Hermit Crawmad

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Pikmin 2 icon.pngPikmin 3 icon.png
Hermit Crawmad Piklopedia icon.

Hermit crawmad.png

Appears in Pikmin 2Pikmin 3
Scientific name Camabarus rustica
Family Crawmad
Areas Perplexing Pool, Wistful Wild, Tropical Wilds, Garden of Hope
Caves Citadel of Spiders, Shower Room, Hole of Heroes, Dream Den
Challenge Mode levels Creator's Garden, The Giant's Bath
Collect treasure! levels Forgotten Cove, Clockwork Chasm, Shaded Garden Remix
Battle enemies! levels Clockwork Chasm
2-Player Battle levels None
Bingo Battle levels None
Attacks Eats Pikmin

The Hermit Crawmad (シャコモドキ?, lit.: "Pseudo Mantis Shrimp") is an enemy in Pikmin 2 and Pikmin 3, and the first known member of the crawmad family. They are similar to stout lobster- or shrimp-like crustaceans whose claws resemble those of squillas, but are in fact related to hermit crabs. These enemies live their lives in holes, and pop out when prey approach. With a quick lunge, they can catch their target, reel back, and feed on it in its burrow.

This is the only enemy in the series to vary in size, which is random every time they are generated on a map. They only have different sizes in Pikmin 2, and their size does not change the amount of Pokos or Pikmin seeds they are worth. Their nest also varies in size to accommodate the creature's.

Stats[edit]

Game Weight Max.
carriers
Seeds Value Health Regen.
Pikmin 2 5 8 8 Poko icon.png × 3 500 No
Pikmin 3 (?) 5 10 (normally) 8 Poko icon.png × 30
Points × 30
750 No

Notes

Olimar's notes

Looking at the eyes and sickle-shaped legs characteristic of squillas, one would think this is a squilla relative. In fact, it is a relative of the hermit crab. This species, however, has migrated from seaside life in a shell and instead inhabits burrows in the ground. While its legs appear sickle-like, they are pincers that have evolved into a fin shape. This beast feeds on small creatures that pass by its lair, dragging them inside to eat them.

Louie's notes

Shuck from the shell, bake on high heat until crispy, then dip in a pot of melted milk chocolate. Lip-smacking sweet!

Nintendo Player's Guide[edit]

Because of the shell on its top half, the Hermit Crawmad is invincible when it's looking out at the battlefield from its hole. The only way to defeat one of the creatures is to draw it from its hole, avoid its attack, then swarm it as it retreats.

Pikmin 3 Prima Guide[edit]

The Hermit Crawmad is a burrowing amphibious creature. When you approach the enemy's hiding spot, it pops out of the ground and lunges towards your squad. If the enemy manages to snatch any of your Pikmin, it drags its prey back underground. After you coax a Hermit Crawmad out of its hole, flank the creature to keep your Pikmin out of harm's way, then send your squad charging in to attack the Hermit Crawmad's fleshy body. Since these enemies tend to lurk in the water, it's best to use only Blue Pikmin during these encounters.

Behavior[edit]

A Hermit Crawmad within its hole in Pikmin 2.

The Hermit Crawmad is a semi-passive creature. It sits inside its hole, and is usually found around watery areas, although it can survive on dry land as well. It will peek out of its hole when the Pikmin or leaders approach it and it will attack if one gets too near its dwelling. It attacks by charging out of its hole and grabbing a Pikmin, then backpedaling to its nest, where the Pikmin is eaten. If it misses, it will turn back around and return to its dwelling, slower than usual. It can climb walls if it is necessary for it to get back to its nest. While sitting on the nest and peeking out, if it can no longer see prey nearby, it'll retreat back inside. In Pikmin 2, its nest will disintegrate if it is killed, but will always remain in the sequel.

Strategy[edit]

The following article or section contains guides.
The strategies presented may not be the only ones or the best ones.

Pikmin[edit]

Lure it out of its hole by moving some Pikmin near the nest, then run away. It'll come out and try to get a Pikmin. Whistle the Pikmin to safety, and when the creature starts to turn around, swarm its backside. Another strategy would be to move the current leader to lure the Hermit Crawmad away from its hole, then swarming it. In Pikmin 2, you can also use Purple Pikmin to stun the Hermit Crawmad on its way back to its hole, and in Pikmin 3, dodging is a great way to get out of the way of an incoming Crawmad. Charging is also very useful for a swift victory.

