Hermit Crawmad
| |||
---|---|---|---|
Appears in | Pikmin 2, Pikmin 3, Pikmin 4 | ||
Scientific name | Camabarus rustica | ||
Family | Crawmad | ||
Areas | Perplexing Pool, Wistful Wild, Tropical Wilds, Garden of Hope, Serene Shores (Story Mode and Olimar's Shipwreck Tale) | ||
Caves | Citadel of Spiders, Shower Room, Hole of Heroes, Dream Den, The Mud Pit | ||
Challenge Mode stages | Creator's Garden, The Giant's Bath | ||
Mission Mode Collect Treasure! stages | Shaded Garden Remix, Forgotten Cove, Clockwork Chasm | ||
Mission Mode Battle Enemies! stages | Clockwork Chasm | ||
Side Story days | Creature Hunting, Land, Sea, and Sky, First Part Found, Looking for Louie, Big Fruit Carnival | ||
Dandori Challenge stages | None | ||
Dandori Battle stages | Leafy Showdown | ||
2-Player Battle stages | None | ||
Bingo Battle stages | Stagnant Sea, Parched Brook | ||
Attacks | Eat Pikmin |
The Hermit Crawmad (シャコモドキ?, lit.: "Pseudo Mantis Shrimp") is an enemy in Pikmin 2, Pikmin 3, and Pikmin 4, and the first known member of the Crawmad family. Hermit Crawmads are similar to stout lobster- or shrimp-like crustaceans whose claws resemble those of squillas, but are in fact related to hermit crabs. These enemies live their lives in holes, and pop out when prey approach. With a quick lunge, they can catch their target, reel back, and feed on it in its burrow.
This is one of two enemies in the series (the other being the Swarming Sheargrub) that can change size. Each Hermit Crawmad's size is randomly determined every time they are generated on a map. They only have different sizes in Pikmin 2, and their size does not change the amount of Pokos they are worth, how much health they have, or the number of Pikmin seeds they produce. Their nests also vary in size to accommodate the creatures.
Stats[edit]
Game | Weight | Max. carriers |
Seeds | Value | Health | Regen. |
---|---|---|---|---|---|---|
![]() |
5 | 8 | 8 | ![]() |
500 | No |
![]() |
5 | 10 (normally) | 8 | ![]() ![]() |
750 | No |
![]() |
5 | 10 | 5 | ![]() |
750 | No |
Behavior[edit]
The Hermit Crawmad is a semi-passive creature. It sits inside its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when Pikmin or leaders approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then backpedaling to its nest, where the Pikmin is eaten. If it misses, it will turn back around and return to its dwelling, slower than usual. It can climb walls if it is necessary for it to get back to its nest. While sitting on the nest and peeking out, if it can no longer see prey nearby, it'll retreat back inside. In Pikmin 2, its nest will disintegrate if it is killed, but will always remain in the sequels.
Locations[edit]
Pikmin 2[edit]
Areas[edit]
- Perplexing Pool
- There are two Hermit Crawmads in this area, and they can both be found close to each other. They are both located towards the north of the map, in the water slightly north of the Glutton's Kitchen cave entrance.
- Wistful Wild
- There is one Hermit Crawmad in this area. It can be found directly south of the landing site, guarding the white bramble gate that leads to the section full of Burgeoning Spiderworts.
Caves[edit]
- Citadel of Spiders
- Two can be seen on sublevel 4, with one holding the King of Sweets.
- Shower Room
- One can be seen on sublevel 3.
- Hole of Heroes
- Two can be seen on sublevel 6.
- Dream Den
- Two can be seen on sublevel 1.
Challenge Mode[edit]
- Creator's Garden
- Two can be seen on sublevel 1, each holding a Mirrored Element.
- The Giant's Bath
- Two can be seen on sublevel 1, with one holding the Frosty Bauble and the other holding the Joyless Jewel.
