The Hermit Crawmad (シャコモドキ?, lit.: "Pseudo Mantis Shrimp") is an enemy in Pikmin 2 and Pikmin 3, and the first known member of the crawmad family. They are similar to stout lobster- or shrimp-like crustaceans whose claws resemble those of squillas, but are in fact related to hermit crabs. These enemies live their lives in holes, and pop out when prey approach. With a quick lunge, they can catch their target, reel back, and feed on it in its burrow.
This is the only enemy in the series to vary in size, which is random every time they are generated on a map. They only have different sizes in Pikmin 2, and their size does not change the amount of Pokos or Pikmin seeds they are worth. Their nest also varies in size to accommodate the creature's.
“Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab. This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While its legs appear sickle-like, they are pincers that have evolved into a fin shape. This beast feeds on small creatures that pass by its lair, dragging them inside to eat them.”
“Shuck from the shell, bake on high heat until crispy, then dip in a pot of melted milk chocolate. Lip-smacking sweet!”
Nintendo Player's Guide
“Because of the shell on its top half, the Hermit Crawmad is invincible when it's looking out at the battlefield from its hole. The only way to defeat one of the creatures is to draw it from its hole, avoid its attack, then swarm it as it retreats.”
Pikmin 3 Prima Guide
“The Hermit Crawmad is a burrowing amphibious creature. When you approach the enemy's hiding spot, it pops out of the ground and lunges towards your squad. If the enemy manages to snatch any of your Pikmin, it drags its prey back underground. After you coax a Hermit Crawmad out of its hole, flank the creature to keep your Pikmin out of harm's way, then send your squad charging in to attack the Hermit Crawmad's fleshy body. Since these enemies tend to lurk in the water, it's best to use only Blue Pikmin during these encounters.”
The Hermit Crawmad is a semi-passive creature. It sits inside its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the Pikmin or leaders approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then backpedaling to its nest, where the Pikmin is eaten. If it misses, it will turn back around and return to its dwelling, slower than usual. It can climb walls if it is necessary for it to get back to its nest. While sitting on the nest and peeking out, if it can no longer see prey nearby, it'll retreat back inside. In Pikmin 2, its nest will disintegrate if it is killed, but will always remain in the sequel.
Lure it out of its hole by moving some Pikmin near the nest, then run away. It'll come out and try to get a Pikmin. Whistle the Pikmin to safety, and when the creature starts to turn around, swarm its backside. Another strategy would be to move the current leader to lure the Hermit Crawmad away from its hole, then swarming it. In Pikmin 2, you can also use Purple Pikmin to stun the Hermit Crawmad on its way back to its hole, and in Pikmin 3, dodging is a great way to get out of the way of an incoming Crawmad. Charging is also very useful for a swift victory.
Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. This will have to be done multiple times to finish it off.
The "Hermit" part of the enemy's name refers to the real world hermit crab, given how both creatures have a vulnerable abdomen that they wish to keep hidden most of the time. Its Japanese name is シャコモドキ?, which loosely translates to "Pseudo Mantis Shrimp" or "Fake Mantis Shrimp".
Its scientific name is Camabarus rustica. Camabarus is a play on the real world genus for crawfish – cambarus – and rustica is related to the Latin rusticus, which means rural. Internally, this enemy is called
Names in other languages