Leaders[edit]

Go near the hole and wait a second, then run. It'll come out. Proceed to punch its backside. This will have to be done multiple times to finish it off.

Glitches[edit]

  • If the player petrifies a Hermit Crawmad while it is performing its lunge out of water, and then pushes the creature into the water, it will generate the splash effect even though it's not moving. If the enemy dies, the effect will stay there forever.[1]
  • While petrified and on the water, a Crawmad can be damaged simply by having Pikmin walk into it. The reason for this is not known.

Technical information[edit]

Creature[edit]

Pikmin 2 technical information (?)
Internal name jigumo
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.04
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 500
fp01 マップとの当り Unknown (related to slopes) 5
fp02 ダメージスケールXZ Horizontal damage scale 0.2
fp03 ダメージスケールY Vertical damage scale 0.25
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.5
fp06 速度 Move speed 300
fp08 回転速度率 Rotation acceleration 0.2
fp09 テリトリー Territory radius 400
fp10 ホーム範囲 "Home" radius 25
fp11 プライベート距離 "Private" radius 0
fp12 視界距離 Sight radius 400
fp13 視界角度 FOV 180
fp14 探索距離 Unknown (exploration radius?) 200
fp15 探索角度 Unknown (exploration angle?) 10
fp16 振り払い率 Unknown (shake rate?) 1
fp17 振り払い力 Shake knockback 80
fp18 振り払いダメージ Shake damage 1
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 200
fp21 攻撃可能角度 Unknown (shock attack max angle?) 20
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 40
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 20
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 200
fp27 ライフの高さ HP wheel height 20
fp28 回転最大速度 Rotation speed 5
fp29 警戒時間 Unknown (warning time?) 0
fp30 警戒ライフ Unknown 0
fp31 ライフ回復率 Regeneration rate 0
fp32 LOD半径 Off-camera radius 25
fp33 マップとのあたりポリゴンの選定 Unknown 20
fp34 ピクミンとのあたり Pikmin damage radius 15
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage 50
fp37 地震気絶確立 Purple Pikmin stun chance 0.3 (30%)
fp38 地震気絶時間 Purple Pikmin stun time 5
ip01 振り払い打撃A Unknown 25
ip02 振り払い張付1 Unknown 3
ip03 振り払い打撃B Unknown 30
ip04 振り払い張付2 Unknown 8
ip05 振り払い打撃C Unknown 30
ip06 振り払い張付3 Unknown 12
ip07 振り払い打撃D Unknown 30
Specific properties
ID Japanese comment Property Value
fp01 運搬速度 Unknown (speed it carries a Pikmin at?) 75
fp02 戻り速度 Unknown (speed at which it returns to its nest?) 30
fp03 スケール最小 Unknown (min scale?) 1
fp04 スケール最大 Unknown (max scale?) 2
fp05 白ピクミン White Pikmin poison damage 500
ip01 隠れている時間 Unknown (time spent underground between surfaces?) 30

Nest[edit]