Pikmin 3[edit]
Areas[edit]
- Garden of Hope - After the day 1 tutorial
- There is one Hermit Crawmad in this area. It can be found slightly south of the landing site, in the body of water adjacent to the brown fragment bridge. It spawns after the day 1 tutorial.
- Tropical Wilds
- There are two Hermit Crawmads in this area. They are both located inside of the cave east of the landing site, inside a body of water. This cave contains the Dusk Pustules and the Bug-Eyed Crawmad that holds the Stellar Extrusion.
Side Stories[edit]
Olimar's Comeback![edit]
- Creature Hunting
- There is one Hermit Crawmad in this story's area. It can be found in the main segment, towards the northeast of the dried moat. It is slightly east of the Story Mode's landing site, and it is near some Red Pikmin sprouts.
- Land, Sea, and Sky
- There is one Hermit Crawmad in this story's area. It is located across the red fragment bridge from this story's landing site. It is near some blue bridge fragments, and is where the Dwarf Bulborb and White Spectralids would be during Story Mode.
- First Part Found
- There are two Hermit Crawmads in this story's area. They can both be found towards the south of the area, alongside some Male Sheargrub, with them all being directly in front of the electric gate that is blocking access to the SPERO.
- Looking for Louie
- There is one Hermit Crawmad in this story's area. It is located in the second main segment, in front of the electric gate towards the northwest of where Olimar and the Yellow Onion both start.
- Big Fruit Carnival
- There are two Hermit Crawmads in this story's area. They can both be found directly north of the landing site, across the body of water and near a bundle of hay. It's where the two piles of blue bridge fragments would be during story mode.
Mission Mode[edit]
Collect Treasures![edit]
- Shaded Garden Remix
- There is one Hermit Crawmad in this stage. It is located slightly east of the SPERO, in the body of water between two Lesser Mock Bottoms.
- Forgotten Cove
- There is one Hermit Crawmad in this stage. It can be found directly west of the SPERO and slightly east of the Heroine's Tear, which is on top of an orange tub.
- Clockwork Chasm
- There is one Hermit Crawmad in this stage. It is located inside the body of water slightly east of the SPERO. It is guarding a Golden Sunseed.
Battle Enemies![edit]
- Clockwork Chasm
- There are two Hermit Crawmads in this stage. They can both be found on the raised section towards the southeast of the SPERO, blocked off by a reinforced wall. The two patches of dirt in this metal-covered section each hold a nest.
Bingo Battle[edit]
- Stagnant Sea
- There are two Hermit Crawmads in layout B. They are both located in the center of the map, with one between the dirt wall and the fragment bridge on the western side of the map, and the other between the dirt wall and the fragment bridge on the eastern side of the map.
- There are two Hermit Crawmads in layout C. The first Crawmad can be found towards the east, adjacent to the boot, and the second Crawmad is located towards the west, adjacent to another boot.
- Parched Brook
- There are two Hermit Crawmads in layout B. They are both located in the dried moat, with one underneath the northern fragment bridge and one underneath the southern fragment bridge. Each Crawmad is inside of a small pond.
Pikmin 4[edit]
Areas[edit]
- Serene Shores
- There are three Hermit Crawmads in this area. The first Crawmad is located slightly southeast of the Water's Edge base, and the second Crawmad can be found in the body of water slightly southwest of the first Crawmad. This second Crawmad is near multiple other enemies such as the Pricklepuff and Skeeterskate. The third and final Crawmad is located towards the northwest of the area, in the section accessible by completing the Engulfed Castle. In this section, the Crawmad can be found towards the east, on a raised platform that can be reached with the nearby geyser. It guards the Heroine's Tear.
Caves[edit]
- The Mud Pit
- There are two Hermit Crawmads on sublevel 3. They are both located directly north of the base, with one towards the southwest and the other towards the northeast. They share this muddy space with a Bug-Eyed Crawmad, which holds a castaway. These three Crawmads guard the Life Station, and defeating all three lower the nearby numbered gate.
