the Hermit Crawmad from {{P3}}.
P3 Hermit Crawmad Hiding.jpg|A Hermit Crawmad peeking out from its burrow in ''Pikmin 3''.
Hermit Crawmad P3 side.jpg|Side view of a Hermit Crawmad in ''Pikmin 3''.
P3 Hermit Crawmad Bingo Battle.png|The Hermit Crawmad in the [[Bingo Battle]] map [[Stagnant Sea]]. It can be seen on player 1's screen.
</gallery>
===''Pikmin 4''===
<gallery>
<gallery>
30hermitcrawmad.png|A Hermit Crawmad in ''Pikmin 2''.
P4 Hermit Crawmad group.jpg|Two Hermit Crawmads in {{P4}}'s [[Piklopedia (Pikmin 4)|Piklopedia]].
Hermit Crawmad full.png|A Hermit Crawmad scuttling back to its hole.
</gallery>
HermitCrawmadP3.png|The Hermit Crawmad in the [[Bingo Battle]] map [[Stagnant Sea]]. It can be seen on player 1's screen.
 
ZlCfzRDqXZUh0iGCwV.jpeg|A frontal view of the Hermit Crawmad in ''Pikmin 3''.
===Other===
ZlCfzREdnU4x31JVFZ.jpg|Side view of an Hermit Crawmad.
<gallery>
Hemisphere.jpg|A Hermit Crawmad peeking from its burrow.
Hermit Crawmad E-Card.jpg|The Hermit Crawmad's [[e-card]], #34 (7<sup>th</sup> red card).
Hermitcrawmad.jpg|Official artwork for the Hermit Crawmad in ''Pikmin 2''.
P2 Hermit Crawmad Clay Model.jpg|The Hermit Crawmad clay model used in the North American box art for ''Pikmin 2''.
File:R7.JPG|The creature's [[e-card]], #34 (7<sup>th</sup> red card).
</gallery>
</gallery>


==Trivia==
==Trivia==
*The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's [[Unused content in Pikmin 2|early configuration files]], making it likely that they were originally going to appear without the nest.
*The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's [[Unused content in Pikmin 2|early configuration files]], making it likely that they were originally going to appear without the nest or reuse the [[Breadbug]]'s nest.
*While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in ''[[Pikmin 3]]'' they were changed to actual pincers, possibly to match the [[Bug-Eyed Crawmad]]'s design.
*While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in ''[[Pikmin 3]]'' they were changed to actual pincers, possibly to match the [[Bug-Eyed Crawmad]]'s design. Olimar’s notes in ''[[Pikmin 3 Deluxe]]'' were updated slightly to reflect this change, making the Hermit Crawmad one of the only returning creatures from ''[[Pikmin 2]]'' to have a changed entry.
*Due to a [[Glitches in Pikmin 2|glitch]], the Hermit Crawmad may possibly [[Piklopedia (Pikmin 2)#Enemies that can die|die in the Piklopedia]].
*In ''Pikmin 2'', if a non-Blue Pikmin is carried by a Hermit Crawmad to water, it will escape the creature's grasp and start drowning instead. If the player does nothing, the enemy will repeatedly attempt to eat the Pikmin, which will in turn repeatedly escape and start the drowning process from scratch.{{cite web|https://clips.twitch.tv/CleanFuriousJalapenoPastaThat-Q0HhYySx9TVwwVTG|Twitch clip|Twitch}}
*The Hermit Crawmad and the [[Bulborb]] are the only enemies in ''Pikmin 2'' to have a clay figure modelled after them.


==See also==
==See also==
*[[Bug-Eyed Crawmad]]
*[[Bug-Eyed Crawmad]]


{{Enemies}}
==References==
[[Category:Dream Den]]
{{refs}}
[[Category:Shower Room]]
 
{{p2enemies}}
{{p3enemies}}
{{p4enemies}}
[[Category:Pikmin-eating enemies]]
[[Category:Perplexing Pool]]
[[Category:Perplexing Pool]]
[[Category:Wistful Wild]]
[[Category:Wistful Wild]]
[[Category:Citadel of Spiders]]
[[Category:Citadel of Spiders]]
[[Category:Shower Room]]
[[Category:Hole of Heroes]]
[[Category:Hole of Heroes]]
[[Category:Dream Den]]
[[Category:Tropical Wilds]]
[[Category:Garden of Hope]]
[[Category:Serene Shores]]
[[Category:The Mud Pit]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Garden of Hope]]
[[Category:Mission Mode]]
[[Category:Tropical Wilds]]
[[Category:Side Stories]]
[[Category:Water enemies]]
[[Category:Bingo Battle]]
[[Category:Dandori Battle]]
[[Category:Olimar's Shipwreck Tale]]