Cavernous Abyss: Difference between revisions

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This Challenge cave has 1 sublevel only, but it is very hard. Pikmin: 25 white, 25 red, 50 altogether. At first just destroy the Munge and Fiery dweevils while destroying 5 fire geysers. on the other side,you will meet a Raging Long Legs.
{{infobox challenge
It is is almost impossible to get that pink flower, so best wait.
|image=Cavernous Abyss.jpg
|size=250px
|sublevels=1
|red=25
|white=25
|spicy=2
|gridcol=5
|gridrow=3
}}
{{guide}}
The '''Cavernous Abyss''' is the fifteenth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. Despite only having a single sublevel, the boss battle against the [[Raging Long Legs]] may prove tiring.
 
==Sublevel 1==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]''
* '''Time''': 200 (400 seconds)
* '''Starting Pikmin''':
** {{icon|Red Pikmin|v=P2|y}} × 25 (leaf)
** {{icon|White Pikmin|v=P2|y}} × 25 (leaf)
* '''Treasures''':
** {{icon|Fortified Delicacy|y}} × 1 (fully buried)
** {{icon|Olimarnite Shell|y}} × 1 (fully buried)
** {{icon|Omniscient Sphere|y}} × 3 (inside Munge Dweevils)
** {{icon|Regal Diamond|y}} × 1 (fully buried)
** {{icon|The Key|y}} × 1 (inside Raging Long Legs)
* '''Enemies''':
** {{icon|Munge Dweevil|y}} × 3
** {{icon|Raging Long Legs|y}} × 1
* '''Obstacles''':
** {{icon|Fire geyser|y}} × 4
* '''Vegetation''':
** None
* '''Others''':
** None
{{see also|Raging Long Legs#Strategy|t1=Raging Long Legs strategy}}
 
At first just destroy the Munge Dweevils and the five fire geysers. On the other side of the sublevel, you will meet a Raging Long Legs. To get the pink flower, it is important to be patient in defeating the boss: it is recommended that you use only five to ten Pikmin. Make good use of the sprays as you attack. [[Throw]] your Pikmin onto the body straight after whistling them away each time before they are thrown off because they will be safer there than on the ground. It may take a while, but you still will have enough time to gather [[The Key]] and some of the other treasures lying around.
 
{{cavegen|ca1}}
{{sublevel technical
|cave        = ch_MUKI_bigfoot
|enemymax    = 5
|itemmax    = 3
|gatemax    = 0
|capmax      = 0
|rooms      = 3
|ctrratio    = 0
|geyser      = Yes
|unitfile    = 2_units_Oashi_s_yuko_conc.txt
|lightfile  = normal_light_lv0.ini
|bg          =
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_Oashi8x9_s_conc|'''Large circular room with 1 exit'''
|room_yukoana1_5x3_2_tile|'''Corridor with 6 tubes'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Raging Long Legs|y}}
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|The Key|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Fire geyser|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Fire geyser|y}}
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Munge Dweevil|y}}
| 3
| None
| Plant spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 4
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Regal Diamond|y}}
| 1
| None
| Treasure spots
|-
| 6
| {{icon|Olimarnite Shell|y}}
| 1
| None
| Treasure spots
|-
| 7
| {{icon|Fortified Delicacy|y}}
| 1
| None
| Treasure spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Names in other languages==
{{Foreignname
|Jap=大足の穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|JapM=Big hole?
|SpaA=Abismo Cavernoso
|SpaAM=Cavernous Abyss
|FraA=Fonds insondables
|FraAM=Unfathomable depths
|FraE=Fonds Insondables
|FraEM=Unfathomable Depths
|Ger=Kluft der Kavernen
|GerM=Gap of Caverns
|Ita=Abissi intricati
|ItaM=Intricate abysses
}}
 
{{CM}}