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{{infobox challenge | |||
|image=Novice Training.png | |||
|size=250px | |||
|sublevels=2 | |||
|white=30 | |||
|spicy=3 | |||
|gridcol=2 | |||
|gridrow=1 | |||
}} | |||
{{guide}} | |||
{{stub|Add the per-level guide.}} | |||
The '''Novice Training''' is the second level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]] and is automatically unlocked with the mode. Since the only harmful hazard in this level is [[poison]], and the player has [[White Pikmin]], a pink flower is nearly guaranteed. | |||
==Sublevel 1== | ==Sublevel 1== | ||
*''' | * '''Theme''': Soil | ||
*''' | * '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]'' | ||
* '''Time''': 170 (340 seconds) | |||
** | * '''Starting Pikmin''': | ||
** | ** {{icon|White Pikmin|v=P2|y}} × 30 (leaf) | ||
*'''Treasures''': | * '''Treasures''': | ||
** | ** {{icon|Citrus Lump|y|v=TH}} × 1 | ||
** | ** {{icon|Combustion Berry|y}} × 1 | ||
** | ** {{icon|Disguised Delicacy|y|v=TH}} × 1 | ||
** | ** {{icon|Insect Condo|y|v=TH}} × 1 | ||
** | ** {{icon|Love Nugget|y}} × 1 | ||
** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle) | |||
** | ** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug) | ||
** | ** {{icon|The Key|y}} × 1 | ||
** | ** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle) | ||
*'''Candypop | * '''Enemies''': | ||
**[[ | ** {{icon|Doodlebug|y}} × 1 | ||
** {{icon|Iridescent Flint Beetle|y}} × 1 | |||
** {{icon|Iridescent Glint Beetle|y}} × 1 | |||
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs) | |||
* '''Obstacles''': | |||
** {{icon|Poison emitter|v=P2|y}} × 5 | |||
* '''Vegetation''': | |||
** {{icon|Clover|y}} × 4 | |||
** {{icon|Figwort|y}} (small brown) × 4 | |||
** {{icon|Figwort|y}} (small red) × 4 | |||
** {{icon|Margaret|y}} × 4 | |||
** {{icon|Violet Candypop Bud|y}} × 3 | |||
* '''Others''': | |||
** {{icon|Egg|y}} × 2 | |||
{{cavegen|nt1}} | |||
{{sublevel technical | |||
|cave = ch_NARI_07whitepurple | |||
|enemymax = 13 | |||
|itemmax = 6 | |||
|gatemax = 0 | |||
|capmax = 100 | |||
|rooms = 3 | |||
|ctrratio = 0 | |||
|geyser = No | |||
|unitfile = 2_units_cent_north_tsuchi.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|cap_tsuchi|Dead end | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
}} | |||
{{sublevel units | |||
|way2x2_tsuchi|Long corridor | |||
|room_cent_4_tsuchi|'''Circular room with 4 exits''' | |||
|room_north_1_tsuchi|'''Circular room with 1 exit''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Iridescent Glint Beetle|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Lustrous Element|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Doodlebug|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Iridescent Flint Beetle|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Unknown Merit|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Violet Candypop Bud|y}} | |||
| 3 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 5 | |||
| {{icon|Egg|y}} | |||
| 2 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 6 | |||
| {{icon|Poison emitter|v=P2|y}} | |||
| 5 | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 7 | |||
| {{icon|Margaret|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 8 | |||
| {{icon|Clover|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 9 | |||
| {{icon|Figwort|y}} (small red) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 10 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 11 | |||
| {{icon|The Key|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 12 | |||
| {{icon|Insect Condo|y|v=TH}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 13 | |||
| {{icon|Love Nugget|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 14 | |||
| {{icon|Disguised Delicacy|y|v=TH}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 15 | |||
| {{icon|Citrus Lump|y|v=TH}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 16 | |||
| {{icon|Combustion Berry|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Sublevel 2== | ==Sublevel 2== | ||
*'''Time''': 170 seconds | * '''Theme''': Soil | ||
*'''Enemies''': | * '''Music''': ''[[Music in Pikmin 2#Concrete 3|Concrete 3]]'' | ||
** | * '''Time''': +170 (+340 seconds) | ||
** | * '''Treasures''': | ||
** | ** {{icon|Anxious Sprout|y}} × 1 (partially buried) | ||
** | ** {{icon|Child of the Earth|y}} × 1 (fully buried) | ||
** | ** {{icon|Lustrous Element|y}} × 1 (inside Iridescent Glint Beetle) | ||
*''' | ** {{icon|Mirrored Element|y}} × 1 (inside Doodlebug) | ||