Dandori Battle[edit]
Olimar's Shipwreck Tale[edit]
- Serene Shores
- There are two Hermit Crawmads in this tale's area. They can both be found east of the Water's Edge base, with one slightly north of the Repair-Type Bolt, and one slightly south of the ship part.
Strategy[edit]
The following article or section contains guides. |
With Pikmin[edit]
Lure it out of its hole by moving some Pikmin near the nest, then run away. It'll come out and try to get a Pikmin. Whistle the Pikmin to safety, and when the creature starts to turn around, swarm its backside. Another strategy would be to move the current leader to lure the Hermit Crawmad away from its hole, then swarming it. In Pikmin 2, you can also use Purple Pikmin to stun the Hermit Crawmad on its way back to its hole, and in Pikmin 3, dodging is a great way to get out of the way of an incoming Crawmad. Charging is also very useful for a swift victory, especially in the later games where the lock-on mechanic was introduced.
Alternate methods[edit]
Whilst inefficient, punching the Crawmad with a leader is one way to defeat them – especially if you have unlocked any upgrades to increase their punching damage. Though, due to their attacks being relatively easy to dodge, and how the leader's punches become a lot weaker in the later games, this is an inefficient method to deal with Hermit Crawmads.
In Pikmin 4, Oatchi can defeat these enemies with ease, granted that he's at least got a decently levelled up Chomp skill.
Notes
Olimar's notes
Louie's notes
Alph's comments
“Structural flaw: exposed hips
Weight: 5
Brittany's comments
Charlie's comments
Louie's comments
Olimar's comments
“Hermit Crawmad
Camabarus rustica
Crawmad family
Dalmo's notes[edit]
Olimar's notes (Pikmin 4)[edit]
“Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab.
This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While its legs appear sicklelike, they are pincers that have evolved into a fin shape.
This beast feeds on small creatures that pass by its lair, dragging them inside to eat them.”Louie's notes (Pikmin 4)[edit]
Pikmin 2 Nintendo Player's Guide[edit]
Pikmin 3 Prima Guide[edit]
“The Hermit Crawmad is a burrowing amphibious creature. When you approach the enemy's hiding spot, it pops out of the ground and lunges towards your squad. If the enemy manages to snatch any of your Pikmin, it drags its prey back underground.
After you coax a Hermit Crawmad out of its hole, flank the creature to keep your Pikmin out of harm's way, then send your squad charging in to attack the Hermit Crawmad's fleshy body. Since these enemies tend to lurk in the water, it's best to use only Blue Pikmin during these encounters.”Pikmin Garden[edit]
Text
“シャコのような姿をしているが、実はヤドカリの仲間。貝殻ではなく、自らが掘った穴を巣として、獲物を引きずりこんで捕食する。
特徴 その1 穴に棲む
- 普段は穴の中に身を潜め、獲物が近くを通りかかると、顔を出す。
- (Image text:
- むき出しの腹部で巣穴を蹴り、勢いよく飛び出して獲物を捕らえる
- 慢性的な貝殻不足によって、巣穴へ移住したと考えられている)
特徴 その2 二種の特徴
- シャコとヤドカリの双方の特徴を持っている。
- (Image text:
- ハサミがカマ状になっているものもいる(シャコ)
- 中央に帯状の領域がある複眼(シャコ)
- ヒレのように平たくなった歩脚(シャコ)
- 腹部は甲殻に覆われていない(ヤドカリ))”
Translation
“Although it looks like a squilla, it is actually a relative of the hermit crab. Instead of a shell, it nests in a burrow it has dug for itself, and drags its prey into it to feed on it.
Feature #1: Living in a burrow
- Normally, it hides in its burrow and emerges when prey passes by.
- (Image text:
- "By kicking its burrow with its bare abdomen, it leaps out with great vigor to catch its prey"
- "They are thought to have migrated to burrows due to a chronic shortage of shells.")
Feature #2: Traits of two species
- It has traits of both squillas and hermit crabs.
