Hot House: Difference between revisions

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Added Cavegen links.
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|gridrow=2
|gridrow=2
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{{guide}}
{{guide}}


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==Sublevel 1==
==Sublevel 1==
*'''Theme''': Soil
* '''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Snow 3|Snow 3]]''
* '''Music''': ''[[Music in Pikmin 2#Frontier Cavern|Frontier Cavern]]''
*'''Time''': 120 (240 seconds)
* '''Time''': 120 (240 seconds)
*'''Starting Pikmin''':
* '''Starting Pikmin''':
**{{icon|Red Pikmin|y}} × 1 (leaf)
** {{icon|Red Pikmin|v=P2|y}} × 1 (leaf)
**{{icon|Yellow Pikmin|y}} × 1 (leaf)
** {{icon|Yellow Pikmin|v=P2|y}} × 1 (leaf)
**{{icon|Blue Pikmin|y}} × 1 (leaf)
** {{icon|Blue Pikmin|v=P2|y}} × 1 (leaf)
*'''Treasures''':
* '''Treasures''':
**{{icon|Armored Nut|y}} × 1 (inside the Dwarf Orange Bulborb)
** {{icon|Armored Nut|y}} × 1 (inside Dwarf Orange Bulborb)
**{{icon|Compelling Cookie|y}} × 1 (inside the Dwarf Bulbear)
** {{icon|Compelling Cookie|y}} × 1 (inside Dwarf Bulbear)
**{{icon|Pale Passion|y}} × 1 (inside the Snow Bulborb)
** {{icon|Pale Passion|y}} × 1 (inside Snow Bulborb)
**{{icon|Sunseed Berry|y|v=TH}} × 1 (inside the Dwarf Red Bulborb)
** {{icon|Sunseed Berry|y|v=TH}} × 1 (inside Dwarf Red Bulborb)
**{{icon|The Key|y}} × 1
** {{icon|The Key|y}} × 1
*'''Enemies''':
* '''Enemies''':
**{{icon|Dwarf Bulbear|y}} × 1
** {{icon|Dwarf Bulbear|y}} × 1
**{{icon|Dwarf Orange Bulborb|y}} × 1
** {{icon|Dwarf Orange Bulborb|y}} × 1
**{{icon|Dwarf Red Bulborb|y}} × 1
** {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}} × 1
**{{icon|Snow Bulborb|y}} × 1
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
*'''Obstacles''':
** {{icon|Snow Bulborb|y}} × 1
**None
* '''Obstacles''':
*'''Plants and fungi''':
** None
**{{icon|Figwort|y}} (small) × 6
* '''Vegetation''':
**{{icon|Queen Candypop Bud|y}} × 3 (1 in a dead end)
** {{icon|Figwort|y}} (small red) × 6
**{{icon|Shoot|y}} (large) × 1
** {{icon|Queen Candypop Bud|y}} × 3
**{{icon|Shoot|y}} (small) × 2
** {{icon|Shoot|y}} (large) × 1
*'''Others''':
** {{icon|Shoot|y}} (small) × 2
**{{icon|Egg|y}} × 2
* '''Others''':
** {{icon|Egg|y}} × 2
 
The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.


{{cavegen|hh1}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_05start3easy
|cave        = ch_NARI_05start3easy
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}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The first thing to do is increase the number of [[Pikmin family|Pikmin]] available using the Queen Candypop Buds; afterwards, proceed to deal with the enemies that are present on the sublevel. Do not forget about the Key; it is needed to proceed to the next sublevel.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Queen Candypop Bud|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Snow Bulborb|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Pale Passion|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Sunseed Berry|y|v=TH}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Dwarf Orange Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Armored Nut|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Dwarf Bulbear|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Compelling Cookie|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Egg|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Shoot|y}} (small)
| 2
| None
| Plant spots
|-
| 8
| {{icon|Shoot|y}} (large)
| 1
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Queen Candypop Bud|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 2==
==Sublevel 2==
*'''Theme''': Soil
* '''Theme''': Soil
*'''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
* '''Music''': ''[[Music in Pikmin 2#Soil 2|Soil 2]]''
*'''Time''': +80 (+160 seconds)
* '''Time''': +80 (+160 seconds)
*'''Treasures''':
* '''Treasures''':
**{{icon|Anxious Sprout|y}} × 1
** {{icon|Anxious Sprout|y}} × 1 (partially buried)
**{{icon|Mirrored Element|y}} × 1 (inside the Fiery Blowhog)
** {{icon|Mirrored Element|y}} × 1 (inside Fiery Blowhog)
**{{icon|The Key|y}} × 1 (inside the Watery Blowhog)
** {{icon|The Key|y}} × 1 (inside Watery Blowhog)
**{{icon|Triple Sugar Threat|y}} × 1
** {{icon|Triple Sugar Threat|y}} × 1
*'''Enemies''':
* '''Enemies''':
**{{icon|Fiery Blowhog|y}} × 1
** {{icon|Fiery Blowhog|y}} × 1
**{{icon|Watery Blowhog|y}} × 1
** {{icon|Watery Blowhog|y}} × 1
*'''Obstacles''':
* '''Obstacles''':
**{{icon|Electrical wire|y}} × 4
** {{icon|Electrical wire|y}} × 4
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Figwort|y}} (small) × 4
** {{icon|Figwort|y}} (large red) × 4
**{{icon|Queen Candypop Bud|y}} × 1
** {{icon|Queen Candypop Bud|y}} × 1
**{{icon|Shoot|y}} (small) × 4
** {{icon|Shoot|y}} (large) × 4
*'''Others''':
* '''Others''':
**None
** None


{{cavegen|hh2}}
{{sublevel technical
{{sublevel technical
|cave        = ch_NARI_05start3easy
|cave        = ch_NARI_05start3easy
Line 125: Line 229:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Watery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Queen Candypop Bud|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Fiery Blowhog|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Electrical wire|y}}
| 4
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Figwort|y}} (large red)
| 4
| None
| Plant spots
|-
| 6
| {{icon|Shoot|y}} (large)
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Anxious Sprout|y}}
| 1
| None
| Treasure spots
|-
| 8
| {{icon|Triple Sugar Threat|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Names in other languages==
==Names in other languages==
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|FraE=Maison de Feu
|FraE=Maison de Feu
|FraEM=Fire house
|FraEM=Fire house
|Ger=Das Treibhaus
|GerM=The Greenhouse
|Ita=Casa ardente
|ItaM=Burning house
}}
}}


==See also==
==See also==
 
* [[Challenge Mode (Pikmin 2)|Challenge Mode]]
*[[Challenge Mode (Pikmin 2)|Challenge Mode]]
* [[Queen Candypop Bud]]
*[[Queen Candypop Bud]]


{{CM}}
{{CM}}