** | ** {{icon|Onion Replica|y}} × 1 (fully buried) | ||
** | ** {{icon|Pilgrim Bulb|y}} × 1 (fully buried) | ||
** {{icon|Spiny Alien Treat|y}} × 1 (fully buried) | |||
** {{icon|The Key|y}} × 1 (inside Puffy Blowhog) | |||
** {{icon|Unknown Merit|y}} × 1 (inside Iridescent Flint Beetle) | |||
* '''Enemies''': | |||
** {{icon|Doodlebug|y}} × 1 | |||
** {{icon|Iridescent Flint Beetle|y}} × 1 | |||
** {{icon|Iridescent Glint Beetle|y}} × 1 | |||
** {{icon|Mitite|y}} (group of 10) × 2 (from the ground) | |||
** {{icon|Puffy Blowhog|y}} × 1 | |||
* '''Obstacles''': | |||
** {{icon|Poison emitter|v=P2|y}} × 5 | |||
* '''Vegetation''': | |||
** {{icon|Clover|y}} × 4 | |||
** {{icon|Figwort|y}} (small brown) × 4 | |||
** {{icon|Figwort|y}} (small red) × 4 | |||
** {{icon|Margaret|y}} × 4 | |||
* '''Others''': | |||
** None | |||
{{cavegen|nt2}} | |||
{{sublevel technical | |||
|cave = ch_NARI_07whitepurple | |||
|enemymax = 10 | |||
|itemmax = 5 | |||
|gatemax = 0 | |||
|capmax = 100 | |||
|rooms = 3 | |||
|ctrratio = 0 | |||
|geyser = Yes | |||
|unitfile = 2_units_mid2_north_tsuchi.txt | |||
|lightfile = normal_light_cha.ini | |||
|bg = | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning corridor | |||
|way2_tsuchi|Corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_mid2_3_tsuchi|'''Y-shaped room''' | |||
|room_north_1_tsuchi|'''Circular room with 1 exit''' | |||
}} | |||
}} | |||
{| class="wikitable mw-collapsible mw-collapsed technicaltable" | |||
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}} | |||
|- | |||
! colspan="5" | The game spawns these "main" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 1 | |||
| {{icon|Puffy Blowhog|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|The Key|y}} | |||
| colspan="3" | Carried inside entry with ID 1 | |||
|- | |||
| 2 | |||
| {{icon|Iridescent Glint Beetle|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Lustrous Element|y}} | |||
| colspan="3" | Carried inside entry with ID 2 | |||
|- | |||
| 3 | |||
| {{icon|Doodlebug|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Mirrored Element|y}} | |||
| colspan="3" | Carried inside entry with ID 3 | |||
|- | |||
| 4 | |||
| {{icon|Iridescent Flint Beetle|y}} | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| - | |||
| {{icon|Unknown Merit|y}} | |||
| colspan="3" | Carried inside entry with ID 4 | |||
|- | |||
| 5 | |||
| {{icon|Mitite|y}} (group of 10) | |||
| 1 | |||
| None | |||
| "Hard" enemy spots | |||
|- | |||
| 6 | |||
| {{icon|Poison emitter|v=P2|y}} | |||
| 5 | |||
| None | |||
| Cave unit seams | |||
|- | |||
! colspan="5" | Then it spawns these "decoration" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 7 | |||
| {{icon|Margaret|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 8 | |||
| {{icon|Clover|y}} | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 9 | |||
| {{icon|Figwort|y}} (small red) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
| 10 | |||
| {{icon|Figwort|y}} (small brown) | |||
| 4 | |||
| None | |||
| Plant spots | |||
|- | |||
! colspan="5" | Then it spawns these "treasure" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 11 | |||
| {{icon|Child of the Earth|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 12 | |||
| {{icon|Onion Replica|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 13 | |||
| {{icon|Anxious Sprout|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 14 | |||
| {{icon|Spiny Alien Treat|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
| 15 | |||
| {{icon|Pilgrim Bulb|y}} | |||
| 1 | |||
| None | |||
| Treasure spots | |||
|- | |||
! colspan="5" | Then it spawns these "dead end" objects: | |||
|- | |||
! ID !! Object !! Amount !! Fall method !! Spawn location | |||
|- | |||
| 16 | |||
| {{icon|Mitite|y}} (group of 10) | |||
| 1 | |||
| None | |||
| Dead ends | |||
|} | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].'' | |||
==Names in other languages== | |||
{{Foreignname | |||
|Jap=新参者の試練場<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt --> | |||
|JapM=Camp for Rookies | |||
|SpaA=Circuito del Novato | |||
|SpaAM=Novice's Circuit | |||
|FraA=Camp du débutant | |||
|FraAM=Beginner's camp | |||
|FraE=Camp du débutant | |||
|FraEM=Beginner's camp | |||
|Ger=Anfängertraining | |||
|GerM=Beginner's Training | |||
|Ita=Esercizi da principiante | |||
|ItaM=Exercises for beginners | |||
}} | |||
{{CM}} |