- (Image text:
- "In some cases, the pincers have a sickle-like shape (squilla)"
- "Compound eyes with a central banded area (squilla)"
- "Walking legs flattened like fins (squilla)"
- "Abdomen not covered by its shell (hermit crab)")”
Glitches[edit]
- If the player petrifies a Hermit Crawmad while it is performing its lunge out of water, and then pushes the creature into the water, it will generate the splash effect even though it's not moving. If the enemy dies, the effect will stay there forever.[1]
- While petrified and on the water, a Crawmad can be damaged simply by having Pikmin walk into it. The reason for this is not known.
Technical information[edit]
Creature[edit]
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | jigumo
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.04 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 500 |
fp01 | マップとの当り | Unknown (related to slopes) | 5 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.5 |
fp06 | 速度 | Move speed | 300 |
fp08 | 回転速度率 | Rotation acceleration | 0.2 |
fp09 | テリトリー | Territory radius | 400 |
fp10 | ホーム範囲 | "Home" radius | 25 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 400 |
fp13 | 視界角度 | FOV | 180 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 10 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 80 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 200 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 20 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 40 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 20 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 200 |
fp27 | ライフの高さ | HP wheel height | 20 |
fp28 | 回転最大速度 | Rotation speed | 5 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 25 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 25 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 3 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 30 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 8 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 30 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 12 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 運搬速度 | Speed it carries a Pikmin at when returning to it's nest | 75 |
fp02 | 戻り速度 | Speed at which it returns to it's nest while vulnerable | 30 |
fp03 | スケール最小 | Min scale | 1 |
fp04 | スケール最大 | Max scale | 2 |
fp05 | 白ピクミン | White Pikmin poison damage | 500 |
ip01 | 隠れている時間 | Unknown (time spent underground between surfaces?) | 30 |
Nest[edit]
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | jigumohouse
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1100 |
fp01 | マップとの当り | Unknown (related to slopes) | 40 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.5 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.1 |
fp06 | 速度 | Move speed | 40 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 200 |
fp10 | ホーム範囲 | "Home" radius | 30 |
fp11 | プライベート距離 | "Private" radius | 70 |
fp12 | 視界距離 | Sight radius | 500 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 500 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 200 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 30 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 80 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 50 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 80 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 50 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 45 |
fp28 | 回転最大速度 | Rotation speed | 8 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 30 |
fp31 | ライフ回復率 | Regeneration rate | 0.0001 |
fp32 | LOD半径 | Off-camera radius | 50 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 40 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 40 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | N/A |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | N/A |
fp38 | 地震気絶時間 | Purple Pikmin stun time | N/A |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 6 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 5 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 12 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 10 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 17 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 20 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 22 |
Specific properties | |||
None |
Pikmin 3 technical information (?) | |
---|---|
Internal name | shako
|
HP | 750 |
Rock Pikmin throw hits to kill | 10 |
White Pikmin ingestions to kill | 1 |
Bomb rock explosions to kill | 1 |
Bomb rock ingestions to kill | 0 |
Number of direct hits on top to kill | 0 |
Damage to leaders | 10 |
Territory radius | 240 |
Mission Mode value | 30 |
Other information[edit]
- Size: Body length: 68mm, as per the e-card
- Pikmin 2 Piklopedia number: #30
- Pikmin 4 Piklopedia number: #100
Naming[edit]
- See more: Crawmad family#Naming.
- Common name: Hermit Crawmad. The "Hermit" part of the enemy's name refers to the real world hermit crab, given how both creatures have a vulnerable abdomen that they wish to keep hidden most of the time.
- Japanese nickname: シャコモドキ?. It loosely translates to "Pseudo Mantis Shrimp" or "Fake Mantis Shrimp".
- Japanese name: アメリケシャコガニ? (lit.: "American Mantis Shrimp Crab"). アメリケ? is similar to アメリカ? (lit.: "America").
- Scientific name: Camabarus rustica. Rustica is related to the Latin rusticus, which means "rural".
- Internal names: Internally, this enemy is called
jigumo
in Pikmin 2, which is the Japanese name of Atypus karschi, a species of spider. In Pikmin 3, the internal name was changed to simplyshako
, which is part of the Japanese name (シャコ?). - Prerelease: None.