Pikmin 2 technical information (?)
Internal name jigumohouse
Global properties (List)
ID Japanese comment Property Value
s000 friction(not used) Friction 0.5
s001 wallReflection Unknown (wall bounce speed multiplier?) 0.5
s002 faceDirAdjust Unknown 0.25
s003 accel Acceleration 0.1
s004 bounceFactor Unknown (bounce when it hits the ground?) 0.3
fp00 ライフ HP 1100
fp01 マップとの当り Unknown (related to slopes) 40
fp02 ダメージスケールXZ Horizontal damage scale 0.5
fp03 ダメージスケールY Vertical damage scale 0.5
fp04 ダメージフレーム Damage scale duration 0.35
fp05 質量 Unknown (weight?) 0.1
fp06 速度 Move speed 40
fp08 回転速度率 Rotation acceleration 0.1
fp09 テリトリー Territory radius 200
fp10 ホーム範囲 "Home" radius 30
fp11 プライベート距離 "Private" radius 70
fp12 視界距離 Sight radius 500
fp13 視界角度 FOV 90
fp14 探索距離 Unknown (exploration radius?) 500
fp15 探索角度 Unknown (exploration angle?) 120
fp16 振り払い率 Unknown (shake rate?) 1
fp17 振り払い力 Shake knockback 200
fp18 振り払いダメージ Shake damage 0
fp19 振り払い範囲 Shake range 30
fp20 攻撃可能範囲 Unknown (shock attack max range?) 80
fp21 攻撃可能角度 Unknown (shock attack max angle?) 50
fp22 攻撃ヒット範囲 Unknown (attack hit range?) 80
fp23 攻撃ヒット角度 Unknown (attack hit angle?) 50
fp24 攻撃力 Attack damage 10
fp25 視界高 Unknown (height visibility?) 50
fp26 探索高 Unknown (exploration height?) 50
fp27 ライフの高さ HP wheel height 45
fp28 回転最大速度 Rotation speed 8
fp29 警戒時間 Unknown (warning time?) 15
fp30 警戒ライフ Unknown 30
fp31 ライフ回復率 Regeneration rate 0.0001
fp32 LOD半径 Off-camera radius 50
fp33 マップとのあたりポリゴンの選定 Unknown 40
fp34 ピクミンとのあたり Pikmin damage radius 40
fp35 石化時間 Petrification duration 1
fp36 ヒップドロップダメージ Purple Pikmin drop damage N/A
fp37 地震気絶確立 Purple Pikmin stun chance N/A
fp38 地震気絶時間 Purple Pikmin stun time N/A
ip01 振り払い打撃A Unknown 6
ip02 振り払い張付1 Unknown 5
ip03 振り払い打撃B Unknown 12
ip04 振り払い張付2 Unknown 10
ip05 振り払い打撃C Unknown 17
ip06 振り払い張付3 Unknown 20
ip07 振り払い打撃D Unknown 22
Specific properties
None
Pikmin 3 technical information (?)
Internal name shako
HP 750
Rock Pikmin throw hits to kill 10
White Pikmin ingestions to kill 1
Bomb rock explosions to kill 1
Bomb rock ingestions to kill 0
Number of direct hits on top to kill 0
Damage to leaders 10
Territory radius 240
Mission Mode value 30

Other information[edit]

  • Size: Body length: 68mm, as per the e-card
  • Piklopedia number: #30

Naming[edit]

The "Hermit" part of the enemy's name refers to the real world hermit crab, given how both creatures have a vulnerable abdomen that they wish to keep hidden most of the time. Its Japanese name is シャコモドキ?, which loosely translates to "Pseudo Mantis Shrimp" or "Fake Mantis Shrimp".

Its scientific name is Camabarus rustica. Camabarus is a play on the real world genus for crawfish – cambarus – and rustica is related to the Latin rusticus, which means rural. Internally, this enemy is called jigumo in Pikmin 2, which is the Japanese name of the atypus karschi, a type of spider. In Pikmin 3, the internal name was changed to simply shako, which is part of the Japanese name (シャコ?).

Names in other languages[edit]

Language Name Meaning
Flag of Japan.svg Japanese シャコモドキ?
Shako Modoki
Pseudo Mantis Shrimp
Flag of France.svg French Crabamok Ermite Hermit Crawmad
Flag of Germany.svg German Einsiedlergreifer Hermit Grabber
Flag of Mexico.svg Spanish (NoA) Cavaloco ermitaño Hermit crazydigger
Flag of Spain.svg Spanish (NoE) Cavaloco ermitaño Hermit crazydigger

Gallery[edit]

Trivia[edit]

  • The nests of Hermit Crawmads are the only enemy-related object not to appear in the game's early configuration files, making it likely that they were originally going to appear without the nest.
  • While the Piklopedia entry states that the Hermit Crawmad's pincers evolved into a fin shape, in Pikmin 3 they were changed to actual pincers, possibly to match the Bug-Eyed Crawmad's design.
  • Due to a glitch, the Hermit Crawmad may possibly die in the Piklopedia.

See also[edit]

References[edit]

  1. YouTube video of a petrified Hermit Crawmad leaving a water splash effect behind