Names in other languages[edit]
The following article or section needs help from someone who can translate Korean text. |
Language | Name | Meaning | Notes |
---|---|---|---|
シャコモドキ? Shako Modoki |
Pseudo Mantis Shrimp | ||
(traditional) |
仿瀨尿蝦 Fǎng Lài Niào Xiā |
Imitation Mantis Shrimp | |
(simplified) |
仿濑尿虾 Fǎng Lài Niào Xiā |
Imitation Mantis Shrimp | |
Naakte grondkreeft | Naked ground lobster | ||
Crabamok ermite | Hermit crawmad | ||
Einsiedlerkropf (Pikmin 2) Einsiedlergreifer (Pikmin 2 (Nintendo Switch), Pikmin 3, Pikmin 4) |
Hermit Goiter Hermit Grabber |
||
Bernardo l'anfibio | Bernard the amphibian | Bernardo might come from the colloquial name "Paguro bernardo", given to the common hermit crab Pagurus bernhardus | |
갯가재닮은꼴 | |||
Cavarão-paguro | from "cavar" (to dig), "camarão" (shrimp) and paguro (hermit crab) | ||
Cavaloco ermitaño | Hermit crazydigger |
Gallery[edit]
Pikmin 2[edit]
Artwork of the Hermit Crawmad from Pikmin 2.
A Hermit Crawmad in Pikmin 2's Piklopedia.
The Piklopedia icon of the Hermit Crawmad in the Nintendo Switch version of Pikmin 2.
Pikmin 3[edit]
Artwork of the Hermit Crawmad from Pikmin 3.
The Hermit Crawmad in the Bingo Battle map Stagnant Sea. It can be seen on player 1's screen.
Pikmin 4[edit]
Two Hermit Crawmads in Pikmin 4's Piklopedia.
A Hermit Crawmad attacking the player on Serene Shores.
A Hermit Crawmad eating a singular Blue Pikmin.
A Hermit Crawmad in the Dandori Battle Leafy Showdown.
Other[edit]
The Hermit Crawmad's e-card, #34 (7th red card).
Trivia[edit]
- The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's early configuration files, making it likely that they were originally going to appear without the nest or reuse the Breadbug's nest.
- While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in Pikmin 3 they were changed to actual pincers, possibly to match the Bug-Eyed Crawmad's design. Olimar’s notes in Pikmin 3 Deluxe were updated slightly to reflect this change, making the Hermit Crawmad one of the only returning creatures from Pikmin 2 to have a changed entry. According to the Japanese Pikmin Garden entry, the Hermit Crawmad seen in Pikmin 2 is a different variant.
- Due to a glitch in Pikmin 2, the Hermit Crawmad can die in the Piklopedia.
- In Pikmin 2, if a non-Blue Pikmin is carried by a Hermit Crawmad to water, it will escape the creature's grasp and start drowning instead. If the player does nothing, the enemy will repeatedly attempt to eat the Pikmin, which will in turn repeatedly escape and start the drowning process from scratch.[2]
- The Hermit Crawmad and the Bulborb are the only enemies in Pikmin 2 to have a clay figure modelled after them.
See also[edit]
References[edit]
- ^ YouTube video of a petrified Hermit Crawmad leaving a water splash effect behind
- ^ Twitch clip on Twitch
- Pikmin 2
- Pikmin 3
- Pikmin 4
- Crawmad family
- Pikmin 2 enemies
- Pikmin 3 enemies
- Pikmin 4 enemies
- Pikmin-eating enemies
- Perplexing Pool
- Wistful Wild
- Citadel of Spiders
- Shower Room
- Hole of Heroes
- Dream Den
- Tropical Wilds
- Garden of Hope
- Serene Shores
- The Mud Pit
- Pikmin 2 Challenge Mode
- Mission Mode
- Side Stories
- Bingo Battle
- Dandori Battle
- Olimar's Shipwreck Tale